/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MYST_SCRIPTS_SELENITIC_H #define MYST_SCRIPTS_SELENITIC_H #include "common/scummsys.h" #include "common/util.h" #include "mohawk/myst_scripts.h" namespace Mohawk { class MystAreaImageSwitch; struct MystScriptEntry; namespace MystStacks { #define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv) class Selenitic : public MystScriptParser { public: Selenitic(MohawkEngine_Myst *vm); ~Selenitic(); void disablePersistentScripts() override; void runPersistentScripts() override; private: void setupOpcodes(); uint16 getVar(uint16 var) override; void toggleVar(uint16 var) override; bool setVarValue(uint16 var, uint16 value) override; virtual uint16 getMap() override { return 9930; } DECLARE_OPCODE(o_mazeRunnerMove); DECLARE_OPCODE(o_mazeRunnerSoundRepeat); DECLARE_OPCODE(o_soundReceiverSigma); DECLARE_OPCODE(o_soundReceiverRight); DECLARE_OPCODE(o_soundReceiverLeft); DECLARE_OPCODE(o_soundReceiverSource); DECLARE_OPCODE(o_mazeRunnerDoorButton); DECLARE_OPCODE(o_soundReceiverUpdateSound); DECLARE_OPCODE(o_soundLockMove); DECLARE_OPCODE(o_soundLockStartMove); DECLARE_OPCODE(o_soundLockEndMove); DECLARE_OPCODE(o_soundLockButton); DECLARE_OPCODE(o_soundReceiverEndMove); DECLARE_OPCODE(o_mazeRunnerCompass_init); DECLARE_OPCODE(o_mazeRunnerWindow_init); DECLARE_OPCODE(o_mazeRunnerLight_init); DECLARE_OPCODE(o_soundReceiver_init); DECLARE_OPCODE(o_soundLock_init); DECLARE_OPCODE(o_mazeRunnerRight_init); DECLARE_OPCODE(o_mazeRunnerLeft_init); void soundReceiver_run(); MystGameState::Selenitic &_state; bool _soundReceiverRunning; bool _soundReceiverSigmaPressed; // 6 MystAreaImageSwitch *_soundReceiverSources[5]; // 92 -> 108 MystAreaImageSwitch *_soundReceiverCurrentSource; // 112 uint16 *_soundReceiverPosition; // 116 uint16 _soundReceiverDirection; // 120 uint16 _soundReceiverSpeed; // 122 uint32 _soundReceiverStartTime; //124 MystAreaImageSwitch *_soundReceiverViewer; // 128 MystAreaImageSwitch *_soundReceiverRightButton; // 132 MystAreaImageSwitch *_soundReceiverLeftButton; // 136 MystAreaImageSwitch *_soundReceiverAngle1; // 140 MystAreaImageSwitch *_soundReceiverAngle2; // 144 MystAreaImageSwitch *_soundReceiverAngle3; // 148 MystAreaImageSwitch *_soundReceiverAngle4; // 152 MystAreaImageSwitch *_soundReceiverSigmaButton; // 156 static const uint16 _mazeRunnerMap[300][4]; static const uint8 _mazeRunnerVideos[300][4]; uint16 _mazeRunnerPosition; // 56 uint16 _mazeRunnerDirection; // 58 MystAreaImageSwitch *_mazeRunnerWindow; // 68 MystAreaImageSwitch *_mazeRunnerCompass; // 72 MystAreaImageSwitch *_mazeRunnerLight; // 76 MystAreaImageSwitch *_mazeRunnerRightButton; // 80 MystAreaImageSwitch *_mazeRunnerLeftButton; // 84 bool _mazeRunnerDoorOpened; // 160 uint16 _soundLockSoundId; MystAreaSlider *_soundLockSlider1; // 164 MystAreaSlider *_soundLockSlider2; // 168 MystAreaSlider *_soundLockSlider3; // 172 MystAreaSlider *_soundLockSlider4; // 176 MystAreaSlider *_soundLockSlider5; // 180 MystAreaImageSwitch *_soundLockButton; // 184 void soundReceiverLeftRight(uint direction); void soundReceiverUpdate(); void soundReceiverSetSubimageRect() const; void soundReceiverDrawView(); void soundReceiverDrawAngle(); void soundReceiverIncreaseSpeed(); void soundReceiverUpdateSound(); uint16 soundReceiverCurrentSound(uint16 source, uint16 position); void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled); uint16 soundLockCurrentSound(uint16 position, bool pixels); MystAreaSlider *soundLockSliderFromVar(uint16 var); void soundLockCheckSolution(MystAreaSlider *slider, uint16 value, uint16 solution, bool &solved); bool mazeRunnerForwardAllowed(uint16 position); void mazeRunnerUpdateCompass(); void mazeRunnerPlaySoundHelp(); void mazeRunnerPlayVideo(uint16 video, uint16 pos); void mazeRunnerBacktrack(uint16 &oldPosition); }; } // End of namespace MystStacks } #undef DECLARE_OPCODE #endif