/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/cursors.h" #include "mohawk/myst.h" #include "mohawk/graphics.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_state.h" #include "mohawk/sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/stoneship.h" #include "common/events.h" #include "common/system.h" #include "common/textconsole.h" namespace Mohawk { namespace MystStacks { Stoneship::Stoneship(MohawkEngine_Myst *vm) : MystScriptParser(vm), _state(vm->_gameState->_stoneship) { setupOpcodes(); _tunnelRunning = false; _state.generatorDepletionTime = 0; _state.generatorDuration = 0; _cabinMystBookPresent = 0; _siriusDrawerDrugsOpen = 0; _chestDrawersOpen = 0; _chestAchenarBottomDrawerClosed = 1; // Drop key if (_state.trapdoorKeyState == 1) _state.trapdoorKeyState = 2; // Power is not available when loading if (_state.sideDoorOpened) _state.generatorPowerAvailable = 2; else _state.generatorPowerAvailable = 0; } Stoneship::~Stoneship() { } #define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Stoneship::x, #x)) void Stoneship::setupOpcodes() { // "Stack-Specific" Opcodes OPCODE(100, o_pumpTurnOff); OPCODE(101, o_brotherDoorOpen); OPCODE(102, o_cabinBookMovie); OPCODE(103, o_drawerOpenSirius); OPCODE(104, o_drawerClose); OPCODE(105, o_telescopeStart); OPCODE(106, o_telescopeMove); OPCODE(107, o_telescopeStop); OPCODE(108, o_generatorStart); OPCODE(109, NOP); OPCODE(110, o_generatorStop); OPCODE(111, o_drawerOpenAchenar); OPCODE(112, o_hologramPlayback); OPCODE(113, o_hologramSelectionStart); OPCODE(114, o_hologramSelectionMove); OPCODE(115, o_hologramSelectionStop); OPCODE(116, o_compassButton); OPCODE(117, o_chestValveVideos); OPCODE(118, o_chestDropKey); OPCODE(119, o_trapLockOpen); OPCODE(120, o_sideDoorsMovies); OPCODE(121, o_cloudOrbEnter); OPCODE(122, o_cloudOrbLeave); OPCODE(125, o_drawerCloseOpened); // "Init" Opcodes OPCODE(200, o_hologramDisplay_init); OPCODE(201, o_hologramSelection_init); OPCODE(202, o_battery_init); OPCODE(203, o_tunnelEnter_init); OPCODE(204, o_batteryGauge_init); OPCODE(205, o_tunnel_init); OPCODE(206, o_tunnelLeave_init); OPCODE(207, o_chest_init); OPCODE(208, o_telescope_init); OPCODE(209, o_achenarDrawers_init); OPCODE(210, o_cloudOrb_init); // "Exit" Opcodes OPCODE(300, NOP); } #undef OPCODE void Stoneship::disablePersistentScripts() { _batteryCharging = false; _batteryDepleting = false; _batteryGaugeRunning = false; _telescopeRunning = false; } void Stoneship::runPersistentScripts() { if (_batteryCharging) chargeBattery_run(); if (_telescopeRunning) telescope_run(); if (_batteryGaugeRunning) batteryGauge_run(); if (_batteryDepleting) batteryDeplete_run(); if (_tunnelRunning) tunnel_run(); } uint16 Stoneship::getVar(uint16 var) { switch(var) { case 0: // Water Drained From Lighthouse / Right Button Of Pump return _state.pumpState == 4; case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump return _state.pumpState == 2; case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump return _state.pumpState == 1; case 3: // Lighthouse Chest Floating return _state.pumpState != 4 && !_state.chestValveState && !_state.chestWaterState; case 4: // Lighthouse State - Close Up if (_state.pumpState == 4) { return 1; // Drained } else { if (_state.chestValveState || _state.chestWaterState) return 0; // Flooded else return 2; // Flooded, Chest Floating } case 5: // Lighthouse Trapdoor State return _state.trapdoorState; case 6: // Chest valve state return _state.chestValveState; case 7: // Lighthouse Chest Unlocked return _state.chestOpenState; case 8: // Lighthouse Chest Key Position return _state.trapdoorKeyState; case 11: // Lighthouse Key State if (_state.chestOpenState) { if (_state.trapdoorKeyState == 1) return 1; else if (_state.trapdoorKeyState == 2) return 2; else return 3; } else { return 0; } case 12: // Trapdoor can be unlocked return _state.trapdoorKeyState == 1 && _state.trapdoorState == 2; case 13: // State Of Tunnels To Brothers' Rooms - Close Up if (_state.generatorPowerAvailable != 1) { if (_state.pumpState != 2) return 0; // Dark, Flooded else return 1; // Dark, Drained } else { if (_state.pumpState != 2) return 2; // Lit, Flooded else return 3; // Lit, Drained } case 14: // State Of Tunnels lights To Brothers' Rooms - Far return _state.generatorPowerAvailable; case 15: // Side Door in Tunnels To Brother's Rooms Open if (_state.generatorPowerAvailable == 1) return _state.sideDoorOpened; else return 0; case 16: // Ship Chamber Light State return _state.lightState; case 17: // Sirrus' Room Drawer with Drugs Open return _siriusDrawerDrugsOpen; case 18: // Brother Room Door Open return _brotherDoorOpen; case 19: // Brother Room Door State if (_brotherDoorOpen) { if (_state.lightState) return 2; // Open, Light On else return 1; // Open, Light Off } else { return 0; // Closed } case 20: // Ship Chamber Table/Book State return _cabinMystBookPresent; case 21: // Brothers Rooms' Chest Of Drawers Drawer State return _chestDrawersOpen; case 28: // Telescope Angle Position return 0; case 29: // Achenar's Room Rose/Skull Hologram Button Lit return _hologramTurnedOn; case 30: // Light State in Tunnel to Compass Rose Room if (_state.generatorPowerAvailable == 1) { if (_state.lightState) return 0; else return 1; } else { return 2; } case 31: // Lighthouse Lamp Room Battery Pack Indicator Light return batteryRemainingCharge() >= 10; case 32: // Lighthouse Lamp Room Battery Pack Meter Level return 0; case 33: // State of Side Door in Tunnels to Compass Rose Room if (_state.sideDoorOpened) return 2; else return _state.generatorPowerAvailable == 1; case 34: // Achenar's Room Drawer with Torn Note Closed return _chestAchenarBottomDrawerClosed; case 35: // Sirrus' Room Drawer #4 (Bottom) Open and Red Page State if (_chestDrawersOpen == 4) return getVar(102); else return 2; case 36: // Ship Chamber Door State if (_tempVar) { if (_state.lightState) return 2; // Open, Light On else return 1; // Open, Light Off } else { return 0; // Closed } case 102: // Red page return !(_globals.redPagesInBook & 8) && (_globals.heldPage != 10); case 103: // Blue page return !(_globals.bluePagesInBook & 8) && (_globals.heldPage != 4); default: return MystScriptParser::getVar(var); } } void Stoneship::toggleVar(uint16 var) { switch(var) { case 0: // Water Drained From Lighthouse / Right Button Of Pump if (_state.pumpState == 4) _state.pumpState = 0; else _state.pumpState = 4; break; case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump if (_state.pumpState == 2) _state.pumpState = 0; else _state.pumpState = 2; break; case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump if (_state.pumpState == 1) _state.pumpState = 0; else _state.pumpState = 1; break; case 6: // Chest valve state _state.chestValveState = (_state.chestValveState + 1) % 2; break; case 8: // Lighthouse Chest Key Position if (_state.trapdoorKeyState) { if (_state.trapdoorKeyState == 1) _state.trapdoorKeyState = 2; else _state.trapdoorKeyState = 1; } break; case 10: // Chest water state _state.chestWaterState = 0; break; case 11: if (_state.chestOpenState) _state.trapdoorKeyState = _state.trapdoorKeyState != 1; break; case 20: // Ship Chamber Table/Book State _cabinMystBookPresent = (_cabinMystBookPresent + 1) % 2; break; case 29: // Achenar's Room Rose/Skull Hologram Button Lit _hologramTurnedOn = (_hologramTurnedOn + 1) % 2; break; case 102: // Red page if (!(_globals.redPagesInBook & 8)) { if (_globals.heldPage == 10) _globals.heldPage = 0; else _globals.heldPage = 10; } break; case 103: // Blue page if (!(_globals.bluePagesInBook & 8)) { if (_globals.heldPage == 4) _globals.heldPage = 0; else _globals.heldPage = 4; } break; default: MystScriptParser::toggleVar(var); break; } } bool Stoneship::setVarValue(uint16 var, uint16 value) { bool refresh = false; switch (var) { case 5: // Lighthouse Trapdoor State _state.trapdoorState = value; break; case 7: if (_state.chestOpenState != value) _state.chestOpenState = value; break; case 8: // Lighthouse Chest Key Position _state.trapdoorKeyState = value; break; case 15: // Side Door in Tunnels To Brother's Rooms Open if (_state.sideDoorOpened != value) { if (!value && _state.generatorPowerAvailable == 2) _state.generatorPowerAvailable = 0; _state.sideDoorOpened = value; refresh = true; } break; case 17: // Sirrus' Room Drawer with Drugs Open if (_siriusDrawerDrugsOpen != value) { _siriusDrawerDrugsOpen = value; refresh = true; } break; case 18: // Brother Room Door Open if (_brotherDoorOpen != value) { _brotherDoorOpen = value; refresh = true; } break; case 21: // Brothers Rooms' Chest Of Drawers Drawer State if (_chestDrawersOpen != value) { _chestDrawersOpen = value; refresh = true; } break; case 29: // Achenar's Room Rose/Skull Hologram Button Lit _hologramTurnedOn = value; break; case 34: // Achenar's Room Drawer with Torn Note Closed _chestAchenarBottomDrawerClosed = value; break; default: refresh = MystScriptParser::setVarValue(var, value); break; } return refresh; } void Stoneship::o_pumpTurnOff(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Turn off previous pump selection", op); if (_state.pumpState) { uint16 buttonVar = 0; switch (_state.pumpState) { case 1: buttonVar = 2; break; case 2: buttonVar = 1; break; case 4: buttonVar = 0; break; default: warning("Incorrect pump state"); } for (uint i = 0; i < _vm->_resources.size(); i++) { MystResource *resource = _vm->_resources[i]; if (resource->type == kMystConditionalImage && resource->getType8Var() == buttonVar) { static_cast(resource)->drawConditionalDataToScreen(0, true); break; } } } } void Stoneship::o_brotherDoorOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Open brother door", op); _brotherDoorOpen = 1; _vm->redrawArea(19, 0); animatedUpdate(argc, argv, 5); } void Stoneship::o_cabinBookMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play Book Room Movie", op); uint16 startTime = argv[0]; uint16 endTime = argv[1]; VideoHandle book = _vm->_video->playMovie(_vm->wrapMovieFilename("bkroom", kStoneshipStack), 159, 99); _vm->_video->setVideoBounds(book, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600)); _vm->_video->waitUntilMovieEnds(book); } void Stoneship::o_drawerOpenSirius(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Open drawer", op); MystResourceType8 *drawer = static_cast(_vm->_resources[argv[0]]); if (drawer->getType8Var() == 35) { drawer->drawConditionalDataToScreen(getVar(102), 0); } else { drawer->drawConditionalDataToScreen(0, 0); } uint16 transition = 5; if (argc == 2 && argv[1]) transition = 11; _vm->_gfx->runTransition(transition, drawer->getRect(), 25, 5); } void Stoneship::o_drawerClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Close drawer", op); drawerClose(argv[0]); } void Stoneship::o_telescopeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); _telescopeOldMouse = mouse.x; _vm->_cursor->setCursor(700); } void Stoneship::o_telescopeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Telescope move", op); MystResourceType11 *display = static_cast(_invokingResource); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); // Compute telescope position _telescopePosition = (_telescopePosition - (mouse.x - _telescopeOldMouse) / 2 + 3240) % 3240; _telescopeOldMouse = mouse.x; // Copy image to screen Common::Rect src = Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112); _vm->_gfx->copyImageSectionToScreen(_telescopePanorama, src, display->getRect()); // Draw lighthouse telescopeLighthouseDraw(); _vm->_system->updateScreen(); } void Stoneship::o_telescopeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { _vm->checkCursorHints(); } void Stoneship::o_generatorStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generator start", op); MystResourceType11 *handle = static_cast(_invokingResource); uint16 soundId = handle->getList1(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); if (_state.generatorDuration) _state.generatorDuration -= _vm->_system->getMillis() - _state.generatorDepletionTime; // Start charging the battery _batteryDepleting = false; _batteryCharging = true; _batteryNextTime = _vm->_system->getMillis() + 1000; // Start handle movie MystResourceType6 *movie = static_cast(handle->getSubResource(0)); movie->playMovie(); soundId = handle->getList2(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId, Audio::Mixer::kMaxChannelVolume, true); } void Stoneship::o_generatorStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generator stop", op); _batteryCharging = false; if (_state.generatorDuration) { // Clip battery power if (_state.generatorDuration > 600000) _state.generatorDuration = 600000; // Start depleting power _state.generatorDepletionTime = _vm->_system->getMillis() + _state.generatorDuration; _state.generatorPowerAvailable = 1; _batteryDepleting = true; _batteryNextTime = _vm->_system->getMillis() + 60000; } // Pause handle movie MystResourceType11 *handle = static_cast(_invokingResource); MystResourceType6 *movie = static_cast(handle->getSubResource(0)); movie->pauseMovie(true); uint16 soundId = handle->getList3(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); } void Stoneship::chargeBattery_run() { uint32 time = _vm->_system->getMillis(); if (time > _batteryNextTime) { _batteryNextTime = time + 1000; _state.generatorDuration += 30000; } } uint16 Stoneship::batteryRemainingCharge() { uint32 time = _vm->_system->getMillis(); if (_state.generatorDepletionTime > time) { return (_state.generatorDepletionTime - time) / 7500; } else { return 0; } } void Stoneship::batteryDeplete_run() { uint32 time = _vm->_system->getMillis(); if (time > _batteryNextTime) { if (_state.generatorDuration > 60000) { _state.generatorDuration -= 60000; _batteryNextTime = time + 60000; } else { // Battery depleted _state.generatorDuration = 0; _state.generatorDepletionTime = 0; if (_state.sideDoorOpened) _state.generatorPowerAvailable = 2; else _state.generatorPowerAvailable = 0; _batteryDepleting = false; } } } void Stoneship::o_drawerOpenAchenar(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Open drawer", op); MystResourceType8 *drawer = static_cast(_vm->_resources[argv[0]]); drawer->drawConditionalDataToScreen(0, 0); _vm->_gfx->runTransition(5, drawer->getRect(), 25, 5); } void Stoneship::o_hologramPlayback(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used for Card 2013 (Achenar's Rose-Skull Hologram) debugC(kDebugScript, "Opcode %d: Rose-Skull Hologram Playback", op); uint16 startPoint = argv[0]; uint16 endPoint = argv[1]; // uint16 direction = argv[2]; _hologramDisplay->setBlocking(false); VideoHandle displayMovie = _hologramDisplay->playMovie(); if (_hologramTurnedOn) { if (_hologramDisplayPos) endPoint = _hologramDisplayPos; _vm->_video->setVideoBounds(displayMovie, Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600)); } else { _vm->_video->setVideoBounds(displayMovie, Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600)); } _vm->_video->delayUntilMovieEnds(displayMovie); } void Stoneship::o_hologramSelectionStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram start move", op); //_vm->_cursor->setCursor(0); } void Stoneship::o_hologramSelectionMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram move", op); MystResourceType11 *handle = static_cast(_invokingResource); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); if (handle->getRect().contains(mouse)) { int16 position = mouse.x - 143; position = CLIP(position, 0, 242); // Draw handle movie frame uint16 selectionPos = position * 1500 / 243; VideoHandle handleMovie = _hologramSelection->playMovie(); _vm->_video->setVideoBounds(handleMovie, Audio::Timestamp(0, selectionPos, 600), Audio::Timestamp(0, selectionPos, 600)); _hologramDisplayPos = position * 1450 / 243 + 350; // Draw display movie frame if (_hologramTurnedOn) { _hologramDisplay->setBlocking(false); VideoHandle displayMovie = _hologramDisplay->playMovie(); _vm->_video->setVideoBounds(displayMovie, Audio::Timestamp(0, _hologramDisplayPos, 600), Audio::Timestamp(0, _hologramDisplayPos, 600)); } } } void Stoneship::o_hologramSelectionStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram stop move", op); _vm->checkCursorHints(); } void Stoneship::o_compassButton(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Compass rose button pressed", op); // Used on Card 2111 (Compass Rose) // Called when Button Clicked. uint16 correctButton = argv[0]; if (correctButton) { // Correct Button -> Light On Logic _state.lightState = 1; } else { // Wrong Button -> Power Failure Logic _state.generatorPowerAvailable = 2; _state.lightState = 0; _state.generatorDepletionTime = 0; _state.generatorDepletionTime = 0; _batteryDepleting = false; } o_redrawCard(op, var, argc, argv); } void Stoneship::o_chestValveVideos(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Chest valve videos", op); Common::String movie = _vm->wrapMovieFilename("ligspig", kStoneshipStack); _vm->_sound->playSound(2132); if (_state.chestValveState) { // Valve closing VideoHandle valve = _vm->_video->playMovie(movie, 97, 267); _vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 350, 600)); _vm->_video->waitUntilMovieEnds(valve); } else if (_state.chestWaterState) { // Valve opening, spilling water VideoHandle valve = _vm->_video->playMovie(movie, 97, 267); _vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 350, 600), Audio::Timestamp(0, 650, 600)); _vm->_video->waitUntilMovieEnds(valve); _vm->_sound->playSound(3132); for (uint i = 0; i < 25; i++) { valve = _vm->_video->playMovie(movie, 97, 267); _vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 650, 600), Audio::Timestamp(0, 750, 600)); _vm->_video->waitUntilMovieEnds(valve); } _vm->_sound->resumeBackgroundMyst(); } else { // Valve opening // TODO: Play backwards VideoHandle valve = _vm->_video->playMovie(movie, 97, 267); _vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 350, 600)); _vm->_video->waitUntilMovieEnds(valve); } } void Stoneship::o_chestDropKey(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: drop chest key", op); // If holding Key to Lamp Room Trapdoor, drop to bottom of // Lighthouse... if (_state.trapdoorKeyState == 1) { _vm->setMainCursor(_savedCursorId); _state.trapdoorKeyState = 2; } } void Stoneship::o_trapLockOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Trap lock open video", op); Common::String movie = _vm->wrapMovieFilename("openloc", kStoneshipStack); VideoHandle lock = _vm->_video->playMovie(movie, 187, 71); _vm->_video->setVideoBounds(lock, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 750, 600)); _vm->_video->waitUntilMovieEnds(lock); _vm->_sound->playSound(2143); lock = _vm->_video->playMovie(movie, 187, 71); _vm->_video->setVideoBounds(lock, Audio::Timestamp(0, 750, 600), Audio::Timestamp(0, 10000, 600)); _vm->_video->waitUntilMovieEnds(lock); if (_state.pumpState != 4) _vm->_sound->playSound(4143); } void Stoneship::o_sideDoorsMovies(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used for Cards 2285, 2289, 2247, 2251 (Side Doors in Tunnels Down To Brothers Rooms) uint16 movieId = argv[0]; debugC(kDebugScript, "Opcode %d: Play Side Door Movies", op); debugC(kDebugScript, "\tmovieId: %d", movieId); _vm->_cursor->hideCursor(); _vm->_sound->pauseBackgroundMyst(); switch (movieId) { case 0: // Card 2251 _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tunaup", kStoneshipStack), 149, 161); break; case 1: // Card 2247 _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tunadown", kStoneshipStack), 218, 150); break; case 2: // Card 2289 _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tuncup", kStoneshipStack), 259, 161); break; case 3: // Card 2285 _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tuncdown", kStoneshipStack), 166, 150); break; default: warning("Opcode 120 MovieId Out Of Range"); break; } _vm->_sound->resumeBackgroundMyst(); _vm->_cursor->showCursor(); } void Stoneship::o_cloudOrbEnter(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Cloud orb enter", op); _vm->_sound->replaceSoundMyst(_cloudOrbSound, Audio::Mixer::kMaxChannelVolume, true); _cloudOrbMovie->playMovie(); } void Stoneship::o_cloudOrbLeave(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Cloud orb leave", op); _cloudOrbMovie->pauseMovie(true); _vm->_sound->replaceSoundMyst(_cloudOrbStopSound); _vm->_gfx->runTransition(5, _invokingResource->getRect(), 4, 0); } void Stoneship::o_drawerCloseOpened(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Close open drawer", op); uint16 drawerOpen = getVar(var); if (drawerOpen) drawerClose(argv[0] + drawerOpen - 1); } void Stoneship::drawerClose(uint16 drawer) { _chestDrawersOpen = 0; _vm->drawCardBackground(); _vm->drawResourceImages(); MystResource *res = _vm->_resources[drawer]; _vm->_gfx->runTransition(6, res->getRect(), 25, 5); } void Stoneship::o_hologramDisplay_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram display init", op); _hologramDisplay = static_cast(_invokingResource); _hologramDisplayPos = 0; } void Stoneship::o_hologramSelection_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram selection init", op); _hologramSelection = static_cast(_invokingResource); } void Stoneship::batteryGaugeUpdate() { uint16 charge = 0; if (_state.generatorDepletionTime) { charge = batteryRemainingCharge(); } Common::Rect rect = _batteryGauge->getRect(); rect.top = rect.bottom - charge; _batteryGauge->setRect(rect); } void Stoneship::o_battery_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used for Card 2160 (Lighthouse Battery Pack Closeup) debugC(kDebugScript, "Opcode %d: Battery init", op); _batteryGauge = static_cast(_invokingResource); batteryGaugeUpdate(); } void Stoneship::o_tunnelEnter_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Tunnel enter", op); o_tunnel_init(op, var, argc, argv); _tunnelRunning = true; _tunnelNextTime = _vm->_system->getMillis() + 1500; } void Stoneship::o_batteryGauge_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Battery gauge init", op); _batteryLastCharge = batteryRemainingCharge(); _batteryGaugeRunning = true; } void Stoneship::batteryGauge_run() { uint16 batteryCharge = batteryRemainingCharge(); if (batteryCharge != _batteryLastCharge) { batteryGaugeUpdate(); _batteryLastCharge = batteryCharge; // Redraw card _vm->drawCardBackground(); _vm->drawResourceImages(); _vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333)); _vm->_system->updateScreen(); } } void Stoneship::o_tunnel_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Tunnel card init", op); _tunnelImagesCount = argv[0]; assert(_tunnelImagesCount <= 2 && "Too many images"); for (uint i = 0; i < _tunnelImagesCount; i++) { _tunnelImages[i] = argv[i + 1]; } _tunnelAlarmSound = argv[argc - 1]; debugC(kDebugScript, "\timage count: %d", _tunnelImagesCount); debugC(kDebugScript, "\tsoundIdAlarm: %d", _tunnelAlarmSound); } void Stoneship::tunnel_run() { uint32 time = _vm->_system->getMillis(); if (time > _tunnelNextTime) { _tunnelNextTime = time + 1500; if (_state.generatorPowerAvailable == 2) { // Draw tunnel black if (_tunnelImagesCount) { _vm->_gfx->copyImageToScreen(_tunnelImages[1], Common::Rect(544, 333)); _vm->_system->updateScreen(); } _vm->_sound->replaceSoundMyst(_tunnelAlarmSound); // Draw tunnel dark if (_tunnelImagesCount) { _vm->_gfx->copyImageToScreen(_tunnelImages[0], Common::Rect(544, 333)); _vm->_system->updateScreen(); } } } } void Stoneship::o_tunnelLeave_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Tunnel leave", op); _tunnelRunning = false; } void Stoneship::o_chest_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Chest init", op); _state.chestOpenState = 0; } void Stoneship::o_telescope_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Telescope init", op); // Used in Card 2218 (Telescope view) _telescopePanorama = argv[0]; _telescopeLighthouseOff = argv[1]; _telescopeLighthouseOn = argv[2]; _telescopePosition = 0; _telescopeRunning = true; _telescopeLighthouseState = false; _telescopeNexTime = _vm->_system->getMillis() + 1000; } void Stoneship::telescope_run() { uint32 time = _vm->_system->getMillis(); if (time > _telescopeNexTime) { _telescopeNexTime = time + 1000; _telescopeLighthouseState = !_telescopeLighthouseState; telescopeLighthouseDraw(); _vm->_system->updateScreen(); } } void Stoneship::telescopeLighthouseDraw() { if (_telescopePosition > 1137 && _telescopePosition < 1294) { uint16 imageId = _telescopeLighthouseOff; if (_state.generatorPowerAvailable == 1 && _telescopeLighthouseState) imageId = _telescopeLighthouseOn; Common::Rect src(1205, 0, 1205 + 131, 112); src.clip(Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112)); src.translate(-1205, 0); src.clip(131, 112); Common::Rect dest(_telescopePosition, 0, _telescopePosition + 112, 112); dest.clip(Common::Rect(1205, 0, 1205 + 131, 112)); dest.translate(-_telescopePosition, 0); dest.clip(112, 112); dest.translate(222, 112); _vm->_gfx->copyImageSectionToScreen(imageId, src, dest); } } void Stoneship::o_achenarDrawers_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Achenar's Room Drawers Init", op); // Used for Card 2004 (Achenar's Room Drawers) if (!_chestAchenarBottomDrawerClosed) { uint16 count1 = argv[0]; for (uint16 i = 0; i < count1; i++) { debugC(kDebugScript, "Disable hotspot index %d", argv[i + 1]); _vm->setResourceEnabled(argv[i + 1], false); } uint16 count2 = argv[count1 + 1]; for (uint16 i = 0; i < count2; i++) { debugC(kDebugScript, "Enable hotspot index %d", argv[i + count1 + 2]); _vm->setResourceEnabled(argv[i + count1 + 2], true); } } } void Stoneship::o_cloudOrb_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Cloud orb init", op); _cloudOrbMovie = static_cast(_invokingResource); _cloudOrbSound = argv[0]; _cloudOrbStopSound = argv[1]; } } // End of namespace MystStacks } // End of namespace Mohawk