/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/cursors.h" #include "mohawk/myst.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_card.h" #include "mohawk/myst_graphics.h" #include "mohawk/myst_state.h" #include "mohawk/myst_sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/stoneship.h" #include "common/events.h" #include "common/system.h" #include "common/textconsole.h" namespace Mohawk { namespace MystStacks { Stoneship::Stoneship(MohawkEngine_Myst *vm) : MystScriptParser(vm, kStoneshipStack), _state(vm->_gameState->_stoneship) { setupOpcodes(); _tunnelRunning = false; _tunnelNextTime = 0; _tunnelAlarmSound = 0; _tunnelImagesCount = 0; _state.lightState = 0; _state.generatorDepletionTime = 0; _state.generatorDuration = 0; _cabinMystBookPresent = 0; _siriusDrawerDrugsOpen = 0; _chestDrawersOpen = 0; _chestAchenarBottomDrawerClosed = 1; _brotherDoorOpen = 0; // Drop key if (_state.trapdoorKeyState == 1) _state.trapdoorKeyState = 2; // Power is not available when loading if (_state.sideDoorOpened) _state.generatorPowerAvailable = 2; else _state.generatorPowerAvailable = 0; _batteryCharging = false; _batteryDepleting = false; _batteryNextTime = 0; _batteryLastCharge = 0; _batteryGaugeRunning = false; _batteryGauge = nullptr; _hologramTurnedOn = 0; _hologramDisplay = nullptr; _hologramSelection = nullptr; _hologramDisplayPos = 0; _telescopeRunning = false; _telescopePosition = 0; _telescopePanorama = 0; _telescopeOldMouse = 0; _telescopeLighthouseOff = 0; _telescopeLighthouseOn = 0; _telescopeLighthouseState = false; _telescopeNexTime = 0; _cloudOrbMovie = nullptr; _cloudOrbSound = 0; _cloudOrbStopSound = 0; } Stoneship::~Stoneship() { } void Stoneship::setupOpcodes() { // "Stack-Specific" Opcodes REGISTER_OPCODE(100, Stoneship, o_pumpTurnOff); REGISTER_OPCODE(101, Stoneship, o_brotherDoorOpen); REGISTER_OPCODE(102, Stoneship, o_cabinBookMovie); REGISTER_OPCODE(103, Stoneship, o_drawerOpenSirius); REGISTER_OPCODE(104, Stoneship, o_drawerClose); REGISTER_OPCODE(105, Stoneship, o_telescopeStart); REGISTER_OPCODE(106, Stoneship, o_telescopeMove); REGISTER_OPCODE(107, Stoneship, o_telescopeStop); REGISTER_OPCODE(108, Stoneship, o_generatorStart); REGISTER_OPCODE(109, Stoneship, NOP); REGISTER_OPCODE(110, Stoneship, o_generatorStop); REGISTER_OPCODE(111, Stoneship, o_drawerOpenAchenar); REGISTER_OPCODE(112, Stoneship, o_hologramPlayback); REGISTER_OPCODE(113, Stoneship, o_hologramSelectionStart); REGISTER_OPCODE(114, Stoneship, o_hologramSelectionMove); REGISTER_OPCODE(115, Stoneship, o_hologramSelectionStop); REGISTER_OPCODE(116, Stoneship, o_compassButton); REGISTER_OPCODE(117, Stoneship, o_chestValveVideos); REGISTER_OPCODE(118, Stoneship, o_chestDropKey); REGISTER_OPCODE(119, Stoneship, o_trapLockOpen); REGISTER_OPCODE(120, Stoneship, o_sideDoorsMovies); REGISTER_OPCODE(121, Stoneship, o_cloudOrbEnter); REGISTER_OPCODE(122, Stoneship, o_cloudOrbLeave); REGISTER_OPCODE(125, Stoneship, o_drawerCloseOpened); // "Init" Opcodes REGISTER_OPCODE(200, Stoneship, o_hologramDisplay_init); REGISTER_OPCODE(201, Stoneship, o_hologramSelection_init); REGISTER_OPCODE(202, Stoneship, o_battery_init); REGISTER_OPCODE(203, Stoneship, o_tunnelEnter_init); REGISTER_OPCODE(204, Stoneship, o_batteryGauge_init); REGISTER_OPCODE(205, Stoneship, o_tunnel_init); REGISTER_OPCODE(206, Stoneship, o_tunnelLeave_init); REGISTER_OPCODE(207, Stoneship, o_chest_init); REGISTER_OPCODE(208, Stoneship, o_telescope_init); REGISTER_OPCODE(209, Stoneship, o_achenarDrawers_init); REGISTER_OPCODE(210, Stoneship, o_cloudOrb_init); // "Exit" Opcodes REGISTER_OPCODE(300, Stoneship, NOP); } void Stoneship::disablePersistentScripts() { _batteryCharging = false; _batteryDepleting = false; _batteryGaugeRunning = false; _telescopeRunning = false; } void Stoneship::runPersistentScripts() { if (_batteryCharging) chargeBattery_run(); if (_telescopeRunning) telescope_run(); if (_batteryGaugeRunning) batteryGauge_run(); if (_batteryDepleting) batteryDeplete_run(); if (_tunnelRunning) tunnel_run(); } uint16 Stoneship::getVar(uint16 var) { switch(var) { case 0: // Water Drained From Lighthouse / Right Button Of Pump return _state.pumpState == 4; case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump return _state.pumpState == 2; case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump return _state.pumpState == 1; case 3: // Lighthouse Chest Floating return _state.pumpState != 4 && !_state.chestValveState && !_state.chestWaterState; case 4: // Lighthouse State - Close Up if (_state.pumpState == 4) { return 1; // Drained } else { if (_state.chestValveState || _state.chestWaterState) return 0; // Flooded else return 2; // Flooded, Chest Floating } case 5: // Lighthouse Trapdoor State return _state.trapdoorState; case 6: // Chest valve state return _state.chestValveState; case 7: // Lighthouse Chest Unlocked return _state.chestOpenState; case 8: // Lighthouse Chest Key Position return _state.trapdoorKeyState; case 11: // Lighthouse Key State if (_state.chestOpenState) { if (_state.trapdoorKeyState == 1) return 1; else if (_state.trapdoorKeyState == 2) return 2; else return 3; } else { return 0; } case 12: // Trapdoor can be unlocked return _state.trapdoorKeyState == 1 && _state.trapdoorState == 2; case 13: // State Of Tunnels To Brothers' Rooms - Close Up if (_state.generatorPowerAvailable != 1) { if (_state.pumpState != 2) return 0; // Dark, Flooded else return 1; // Dark, Drained } else { if (_state.pumpState != 2) return 2; // Lit, Flooded else return 3; // Lit, Drained } case 14: // State Of Tunnels lights To Brothers' Rooms - Far return _state.generatorPowerAvailable; case 15: // Side Door in Tunnels To Brother's Rooms Open if (_state.generatorPowerAvailable == 1) return _state.sideDoorOpened; else return 0; case 16: // Ship Chamber Light State return _state.lightState; case 17: // Sirrus' Room Drawer with Drugs Open return _siriusDrawerDrugsOpen; case 18: // Brother Room Door Open return _brotherDoorOpen; case 19: // Brother Room Door State if (_brotherDoorOpen) { if (_state.lightState) return 2; // Open, Light On else return 1; // Open, Light Off } else { return 0; // Closed } case 20: // Ship Chamber Table/Book State return _cabinMystBookPresent; case 21: // Brothers Rooms' Chest Of Drawers Drawer State return _chestDrawersOpen; case 28: // Telescope Angle Position return 0; case 29: // Achenar's Room Rose/Skull Hologram Button Lit return _hologramTurnedOn; case 30: // Light State in Tunnel to Compass Rose Room if (_state.generatorPowerAvailable == 1) { if (_state.lightState) return 0; else return 1; } else { return 2; } case 31: // Lighthouse Lamp Room Battery Pack Indicator Light return batteryRemainingCharge() >= 10; case 32: // Lighthouse Lamp Room Battery Pack Meter Level return 0; case 33: // State of Side Door in Tunnels to Compass Rose Room if (_state.sideDoorOpened) return 2; else return _state.generatorPowerAvailable == 1; case 34: // Achenar's Room Drawer with Torn Note Closed return _chestAchenarBottomDrawerClosed; case 35: // Sirrus' Room Drawer #4 (Bottom) Open and Red Page State if (_chestDrawersOpen == 4) return getVar(102); else return 2; case 36: // Ship Chamber Door State if (_tempVar) { if (_state.lightState) return 2; // Open, Light On else return 1; // Open, Light Off } else { return 0; // Closed } case 102: // Red page return !(_globals.redPagesInBook & 8) && (_globals.heldPage != kRedStoneshipPage); case 103: // Blue page return !(_globals.bluePagesInBook & 8) && (_globals.heldPage != kBlueStoneshipPage); default: return MystScriptParser::getVar(var); } } void Stoneship::toggleVar(uint16 var) { switch(var) { case 0: // Water Drained From Lighthouse / Right Button Of Pump if (_state.pumpState == 4) _state.pumpState = 0; else _state.pumpState = 4; break; case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump if (_state.pumpState == 2) _state.pumpState = 0; else _state.pumpState = 2; break; case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump if (_state.pumpState == 1) _state.pumpState = 0; else _state.pumpState = 1; break; case 6: // Chest valve state _state.chestValveState = (_state.chestValveState + 1) % 2; break; case 8: // Lighthouse Chest Key Position if (_state.trapdoorKeyState) { if (_state.trapdoorKeyState == 1) _state.trapdoorKeyState = 2; else _state.trapdoorKeyState = 1; } break; case 10: // Chest water state _state.chestWaterState = 0; break; case 11: if (_state.chestOpenState) _state.trapdoorKeyState = _state.trapdoorKeyState != 1; break; case 20: // Ship Chamber Table/Book State _cabinMystBookPresent = (_cabinMystBookPresent + 1) % 2; break; case 29: // Achenar's Room Rose/Skull Hologram Button Lit _hologramTurnedOn = (_hologramTurnedOn + 1) % 2; break; case 102: // Red page if (!(_globals.redPagesInBook & 8)) { if (_globals.heldPage == kRedStoneshipPage) _globals.heldPage = kNoPage; else _globals.heldPage = kRedStoneshipPage; } break; case 103: // Blue page if (!(_globals.bluePagesInBook & 8)) { if (_globals.heldPage == kBlueStoneshipPage) _globals.heldPage = kNoPage; else _globals.heldPage = kBlueStoneshipPage; } break; default: MystScriptParser::toggleVar(var); break; } } bool Stoneship::setVarValue(uint16 var, uint16 value) { bool refresh = false; switch (var) { case 5: // Lighthouse Trapdoor State _state.trapdoorState = value; break; case 7: if (_state.chestOpenState != value) _state.chestOpenState = value; break; case 8: // Lighthouse Chest Key Position _state.trapdoorKeyState = value; break; case 15: // Side Door in Tunnels To Brother's Rooms Open if (_state.sideDoorOpened != value) { if (!value && _state.generatorPowerAvailable == 2) _state.generatorPowerAvailable = 0; _state.sideDoorOpened = value; refresh = true; } break; case 17: // Sirrus' Room Drawer with Drugs Open if (_siriusDrawerDrugsOpen != value) { _siriusDrawerDrugsOpen = value; refresh = true; } break; case 18: // Brother Room Door Open if (_brotherDoorOpen != value) { _brotherDoorOpen = value; refresh = true; } break; case 21: // Brothers Rooms' Chest Of Drawers Drawer State if (_chestDrawersOpen != value) { _chestDrawersOpen = value; refresh = true; } break; case 29: // Achenar's Room Rose/Skull Hologram Button Lit _hologramTurnedOn = value; break; case 34: // Achenar's Room Drawer with Torn Note Closed _chestAchenarBottomDrawerClosed = value; break; default: refresh = MystScriptParser::setVarValue(var, value); break; } return refresh; } void Stoneship::o_pumpTurnOff(uint16 var, const ArgumentsArray &args) { if (_state.pumpState) { uint16 buttonVar = 0; switch (_state.pumpState) { case 1: buttonVar = 2; break; case 2: buttonVar = 1; break; case 4: buttonVar = 0; break; default: warning("Incorrect pump state"); } for (uint i = 0; i < _vm->getCard()->_resources.size(); i++) { MystArea *resource = _vm->getCard()->_resources[i]; if (resource->hasType(kMystAreaImageSwitch) && resource->getImageSwitchVar() == buttonVar) { static_cast(resource)->drawConditionalDataToScreen(0, true); break; } } } } void Stoneship::o_brotherDoorOpen(uint16 var, const ArgumentsArray &args) { _brotherDoorOpen = 1; _vm->getCard()->redrawArea(19, 0); animatedUpdate(args, 5); } void Stoneship::o_cabinBookMovie(uint16 var, const ArgumentsArray &args) { uint16 startTime = args[0]; uint16 endTime = args[1]; VideoEntryPtr book = _vm->playMovie("bkroom", kStoneshipStack); book->moveTo(159, 99); book->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600)); _vm->waitUntilMovieEnds(book); } void Stoneship::o_drawerOpenSirius(uint16 var, const ArgumentsArray &args) { MystAreaImageSwitch *drawer = _vm->getCard()->getResource(args[0]); if (drawer->getImageSwitchVar() == 35) { drawer->drawConditionalDataToScreen(getVar(102), 0); } else { drawer->drawConditionalDataToScreen(0, 0); } TransitionType transition = kTransitionTopToBottom; if (args.size() == 2 && args[1]) transition = kTransitionCopy; _vm->_gfx->runTransition(transition, drawer->getRect(), 25, 5); } void Stoneship::o_drawerClose(uint16 var, const ArgumentsArray &args) { drawerClose(args[0]); } void Stoneship::o_telescopeStart(uint16 var, const ArgumentsArray &args) { const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); _telescopeOldMouse = mouse.x; _vm->_cursor->setCursor(700); } void Stoneship::o_telescopeMove(uint16 var, const ArgumentsArray &args) { MystAreaDrag *display = getInvokingResource(); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); // Compute telescope position _telescopePosition = (_telescopePosition - (mouse.x - _telescopeOldMouse) / 2 + 3240) % 3240; _telescopeOldMouse = mouse.x; // Copy image to screen Common::Rect src = Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112); _vm->_gfx->copyImageSectionToScreen(_telescopePanorama, src, display->getRect()); // Draw lighthouse telescopeLighthouseDraw(); } void Stoneship::o_telescopeStop(uint16 var, const ArgumentsArray &args) { _vm->refreshCursor(); } void Stoneship::o_generatorStart(uint16 var, const ArgumentsArray &args) { MystAreaDrag *handle = getInvokingResource(); uint16 soundId = handle->getList1(0); if (soundId) _vm->_sound->playEffect(soundId); if (_state.generatorDuration) _state.generatorDuration -= _vm->getTotalPlayTime() - _state.generatorDepletionTime; // Start charging the battery _batteryDepleting = false; _batteryCharging = true; _batteryNextTime = _vm->getTotalPlayTime() + 1000; // Start handle movie MystAreaVideo *movie = static_cast(handle->getSubResource(0)); movie->playMovie(); soundId = handle->getList2(0); if (soundId) _vm->_sound->playEffect(soundId, true); } void Stoneship::o_generatorStop(uint16 var, const ArgumentsArray &args) { _batteryCharging = false; if (_state.generatorDuration) { // Clip battery power if (_state.generatorDuration > 600000) _state.generatorDuration = 600000; // Start depleting power _state.generatorDepletionTime = _vm->getTotalPlayTime() + _state.generatorDuration; _state.generatorPowerAvailable = 1; _batteryDepleting = true; _batteryNextTime = _vm->getTotalPlayTime() + 60000; } // Pause handle movie MystAreaDrag *handle = getInvokingResource(); MystAreaVideo *movie = static_cast(handle->getSubResource(0)); movie->pauseMovie(true); uint16 soundId = handle->getList3(0); if (soundId) _vm->_sound->playEffect(soundId); } void Stoneship::chargeBattery_run() { uint32 time = _vm->getTotalPlayTime(); if (time > _batteryNextTime) { _batteryNextTime = time + 1000; _state.generatorDuration += 30000; } } uint16 Stoneship::batteryRemainingCharge() { uint32 time = _vm->getTotalPlayTime(); if (_state.generatorDepletionTime > time) { return (_state.generatorDepletionTime - time) / 7500; } else { return 0; } } void Stoneship::batteryDeplete_run() { uint32 time = _vm->getTotalPlayTime(); if (time > _batteryNextTime) { if (_state.generatorDuration > 60000) { _state.generatorDuration -= 60000; _batteryNextTime = time + 60000; } else { // Battery depleted _state.generatorDuration = 0; _state.generatorDepletionTime = 0; if (_state.sideDoorOpened) _state.generatorPowerAvailable = 2; else _state.generatorPowerAvailable = 0; _batteryDepleting = false; } } } void Stoneship::o_drawerOpenAchenar(uint16 var, const ArgumentsArray &args) { MystAreaImageSwitch *drawer = _vm->getCard()->getResource(args[0]); drawer->drawConditionalDataToScreen(0, 0); _vm->_gfx->runTransition(kTransitionTopToBottom, drawer->getRect(), 25, 5); } void Stoneship::o_hologramPlayback(uint16 var, const ArgumentsArray &args) { // Used for Card 2013 (Achenar's Rose-Skull Hologram) uint16 startPoint = args[0]; uint16 endPoint = args[1]; // uint16 direction = args[2]; _hologramDisplay->setBlocking(false); VideoEntryPtr displayMovie = _hologramDisplay->playMovie(); if (_hologramTurnedOn) { if (_hologramDisplayPos) endPoint = _hologramDisplayPos; displayMovie->setBounds(Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600)); } else { displayMovie->setBounds(Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600)); } _vm->waitUntilMovieEnds(displayMovie); } void Stoneship::o_hologramSelectionStart(uint16 var, const ArgumentsArray &args) { //_vm->_cursor->setCursor(0); } void Stoneship::o_hologramSelectionMove(uint16 var, const ArgumentsArray &args) { MystAreaDrag *handle = getInvokingResource(); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); if (handle->getRect().contains(mouse)) { int16 position = mouse.x - 143; position = CLIP(position, 0, 242); // Draw handle movie frame uint16 selectionPos = position * 1500 / 243; VideoEntryPtr handleMovie = _hologramSelection->playMovie(); _vm->_video->drawVideoFrame(handleMovie, Audio::Timestamp(0, selectionPos, 600)); _hologramDisplayPos = position * 1450 / 243 + 350; // Draw display movie frame if (_hologramTurnedOn) { _hologramDisplay->setBlocking(false); VideoEntryPtr displayMovie = _hologramDisplay->playMovie(); _vm->_video->drawVideoFrame(displayMovie, Audio::Timestamp(0, _hologramDisplayPos, 600)); } } } void Stoneship::o_hologramSelectionStop(uint16 var, const ArgumentsArray &args) { _vm->refreshCursor(); } void Stoneship::o_compassButton(uint16 var, const ArgumentsArray &args) { // Used on Card 2111 (Compass Rose) // Called when Button Clicked. uint16 correctButton = args[0]; if (correctButton) { // Correct Button -> Light On Logic _state.lightState = 1; } else { // Wrong Button -> Power Failure Logic _state.generatorPowerAvailable = 2; _state.lightState = 0; _state.generatorDepletionTime = 0; _state.generatorDuration = 0; _batteryDepleting = false; } o_redrawCard(var, args); } void Stoneship::o_chestValveVideos(uint16 var, const ArgumentsArray &args) { _vm->_sound->playEffect(2132); if (_state.chestValveState) { // Valve closing VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack); valve->moveTo(97, 267); valve->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 350, 600)); _vm->waitUntilMovieEnds(valve); } else if (_state.chestWaterState) { // Valve opening, spilling water VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack); valve->moveTo(97, 267); valve->setBounds(Audio::Timestamp(0, 350, 600), Audio::Timestamp(0, 650, 600)); _vm->waitUntilMovieEnds(valve); _vm->_sound->playEffect(3132); for (uint i = 0; i < 25; i++) { valve = _vm->playMovie("ligspig", kStoneshipStack); valve->moveTo(97, 267); valve->setBounds(Audio::Timestamp(0, 650, 600), Audio::Timestamp(0, 750, 600)); _vm->waitUntilMovieEnds(valve); } _vm->_sound->resumeBackground(); } else { // Valve opening VideoEntryPtr valve = _vm->playMovie("ligspig", kStoneshipStack); valve->moveTo(97, 267); valve->seek(Audio::Timestamp(0, 350, 600)); valve->setRate(-1); _vm->waitUntilMovieEnds(valve); } } void Stoneship::o_chestDropKey(uint16 var, const ArgumentsArray &args) { // If holding Key to Lamp Room Trapdoor, drop to bottom of // Lighthouse... if (_state.trapdoorKeyState == 1) { _vm->setMainCursor(_savedCursorId); _state.trapdoorKeyState = 2; } } void Stoneship::o_trapLockOpen(uint16 var, const ArgumentsArray &args) { VideoEntryPtr lock = _vm->playMovie("openloc", kStoneshipStack); lock->moveTo(187, 71); lock->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 750, 600)); _vm->waitUntilMovieEnds(lock); _vm->_sound->playEffect(2143); lock = _vm->playMovie("openloc", kStoneshipStack); lock->moveTo(187, 71); lock->setBounds(Audio::Timestamp(0, 750, 600), Audio::Timestamp(0, 10000, 600)); _vm->waitUntilMovieEnds(lock); if (_state.pumpState != 4) _vm->_sound->playEffect(4143); } void Stoneship::o_sideDoorsMovies(uint16 var, const ArgumentsArray &args) { // Used for Cards 2285, 2289, 2247, 2251 (Side Doors in Tunnels Down To Brothers Rooms) uint16 movieId = args[0]; _vm->_cursor->hideCursor(); _vm->_sound->pauseBackground(); switch (movieId) { case 0: // Card 2251 _vm->playMovieBlocking("tunaup", kStoneshipStack, 149, 161); break; case 1: // Card 2247 _vm->playMovieBlocking("tunadown", kStoneshipStack, 218, 150); break; case 2: // Card 2289 _vm->playMovieBlocking("tuncup", kStoneshipStack, 259, 161); break; case 3: // Card 2285 _vm->playMovieBlocking("tuncdown", kStoneshipStack, 166, 150); break; default: warning("Opcode 120 MovieId Out Of Range"); break; } _vm->_sound->resumeBackground(); _vm->_cursor->showCursor(); } void Stoneship::o_cloudOrbEnter(uint16 var, const ArgumentsArray &args) { _vm->_sound->playEffect(_cloudOrbSound, true); _cloudOrbMovie->playMovie(); } void Stoneship::o_cloudOrbLeave(uint16 var, const ArgumentsArray &args) { _cloudOrbMovie->pauseMovie(true); _vm->_sound->playEffect(_cloudOrbStopSound); _vm->_gfx->runTransition(kTransitionTopToBottom, getInvokingResource()->getRect(), 4, 0); } void Stoneship::o_drawerCloseOpened(uint16 var, const ArgumentsArray &args) { uint16 drawerOpen = getVar(var); if (drawerOpen) drawerClose(args[0] + drawerOpen - 1); } void Stoneship::drawerClose(uint16 drawer) { _chestDrawersOpen = 0; _vm->getCard()->drawBackground(); _vm->getCard()->drawResourceImages(); MystArea *res = _vm->getCard()->getResource(drawer); _vm->_gfx->runTransition(kTransitionBottomToTop, res->getRect(), 25, 5); } void Stoneship::o_hologramDisplay_init(uint16 var, const ArgumentsArray &args) { _hologramDisplay = getInvokingResource(); _hologramDisplayPos = 0; } void Stoneship::o_hologramSelection_init(uint16 var, const ArgumentsArray &args) { _hologramSelection = getInvokingResource(); } void Stoneship::batteryGaugeUpdate() { uint16 charge = 0; if (_state.generatorDepletionTime) { charge = batteryRemainingCharge(); } Common::Rect rect = _batteryGauge->getRect(); rect.top = rect.bottom - charge; _batteryGauge->setRect(rect); } void Stoneship::o_battery_init(uint16 var, const ArgumentsArray &args) { // Used for Card 2160 (Lighthouse Battery Pack Closeup) _batteryGauge = getInvokingResource(); batteryGaugeUpdate(); } void Stoneship::o_tunnelEnter_init(uint16 var, const ArgumentsArray &args) { o_tunnel_init(var, args); _tunnelRunning = true; _tunnelNextTime = _vm->getTotalPlayTime() + 1500; } void Stoneship::o_batteryGauge_init(uint16 var, const ArgumentsArray &args) { _batteryLastCharge = batteryRemainingCharge(); _batteryGaugeRunning = true; } void Stoneship::batteryGauge_run() { uint16 batteryCharge = batteryRemainingCharge(); if (batteryCharge != _batteryLastCharge) { batteryGaugeUpdate(); _batteryLastCharge = batteryCharge; // Redraw card _vm->getCard()->drawBackground(); _vm->getCard()->drawResourceImages(); _vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333)); } } void Stoneship::o_tunnel_init(uint16 var, const ArgumentsArray &args) { _tunnelImagesCount = args[0]; assert(_tunnelImagesCount <= 2 && "Too many images"); for (uint i = 0; i < _tunnelImagesCount; i++) { _tunnelImages[i] = args[i + 1]; } _tunnelAlarmSound = args[args.size() - 1]; debugC(kDebugScript, "\timage count: %d", _tunnelImagesCount); debugC(kDebugScript, "\tsoundIdAlarm: %d", _tunnelAlarmSound); } void Stoneship::tunnel_run() { uint32 time = _vm->getTotalPlayTime(); if (time > _tunnelNextTime) { _tunnelNextTime = time + 1500; if (_state.generatorPowerAvailable == 2) { // Draw tunnel black if (_tunnelImagesCount) { _vm->_gfx->copyImageToScreen(_tunnelImages[1], Common::Rect(544, 333)); } _vm->_sound->playEffect(_tunnelAlarmSound); // Draw tunnel dark if (_tunnelImagesCount) { _vm->_gfx->copyImageToScreen(_tunnelImages[0], Common::Rect(544, 333)); } } } } void Stoneship::o_tunnelLeave_init(uint16 var, const ArgumentsArray &args) { _tunnelRunning = false; } void Stoneship::o_chest_init(uint16 var, const ArgumentsArray &args) { _state.chestOpenState = 0; } void Stoneship::o_telescope_init(uint16 var, const ArgumentsArray &args) { // Used in Card 2218 (Telescope view) _telescopePanorama = args[0]; _telescopeLighthouseOff = args[1]; _telescopeLighthouseOn = args[2]; _telescopePosition = 0; _telescopeRunning = true; _telescopeLighthouseState = false; _telescopeNexTime = _vm->getTotalPlayTime() + 1000; } void Stoneship::telescope_run() { uint32 time = _vm->getTotalPlayTime(); if (time > _telescopeNexTime) { _telescopeNexTime = time + 1000; _telescopeLighthouseState = !_telescopeLighthouseState; telescopeLighthouseDraw(); } } void Stoneship::telescopeLighthouseDraw() { if (_telescopePosition > 1137 && _telescopePosition < 1294) { uint16 imageId = _telescopeLighthouseOff; if (_state.generatorPowerAvailable == 1 && _telescopeLighthouseState) imageId = _telescopeLighthouseOn; Common::Rect src(1205, 0, 1205 + 131, 112); src.clip(Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112)); src.translate(-1205, 0); src.clip(131, 112); Common::Rect dest(_telescopePosition, 0, _telescopePosition + 112, 112); dest.clip(Common::Rect(1205, 0, 1205 + 131, 112)); dest.translate(-_telescopePosition, 0); dest.clip(112, 112); dest.translate(222, 112); _vm->_gfx->copyImageSectionToScreen(imageId, src, dest); } } void Stoneship::o_achenarDrawers_init(uint16 var, const ArgumentsArray &args) { // Used for Card 2004 (Achenar's Room Drawers) if (!_chestAchenarBottomDrawerClosed) { uint16 count1 = args[0]; for (uint16 i = 0; i < count1; i++) { debugC(kDebugScript, "Disable hotspot index %d", args[i + 1]); _vm->getCard()->setResourceEnabled(args[i + 1], false); } uint16 count2 = args[count1 + 1]; for (uint16 i = 0; i < count2; i++) { debugC(kDebugScript, "Enable hotspot index %d", args[i + count1 + 2]); _vm->getCard()->setResourceEnabled(args[i + count1 + 2], true); } } } void Stoneship::o_cloudOrb_init(uint16 var, const ArgumentsArray &args) { _cloudOrbMovie = getInvokingResource(); _cloudOrbSound = args[0]; _cloudOrbStopSound = args[1]; } } // End of namespace MystStacks } // End of namespace Mohawk