/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MYST_SAVELOAD_H #define MYST_SAVELOAD_H #include "common/savefile.h" #include "common/file.h" #include "common/str.h" #include "engines/savestate.h" namespace Common { class Serializer; } namespace Mohawk { class MohawkEngine_Myst; struct MystSaveMetadata { uint8 saveDay; uint8 saveMonth; uint16 saveYear; uint8 saveHour; uint8 saveMinute; uint32 totalPlayTime; Common::String saveDescription; MystSaveMetadata(); bool sync(Common::Serializer &s); }; // Page being held enum HeldPage { kNoPage = 0, kBlueLibraryPage = 1, kBlueSeleniticPage = 2, kBlueMechanicalPage = 3, kBlueStoneshipPage = 4, kBlueChannelwoodPage = 5, kBlueFirePlacePage = 6, kRedLibraryPage = 7, kRedSeleniticPage = 8, kRedMechanicalPage = 9, kRedStoneshipPage = 10, kRedChannelwoodPage = 11, kRedFirePlacePage = 12, kWhitePage = 13 }; class MystGameState { public: MystGameState(MohawkEngine_Myst*, Common::SaveFileManager*); ~MystGameState(); static SaveStateDescriptor querySaveMetaInfos(int slot); static Common::String querySaveDescription(int slot); bool load(int slot); bool save(int slot, const Common::String &desc); static void deleteSave(int slot); void addZipDest(uint16 stack, uint16 view); bool isReachableZipDest(uint16 stack, uint16 view); /* 8 Game Global Variables : 0 = Unknown - Fixed at 2 1 = Current Age / Stack 2 = Page Being Held 3 = Unknown - Fixed at 1 4 = Slide Transitions 5 = Ending 6 = Red Pages in Book 7 = Blue Pages in Book */ struct Globals { uint16 u0; uint16 currentAge; HeldPage heldPage; uint16 u1; uint16 transitions; uint16 zipMode; uint16 redPagesInBook; uint16 bluePagesInBook; uint16 ending; } _globals; /* 50 Myst Specific Variables : 0 = Marker Switch Near Cabin 1 = Marker Switch Near Clock Tower 2 = Marker Switch on Dock 3 = Marker Switch Near Ship Pool 4 = Marker Switch Near Gears 5 = Marker Switch Near Generator Room 6 = Marker Switch Near Stellar Observatory 7 = Marker Switch Near Rocket Ship 8 = Fireplace, Opened Green Book Before 9 = Ship State 10 = Cabin Gas Valve Position 11 = Clock Tower Hour Hand Position 12 = Clock Tower Minute Hand Position 13 = Clock Tower Puzzle Solved / Gears Open 14 = Clock Tower Gear Bridge 15 = Generator Breaker State 16 = Generator Button State 17 = Generator Voltage State 18 = Library Bookcase Door 19 = Dock Imager Numeric Selection 20 = Dock Imager Active 21 = Unknown #1 - Fixed at 0 22 = Unknown #2 - Fixed at 0 23 = Unknown #3 - Fixed at 0 24 = Unknown #4 - Fixed at 0 25 = Tower Rotation Angle 26 = Boxes For Ship Float Puzzle 27 = Tree Boiler Pilot Light Lit 28 = Stellar Observatory Viewer, Control Setting Day 29 = Stellar Observatory Lights 30 = Stellar Observatory Viewer, Control Setting Month 31 = Stellar Observatory Viewer, Control Setting Time 32 = Stellar Observatory Viewer, Control Setting Year 33 = Stellar Observatory Viewer, Target Day 34 = Stellar Observatory Viewer, Target Month 35 = Stellar Observatory Viewer, Target Time 36 = Stellar Observatory Viewer, Target Year 37 = Cabin Safe Combination 38 = Channelwood Tree Position 39 = Checksum? #1 40 = Checksum? #2 41 = Rocketship Music Puzzle Slider #1 Position 42 = Rocketship Music Puzzle Slider #2 Position 43 = Rocketship Music Puzzle Slider #3 Position 44 = Rocketship Music Puzzle Slider #4 Position 45 = Rocketship Music Puzzle Slider #5 Position 46 = Unknown #5 47 = Unknown #6 48 = Unknown #7 49 = Unknown #8 */ struct Myst { uint32 cabinMarkerSwitch; uint32 clockTowerMarkerSwitch; uint32 dockMarkerSwitch; uint32 poolMarkerSwitch; uint32 gearsMarkerSwitch; uint32 generatorMarkerSwitch; uint32 observatoryMarkerSwitch; uint32 rocketshipMarkerSwitch; uint16 greenBookOpenedBefore; uint16 shipFloating; uint16 cabinValvePosition; uint16 clockTowerHourPosition; uint16 clockTowerMinutePosition; uint16 gearsOpen; uint16 clockTowerBridgeOpen; uint16 generatorBreakers; uint16 generatorButtons; uint16 generatorVoltage; uint16 libraryBookcaseDoor; uint16 imagerSelection; uint16 imagerActive; uint16 imagerWaterErased; uint16 imagerMountainErased; uint16 imagerAtrusErased; uint16 imagerMarkerErased; uint16 towerRotationAngle; uint16 courtyardImageBoxes; uint16 cabinPilotLightLit; uint16 observatoryDaySetting; uint16 observatoryLights; uint16 observatoryMonthSetting; uint16 observatoryTimeSetting; uint16 observatoryYearSetting; uint16 observatoryDayTarget; uint16 observatoryMonthTarget; uint16 observatoryTimeTarget; uint16 observatoryYearTarget; uint16 cabinSafeCombination; uint16 treePosition; uint32 treeLastMoveTime; uint16 rocketSliderPosition[5]; uint16 observatoryDaySlider; uint16 observatoryMonthSlider; uint16 observatoryYearSlider; uint16 observatoryTimeSlider; } _myst; /* 7 Channelwood Specific Variables : 0 = Water Pump Bridge State 1 = Lower Walkway to Upper Walkway Elevator State 2 = Lower Walkway to Upper Walkway Spiral Stair Lower Door State 3 = Extendable Pipe State 4 = Water Valve States 5 = Achenar's Holoprojector Selection 6 = Lower Walkway to Upper Walkway Spiral Stair Upper Door State */ struct Channelwood { uint32 waterPumpBridgeState; uint32 elevatorState; uint32 stairsLowerDoorState; uint32 pipeState; uint16 waterValveStates; uint16 holoprojectorSelection; uint16 stairsUpperDoorState; } _channelwood; /* 8 Mech Specific Variables : 0 = Achenar's Room Secret Panel State 1 = Sirrus' Room Secret Panel State 2 = Fortress Staircase State 3 = Fortress Elevator Rotation 4 = Code Lock Shape #1 (Left) 5 = Code Lock Shape #2 6 = Code Lock Shape #3 7 = Code Lock Shape #4 (Right) */ struct Mechanical { uint32 achenarCrateOpened; uint16 achenarPanelState; uint16 sirrusPanelState; uint16 staircaseState; uint16 elevatorRotation; uint16 codeShape[4]; } _mechanical; /* 18 Selenitic Specific Variables : 0 = Sound Pickup At Water Pool 1 = Sound Pickup At Volcanic Crack 2 = Sound Pickup At Clock 3 = Sound Pickup At Crystal Rocks 4 = Sound Pickup At Windy Tunnel 5 = Sound Receiver Doors 6 = Windy Tunnel Lights 7 = Sound Receiver Current Input 8 = Sound Receiver Input #0 (Water Pool) Angle Value 9 = Sound Receiver Input #1 (Volcanic Crack) Angle Value 10 = Sound Receiver Input #2 (Clock) Angle Value 11 = Sound Receiver Input #3 (Crystal Rocks) Angle Value 12 = Sound Receiver Input #4 (Windy Tunnel) Angle Value 13 = Sound Lock Slider #1 (Left) Position 14 = Sound Lock Slider #2 Position 15 = Sound Lock Slider #3 Position 16 = Sound Lock Slider #4 Position 17 = Sound Lock Slider #5 (Right) Position */ struct Selenitic { uint32 emitterEnabledWater; uint32 emitterEnabledVolcano; uint32 emitterEnabledClock; uint32 emitterEnabledCrystal; uint32 emitterEnabledWind; uint32 soundReceiverOpened; uint32 tunnelLightsSwitchedOn; uint16 soundReceiverCurrentSource; uint16 soundReceiverPositions[5]; uint16 soundLockSliderPositions[5]; } _selenitic; /* 14 Stoneship Specific Variables : 0 = Light State 1 = Secret side door opened 2 = Water Pump State 3 = Lighthouse Trapdoor State 4 = Lighthouse Chest Water State 5 = Lighthouse Chest Valve State 6 = Lighthouse Chest Open State 7 = Lighthouse Trapdoor Key State 8 = Lighthouse Battery Duration 9 = Lighthouse Battery Power Good 10 = Lighthouse Battery Depletion Time */ struct Stoneship { uint32 lightState; uint16 sideDoorOpened; uint16 pumpState; uint16 trapdoorState; uint16 chestWaterState; uint16 chestValveState; uint16 chestOpenState; uint16 trapdoorKeyState; uint32 generatorDuration; uint16 generatorPowerAvailable; uint32 generatorDepletionTime; } _stoneship; MystSaveMetadata _metadata; private: void syncGameState(Common::Serializer &s, bool isME); static Common::String buildSaveFilename(int slot); static Common::String buildMetadataFilename(int slot); bool loadState(int slot); void loadMetadata(int slot); bool saveState(int slot); void updateMetadateForSaving(const Common::String &desc); bool saveMetadata(int slot); // The values in these regions are lists of VIEW resources // which correspond to visited zip destinations typedef uint16 ZipDests[41]; ZipDests _mystReachableZipDests; ZipDests _channelwoodReachableZipDests; ZipDests _mechReachableZipDests; ZipDests _seleniticReachableZipDests; ZipDests _stoneshipReachableZipDests; MohawkEngine_Myst *_vm; Common::SaveFileManager *_saveFileMan; }; } // End of namespace Mohawk #endif