/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/myst.h" #ifndef MYST_VARS_H #define MYST_VARS_H namespace Mohawk { struct MystVarEntry { uint16 refNum; uint16 storage; // Used for Initial Value setting const char *description; }; class MystVar { public: MystVar(MohawkEngine_Myst *vm); ~MystVar(); // Only for use by Save/Load // All other code should use getVar() / setVar() void loadSetVar(uint16 stack, uint16 v, uint16 value); uint16 saveGetVar(uint16 stack, uint16 v); uint16 getVar(uint16 v); void setVar(uint16 v, uint16 value); private: MohawkEngine_Myst *_vm; Common::Array _unknown; }; } // End of namespace Mohawk #endif