/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/keyboard.h" #include "common/translation.h" #include "common/system.h" #include "graphics/scaler.h" #include "gui/saveload.h" #include "gui/message.h" #include "mohawk/cursors.h" #include "mohawk/installer_archive.h" #include "mohawk/resource.h" #include "mohawk/riven.h" #include "mohawk/riven_card.h" #include "mohawk/riven_graphics.h" #include "mohawk/riven_inventory.h" #include "mohawk/riven_saveload.h" #include "mohawk/riven_sound.h" #include "mohawk/riven_stack.h" #include "mohawk/riven_stacks/aspit.h" #include "mohawk/riven_stacks/bspit.h" #include "mohawk/riven_stacks/gspit.h" #include "mohawk/riven_stacks/jspit.h" #include "mohawk/riven_stacks/ospit.h" #include "mohawk/riven_stacks/pspit.h" #include "mohawk/riven_stacks/rspit.h" #include "mohawk/riven_stacks/tspit.h" #include "mohawk/riven_video.h" #include "mohawk/dialogs.h" #include "mohawk/console.h" namespace Mohawk { MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) { _showHotspots = false; _activatedPLST = false; _activatedSLST = false; _gameEnded = false; _extrasFile = nullptr; _stack = nullptr; _gfx = nullptr; _video = nullptr; _sound = nullptr; _rnd = nullptr; _scriptMan = nullptr; _console = nullptr; _saveLoad = nullptr; _optionsDialog = nullptr; _card = nullptr; _inventory = nullptr; _lastSaveTime = 0; _menuSavedCard = -1; _menuSavedStack = -1; DebugMan.addDebugChannel(kRivenDebugScript, "Script", "Track Script Execution"); DebugMan.addDebugChannel(kRivenDebugPatches, "Patches", "Track Script Patching"); // NOTE: We can never really support CD swapping. All of the music files // (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive // during install and used from there. The same goes for the extras.mhk // file. The following directories allow Riven to be played directly // from the DVD. const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "all"); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); SearchMan.addSubDirectoryMatching(gameDataDir, "exe"); SearchMan.addSubDirectoryMatching(gameDataDir, "assets1"); SearchMan.addSubDirectoryMatching(gameDataDir, "program"); } MohawkEngine_Riven::~MohawkEngine_Riven() { delete _card; delete _stack; delete _sound; delete _video; delete _gfx; delete _console; delete _extrasFile; delete _saveLoad; delete _scriptMan; delete _optionsDialog; delete _inventory; delete _rnd; DebugMan.clearAllDebugChannels(); } GUI::Debugger *MohawkEngine_Riven::getDebugger() { return _console; } Common::Error MohawkEngine_Riven::run() { MohawkEngine::run(); if (!_mixer->isReady()) { return Common::kAudioDeviceInitFailed; } ConfMan.registerDefault("zip_mode", false); ConfMan.registerDefault("water_effects", true); ConfMan.registerDefault("transition_mode", kRivenTransitionModeFastest); // Let's try to open the installer file (it holds extras.mhk) // Though, we set a low priority to prefer the extracted version if (_installerArchive.open("arcriven.z")) SearchMan.add("arcriven.z", &_installerArchive, 0, false); _gfx = new RivenGraphics(this); _video = new RivenVideoManager(this); _sound = new RivenSoundManager(this); _console = new RivenConsole(this); _saveLoad = new RivenSaveLoad(this, _saveFileMan); _optionsDialog = new RivenOptionsDialog(this); _scriptMan = new RivenScriptManager(this); _inventory = new RivenInventory(this); _rnd = new Common::RandomSource("riven"); // Create the cursor manager if (Common::File::exists("rivendmo.exe")) _cursor = new PECursorManager("rivendmo.exe"); else if (Common::File::exists("riven.exe")) _cursor = new PECursorManager("riven.exe"); else // last resort: try the Mac executable _cursor = new MacCursorManager("Riven"); initVars(); // Check the user has copied all the required datafiles if (!checkDatafiles()) { return Common::kNoGameDataFoundError; } // We need to have a cursor source, or the game won't work if (!_cursor->hasSource()) { Common::String message = _("You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. "); message += _("Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable."); GUIErrorMessage(message); warning("%s", message.c_str()); return Common::kNoGameDataFoundError; } // Open extras.mhk for common images _extrasFile = new MohawkArchive(); // We need extras.mhk for inventory images, marble images, and credits images if (!_extrasFile->openFile("extras.mhk")) { Common::String message = _("You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works."); GUIErrorMessage(message); warning("%s", message.c_str()); return Common::kNoGameDataFoundError; } // Set the transition speed _gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]); // Start at main cursor _cursor->setCursor(kRivenMainCursor); _cursor->showCursor(); // Let's begin, shall we? if (getFeatures() & GF_DEMO) { // Start the demo off with the videos changeToStack(kStackAspit); changeToCard(6); } else if (ConfMan.hasKey("save_slot")) { // Load game from launcher/command line if requested int gameToLoad = ConfMan.getInt("save_slot"); // Attempt to load the game. Common::Error loadError = _saveLoad->loadGame(gameToLoad); if (loadError.getCode() != Common::kNoError) { return loadError; } } else { // Otherwise, start us off at aspit's card 1 (the main menu) changeToStack(kStackAspit); changeToCard(1); } while (!hasGameEnded()) doFrame(); return Common::kNoError; } void MohawkEngine_Riven::doFrame() { // Update background running things uint32 loopStart = _system->getMillis(); _sound->updateSLST(); _video->updateMovies(); if (!_scriptMan->hasQueuedScripts()) { _stack->keyResetAction(); } processInput(); _stack->onFrame(); if (!_scriptMan->runningQueuedScripts()) { // Don't run queued scripts if we are calling from a queued script // otherwise infinite looping will happen. _scriptMan->runQueuedScripts(); } if (shouldPerformAutoSave(_lastSaveTime)) { tryAutoSaving(); } _inventory->onFrame(); // Update the screen once per frame _system->updateScreen(); uint32 loopElapsed = _system->getMillis() - loopStart; // Cut down on CPU usage if (loopElapsed < 10) _system->delayMillis(10 - loopElapsed); } void MohawkEngine_Riven::processInput() { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: _stack->onMouseMove(event.mouse); break; case Common::EVENT_LBUTTONDOWN: _stack->onMouseDown(_eventMan->getMousePos()); break; case Common::EVENT_LBUTTONUP: _stack->onMouseUp(_eventMan->getMousePos()); _inventory->checkClick(_eventMan->getMousePos()); break; case Common::EVENT_KEYUP: _stack->keyResetAction(); break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: if (event.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_SPACE: pauseGame(); break; case Common::KEYCODE_F5: runOptionsDialog(); break; case Common::KEYCODE_r: // Return to the main menu in the demo on ctrl+r if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) { if (_stack->getId() != kStackAspit) changeToStack(kStackAspit); changeToCard(1); } break; case Common::KEYCODE_p: // Play the intro videos in the demo on ctrl+p if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) { if (_stack->getId() != kStackAspit) changeToStack(kStackAspit); changeToCard(6); } break; case Common::KEYCODE_o: if (event.kbd.flags & Common::KBD_CTRL) { if (canLoadGameStateCurrently()) { runLoadDialog(); } } break; case Common::KEYCODE_s: if (event.kbd.flags & Common::KBD_CTRL) { if (canSaveGameStateCurrently()) { runSaveDialog(); } } break; case Common::KEYCODE_ESCAPE: if (!_scriptMan->hasQueuedScripts() && getFeatures() & GF_25TH) { // Check if we haven't jumped to menu if (_menuSavedStack == -1) { goToMainMenu(); } else { resumeFromMainMenu(); } } else { _stack->onKeyPressed(event.kbd); } break; default: if (event.kbdRepeat) { continue; } _stack->onKeyPressed(event.kbd); break; } break; case Common::EVENT_QUIT: case Common::EVENT_RTL: // Attempt to autosave before exiting tryAutoSaving(); break; default: break; } } } void MohawkEngine_Riven::goToMainMenu() { if (isInMainMenu()) { return; } _menuSavedStack = _stack->getId(); _menuSavedCard = _card->getId(); _menuThumbnail.reset(new Graphics::Surface()); createThumbnailFromScreen(_menuThumbnail.get()); RivenCommand *go = new RivenStackChangeCommand(this, kStackAspit, 1, true, true); RivenScriptPtr goScript = _scriptMan->createScriptWithCommand(go); _scriptMan->runScript(goScript, true); } void MohawkEngine_Riven::resumeFromMainMenu() { assert(_menuSavedStack != -1); RivenCommand *resume = new RivenStackChangeCommand(this, _menuSavedStack, _menuSavedCard, true, true); RivenScriptPtr resumeScript = _scriptMan->createScriptWithCommand(resume); _scriptMan->runScript(resumeScript, true); _menuSavedStack = -1; _menuSavedCard = -1; _menuThumbnail.reset(); } bool MohawkEngine_Riven::isInMainMenu() const { static const uint16 kCardIdAspitAtrusJournal = 5; return _stack->getId() == kStackAspit && _card->getId() < kCardIdAspitAtrusJournal; } bool MohawkEngine_Riven::isGameStarted() const { return !isInMainMenu() || _menuSavedStack != -1; } void MohawkEngine_Riven::pauseEngineIntern(bool pause) { MohawkEngine::pauseEngineIntern(pause); if (pause) { _video->pauseVideos(); } else { _video->resumeVideos(); if (_stack) { // The mouse may have moved while the game was paused, // the mouse cursor needs to be updated. _stack->onMouseMove(_eventMan->getMousePos()); } } } uint32 MohawkEngine_Riven::sanitizeTransitionMode(uint32 mode) { if (mode != kRivenTransitionModeDisabled && mode != kRivenTransitionModeFastest && mode != kRivenTransitionModeNormal && mode != kRivenTransitionModeBest) { return kRivenTransitionModeFastest; } return mode; } // Stack/Card-Related Functions void MohawkEngine_Riven::changeToStack(uint16 stackId) { // Don't change stack to the current stack (if the files are loaded) if (_stack && _stack->getId() == stackId && !_mhk.empty()) return; // Free resources that may rely on the current stack data being loaded if (_card) { _card->leave(); delete _card; _card = nullptr; } _video->removeVideos(); _sound->stopAllSLST(); // Clear the graphics cache; images aren't used across stack boundaries _gfx->clearCache(); // Clear the old stack files out for (uint32 i = 0; i < _mhk.size(); i++) delete _mhk[i]; _mhk.clear(); // Get the prefix character for the destination stack char prefix = RivenStacks::getName(stackId)[0]; // Load the localization override file if any if (getFeatures() & GF_LANGUAGE_FILES) { loadLanguageDatafile(prefix, stackId); } // Load files that start with the prefix const char **datafiles = listExpectedDatafiles(); for (int i = 0; datafiles[i] != nullptr; i++) { if (datafiles[i][0] == prefix) { MohawkArchive *mhk = new MohawkArchive(); if (mhk->openFile(datafiles[i])) _mhk.push_back(mhk); else delete mhk; } } // Make sure we have loaded files if (_mhk.empty()) error("Could not load stack %s", RivenStacks::getName(stackId)); delete _stack; _stack = constructStackById(stackId); // Set the mouse position to the correct value so the mouse // cursor can be computed accurately when loading a card. _stack->onMouseMove(getEventManager()->getMousePos()); } const char **MohawkEngine_Riven::listExpectedDatafiles() const { // The files are in reverse order because of the way the 1.02 patch works. // The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher // priorities over the regular files and are therefore loaded and checked first. static const char *datafilesDVD[] = { "a_Data.mhk", "a_Sounds.mhk", "b_Data.mhk", "b_Sounds.mhk", "g_Data.mhk", "g_Sounds.mhk", "j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk", "o_Data.mhk", "o_Sounds.mhk", "p_Data.mhk", "p_Sounds.mhk", "r_Data.mhk", "r_Sounds.mhk", "t_Data2.mhk", "t_Data1.mhk", "t_Sounds.mhk", nullptr }; static const char *datafilesCD[] = { "a_Data.mhk", "a_Sounds.mhk", "b_Data1.mhk", "b_Data.mhk", "b_Sounds.mhk", "g_Data.mhk", "g_Sounds.mhk", "j_Data3.mhk", "j_Data2.mhk", "j_Data1.mhk", "j_Sounds.mhk", "o_Data.mhk", "o_Sounds.mhk", "p_Data.mhk", "p_Sounds.mhk", "r_Data.mhk", "r_Sounds.mhk", "t_Data.mhk", "t_Sounds.mhk", nullptr }; static const char *datafilesDemo[] = { "a_Data.mhk", "a_Sounds.mhk", "j_Data.mhk", "j_Sounds.mhk", "t_Data.mhk", "t_Sounds.mhk", nullptr }; const char **datafiles; if (getFeatures() & GF_DEMO) { datafiles = datafilesDemo; } else if (getFeatures() & GF_DVD) { datafiles = datafilesDVD; } else { datafiles = datafilesCD; } return datafiles; } bool MohawkEngine_Riven::checkDatafiles() { Common::String missingFiles; const char **datafiles = listExpectedDatafiles(); for (int i = 0; datafiles[i] != nullptr; i++) { if (!SearchMan.hasFile(datafiles[i])) { if (strcmp(datafiles[i], "j_Data3.mhk") == 0 || strcmp(datafiles[i], "b_Data1.mhk") == 0) { // j_Data3.mhk and b_Data1.mhk come from the 1.02 patch. They are not required to play. continue; } if (!missingFiles.empty()) { missingFiles += ", "; } missingFiles += datafiles[i]; } } if (missingFiles.empty()) { return true; } Common::String message = _("You are missing the following required Riven data files:\n") + missingFiles; warning("%s", message.c_str()); GUIErrorMessage(message); return false; } void MohawkEngine_Riven::loadLanguageDatafile(char prefix, uint16 stackId) { Common::String language = getDatafileLanguageName("a_data_"); if (language.empty()) { return; } Common::String languageDatafile = Common::String::format("%c_data_%s.mhk", prefix, language.c_str()); MohawkArchive *mhk = new MohawkArchive(); if (mhk->openFile(languageDatafile)) { if (stackId == kStackOspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) { // WORKAROUND: The international CD versions were repacked for the 25th anniversary release // so they share the same resources as the English DVD version. The resource IDs for the DVD // version resources have a delta of 1 in their numbering when compared the the CD version // resources for Gehn's office. Unfortunately this delta was not compensated when repacking // the archives. We need to do it here at run time... mhk->offsetResourceIDs(ID_TBMP, 196, 1); } else if (stackId == kStackJspit && getLanguage() != Common::EN_ANY && getLanguage() != Common::RU_RUS) { // WORKAROUND: Same thing with Gehn's imager in the School in Jungle Island. mhk->offsetResourceIDs(ID_TMOV, 342, -2); } else if (stackId == kStackGspit && getLanguage() == Common::PL_POL) { // WORKAROUND: Same thing for the advertisement easter egg on Garden Island. mhk->offsetResourceIDs(ID_TMOV, 148, 2); } _mhk.push_back(mhk); } else { delete mhk; } } RivenStack *MohawkEngine_Riven::constructStackById(uint16 id) { switch (id) { case kStackAspit: return new RivenStacks::ASpit(this); case kStackBspit: return new RivenStacks::BSpit(this); case kStackGspit: return new RivenStacks::GSpit(this); case kStackJspit: return new RivenStacks::JSpit(this); case kStackOspit: return new RivenStacks::OSpit(this); case kStackPspit: return new RivenStacks::PSpit(this); case kStackRspit: return new RivenStacks::RSpit(this); case kStackTspit: return new RivenStacks::TSpit(this); default: error("Unknown stack id '%d'", id); } } // Riven uses some hacks to change stacks for linking books // Otherwise, script command 27 changes stacks struct RivenSpecialChange { byte startStack; uint32 startCardRMAP; byte targetStack; uint32 targetCardRMAP; }; static const RivenSpecialChange rivenSpecialChange[] = { { kStackAspit, 0x1f04, kStackOspit, 0x44ad }, // Trap Book { kStackBspit, 0x1c0e7, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackGspit, 0x111b1, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackJspit, 0x28a18, kStackRspit, 0xf94 }, // Tay Linking Book { kStackJspit, 0x26228, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackOspit, 0x5f0d, kStackPspit, 0x3bf0 }, // Return from 233rd Age { kStackOspit, 0x470a, kStackJspit, 0x1508e }, // Return from 233rd Age { kStackOspit, 0x5c52, kStackGspit, 0x10bea }, // Return from 233rd Age { kStackOspit, 0x5d68, kStackBspit, 0x1adfd }, // Return from 233rd Age { kStackOspit, 0x5e49, kStackTspit, 0xe87 }, // Return from 233rd Age { kStackPspit, 0x4108, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackRspit, 0x32d8, kStackJspit, 0x1c474 }, // Return from Tay { kStackTspit, 0x21b69, kStackOspit, 0x2e76 } // Dome Linking Book }; void MohawkEngine_Riven::changeToCard(uint16 dest) { debug (1, "Changing to card %d", dest); // Clear the graphics cache (images typically aren't used // on different cards). _gfx->clearCache(); if (!(getFeatures() & GF_DEMO)) { for (byte i = 0; i < ARRAYSIZE(rivenSpecialChange); i++) if (_stack->getId() == rivenSpecialChange[i].startStack && dest == _stack->getCardStackId( rivenSpecialChange[i].startCardRMAP)) { changeToStack(rivenSpecialChange[i].targetStack); dest = _stack->getCardStackId(rivenSpecialChange[i].targetCardRMAP); } } // Clear any timer still floating around _stack->removeTimer(); if (_card) { _card->leave(); delete _card; } _card = new RivenCard(this, dest); _card->enter(true); // Now we need to redraw the cursor if necessary and handle mouse over scripts _stack->queueMouseCursorRefresh(); // Finally, install any hardcoded timer _stack->installCardTimer(); } Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) { return _extrasFile->getResource(tag, id); } Common::Array MohawkEngine_Riven::getResourceIDList(uint32 type) const { Common::Array ids; for (uint i = 0; i < _mhk.size(); i++) { ids.push_back(_mhk[i]->getResourceIDList(type)); } return ids; } void MohawkEngine_Riven::delay(uint32 ms) { uint32 startTime = _system->getMillis(); while (_system->getMillis() < startTime + ms && !hasGameEnded()) { doFrame(); } } void MohawkEngine_Riven::startNewGame() { // Clear all the state data _menuSavedStack = -1; _menuSavedCard = -1; _menuThumbnail.reset(); _vars.clear(); initVars(); _zipModeData.clear(); _gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]); setTotalPlayTime(0); } void MohawkEngine_Riven::runLoadDialog() { GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false); pauseEngine(true); int slot = slc.runModalWithCurrentTarget(); pauseEngine(false); if (slot >= 0) { loadGameStateAndDisplayError(slot); } } void MohawkEngine_Riven::runSaveDialog() { GUI::SaveLoadChooser slc(_("Save game:"), _("Save"), true); pauseEngine(true); int slot = slc.runModalWithCurrentTarget(); pauseEngine(false); if (slot >= 0) { Common::String result(slc.getResultString()); if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. result = slc.createDefaultSaveDescription(slot); } saveGameStateAndDisplayError(slot, result); } } Common::Error MohawkEngine_Riven::loadGameState(int slot) { Common::Error loadError = _saveLoad->loadGame(slot); if (loadError.getCode() == Common::kNoError) { _menuSavedStack = -1; _menuSavedCard = -1; _menuThumbnail.reset(); } return loadError; } void MohawkEngine_Riven::loadGameStateAndDisplayError(int slot) { assert(slot >= 0); Common::Error loadError = loadGameState(slot); if (loadError.getCode() != Common::kNoError) { GUI::MessageDialog dialog(loadError.getDesc()); dialog.runModal(); } } Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) { return saveGameState(slot, desc, false); } Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc, bool autosave) { if (_menuSavedStack != -1) { _vars["CurrentStackID"] = _menuSavedStack; _vars["CurrentCardID"] = _menuSavedCard; } const Graphics::Surface *thumbnail = _menuSavedStack != -1 ? _menuThumbnail.get() : nullptr; Common::Error error = _saveLoad->saveGame(slot, desc, thumbnail, autosave); if (_menuSavedStack != -1) { _vars["CurrentStackID"] = 1; _vars["CurrentCardID"] = 1; } return error; } void MohawkEngine_Riven::saveGameStateAndDisplayError(int slot, const Common::String &desc) { assert(slot >= 0 && !desc.empty()); Common::Error saveError = saveGameState(slot, desc); if (saveError.getCode() != Common::kNoError) { GUI::MessageDialog dialog(saveError.getDesc()); dialog.runModal(); } } void MohawkEngine_Riven::tryAutoSaving() { if (!canSaveGameStateCurrently() || _gameEnded) { return; // Can't save right now, try again on the next frame } _lastSaveTime = _system->getMillis(); if (!_saveLoad->isAutoSaveAllowed()) { return; // Can't autosave ever, try again after the next autosave delay } Common::Error saveError = saveGameState(RivenSaveLoad::kAutoSaveSlot, "Autosave", true); if (saveError.getCode() != Common::kNoError) warning("Attempt to autosave has failed."); } void MohawkEngine_Riven::addZipVisitedCard(uint16 cardId, uint16 cardNameId) { Common::String cardName = getStack()->getName(kCardNames, cardNameId); if (cardName.empty()) return; ZipMode zip; zip.name = cardName; zip.id = cardId; if (Common::find(_zipModeData.begin(), _zipModeData.end(), zip) == _zipModeData.end()) _zipModeData.push_back(zip); } bool MohawkEngine_Riven::isZipVisitedCard(const Common::String &hotspotName) const { bool foundMatch = false; if (!hotspotName.empty()) for (uint16 j = 0; j < _zipModeData.size(); j++) if (_zipModeData[j].name == hotspotName) { foundMatch = true; break; } return foundMatch; } bool MohawkEngine_Riven::canLoadGameStateCurrently() { if (getFeatures() & GF_DEMO) { return false; } if (_scriptMan->hasQueuedScripts()) { return false; } return true; } bool MohawkEngine_Riven::canSaveGameStateCurrently() { return canLoadGameStateCurrently() && isGameStarted(); } bool MohawkEngine_Riven::hasGameEnded() const { return _gameEnded || shouldQuit(); } void MohawkEngine_Riven::setGameEnded() { _gameEnded = true; } void MohawkEngine_Riven::runOptionsDialog() { if (isGameStarted()) { _optionsDialog->setZipMode(_vars["azip"] != 0); _optionsDialog->setWaterEffect(_vars["waterenabled"] != 0); _optionsDialog->setTransitions(_vars["transitionmode"]); } else { _optionsDialog->setZipMode(ConfMan.getBool("zip_mode")); _optionsDialog->setWaterEffect(ConfMan.getBool("water_effects")); uint32 transitions = ConfMan.getInt("transition_mode"); _optionsDialog->setTransitions(sanitizeTransitionMode(transitions)); } if (runDialog(*_optionsDialog) > 0) { if (isGameStarted()) { _vars["azip"] = _optionsDialog->getZipMode() ? 1 : 0; _vars["waterenabled"] = _optionsDialog->getWaterEffect() ? 1 : 0; _vars["transitionmode"] = _optionsDialog->getTransitions(); } else { ConfMan.setBool("zip_mode", _optionsDialog->getZipMode()); ConfMan.setBool("water_effects", _optionsDialog->getWaterEffect()); ConfMan.setInt("transition_mode", _optionsDialog->getTransitions()); ConfMan.flushToDisk(); } } if (hasGameEnded()) { // Attempt to autosave before exiting tryAutoSaving(); } _gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]); _card->initializeZipMode(); } bool ZipMode::operator== (const ZipMode &z) const { return z.name == name && z.id == id; } } // End of namespace Mohawk