/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/events.h" #include "common/EventRecorder.h" #include "common/keyboard.h" #include "mohawk/graphics.h" #include "mohawk/riven.h" #include "mohawk/riven_external.h" #include "mohawk/riven_saveload.h" #include "mohawk/dialogs.h" #include "mohawk/video.h" namespace Mohawk { Common::Rect *g_atrusJournalRectSolo; Common::Rect *g_atrusJournalRect; Common::Rect *g_cathJournalRect; Common::Rect *g_trapBookRect; MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) { _showHotspots = false; _cardData.hasData = false; _gameOver = false; _activatedSLST = false; _ignoreNextMouseUp = false; _extrasFile = NULL; // Attempt to let game run from the CDs // NOTE: assets2 contains higher quality audio than assets1 const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "all"); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); SearchMan.addSubDirectoryMatching(gameDataDir, "exe"); SearchMan.addSubDirectoryMatching(gameDataDir, "assets1"); SearchMan.addSubDirectoryMatching(gameDataDir, "assets2"); g_atrusJournalRectSolo = new Common::Rect(295, 402, 313, 426); g_atrusJournalRect = new Common::Rect(222, 402, 240, 426); g_cathJournalRect = new Common::Rect(291, 408, 311, 419); g_trapBookRect = new Common::Rect(363, 396, 386, 432); } MohawkEngine_Riven::~MohawkEngine_Riven() { delete _gfx; delete _console; delete _externalScriptHandler; delete _extrasFile; delete _saveLoad; delete[] _vars; delete _loadDialog; delete _optionsDialog; delete _rnd; delete g_atrusJournalRectSolo; delete g_atrusJournalRect; delete g_cathJournalRect; delete g_trapBookRect; _cardData.scripts.clear(); } GUI::Debugger *MohawkEngine_Riven::getDebugger() { return _console; } Common::Error MohawkEngine_Riven::run() { MohawkEngine::run(); _gfx = new RivenGraphics(this); _console = new RivenConsole(this); _saveLoad = new RivenSaveLoad(this, _saveFileMan); _externalScriptHandler = new RivenExternal(this); _loadDialog = new GUI::SaveLoadChooser("Load Game:", "Load"); _loadDialog->setSaveMode(false); _optionsDialog = new RivenOptionsDialog(this); _rnd = new Common::RandomSource(); g_eventRec.registerRandomSource(*_rnd, "riven"); initVars(); // Open extras.mhk for common images (non-existant in the demo) if (!(getFeatures() & GF_DEMO)) { _extrasFile = new MohawkArchive(); _extrasFile->open("extras.mhk"); } // Start at main cursor _gfx->changeCursor(kRivenMainCursor); // Load game from launcher/command line if requested if (ConfMan.hasKey("save_slot") && !(getFeatures() & GF_DEMO)) { uint32 gameToLoad = ConfMan.getInt("save_slot"); Common::StringArray savedGamesList = _saveLoad->generateSaveGameList(); if (gameToLoad > savedGamesList.size()) error ("Could not find saved game"); _saveLoad->loadGame(savedGamesList[gameToLoad]); } else { // Otherwise, start us off at aspit's card 1 changeToStack(aspit); changeToCard(1); } Common::Event event; while (!_gameOver) { bool needsUpdate = _gfx->runScheduledWaterEffects(); needsUpdate |= _video->updateBackgroundMovies(); while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; checkHotspotChange(); // Check to show the inventory if (_mousePos.y >= 392) _gfx->showInventory(); else _gfx->hideInventory(); needsUpdate = true; break; case Common::EVENT_LBUTTONDOWN: if (_curHotspot >= 0) runHotspotScript(_curHotspot, kMouseDownScript); break; case Common::EVENT_LBUTTONUP: // See RivenScript::switchCard() for more information on why we sometimes // disable the next up event. if (!_ignoreNextMouseUp) { if (_curHotspot >= 0) runHotspotScript(_curHotspot, kMouseUpScript); else checkInventoryClick(); } _ignoreNextMouseUp = false; break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: if (event.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_SPACE: pauseGame(); break; case Common::KEYCODE_F4: _showHotspots = !_showHotspots; if (_showHotspots) { for (uint16 i = 0; i < _hotspotCount; i++) _gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled); needsUpdate = true; } else refreshCard(); break; case Common::KEYCODE_F5: runDialog(*_optionsDialog); updateZipMode(); break; case Common::KEYCODE_ESCAPE: if (getFeatures() & GF_DEMO) { if (_curStack != aspit) changeToStack(aspit); changeToCard(1); } break; default: break; } break; default: break; } } if (_curHotspot >= 0) runHotspotScript(_curHotspot, kMouseInsideScript); if (shouldQuit()) { if (_eventMan->shouldRTL() && (getFeatures() & GF_DEMO) && !(_curStack == aspit && _curCard == 12)) { if (_curStack != aspit) changeToStack(aspit); changeToCard(12); _eventMan->resetRTL(); continue; } return Common::kNoError; } // Update the screen if we need to if (needsUpdate) _system->updateScreen(); // Cut down on CPU usage _system->delayMillis(10); } return Common::kNoError; } // Stack/Card-Related Functions void MohawkEngine_Riven::changeToStack(uint16 n) { // The endings are in reverse order because of the way the 1.02 patch works. // The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher // priorities over the regular files and are therefore loaded and checked first. static const char *endings[] = { "_Data3.mhk", "_Data2.mhk", "_Data1.mhk", "_Data.mhk" }; // Don't change stack to the current stack (if the files are loaded) if (_curStack == n && !_mhk.empty()) return; _curStack = n; // Stop any videos playing _video->stopVideos(); _video->clearMLST(); // Clear the old stack files out for (uint32 i = 0; i < _mhk.size(); i++) delete _mhk[i]; _mhk.clear(); // Get the prefix character for the destination stack char prefix = getStackName(_curStack)[0]; // Load any file that fits the patterns for (int i = 0; i < ARRAYSIZE(endings); i++) { Common::String filename = Common::String(prefix) + endings[i]; if (Common::File::exists(filename)) { MohawkArchive *mhk = new MohawkArchive(); mhk->open(filename); _mhk.push_back(mhk); } } // Make sure we have loaded files if (_mhk.empty()) error("Could not load stack %s", getStackName(_curStack).c_str()); // Stop any currently playing sounds and load the new sound file too _sound->stopAllSLST(); _sound->loadRivenSounds(_curStack); } // Riven uses some hacks to change stacks for linking books // Otherwise, script command 27 changes stacks struct RivenSpecialChange { byte startStack; uint32 startCardRMAP; byte targetStack; uint32 targetCardRMAP; } rivenSpecialChange[] = { { aspit, 0x1f04, ospit, 0x44ad }, // Trap Book { bspit, 0x1c0e7, ospit, 0x2e76 }, // Dome Linking Book { gspit, 0x111b1, ospit, 0x2e76 }, // Dome Linking Book { jspit, 0x28a18, rspit, 0xf94 }, // Tay Linking Book { jspit, 0x26228, ospit, 0x2e76 }, // Dome Linking Book { ospit, 0x5f0d, pspit, 0x3bf0 }, // Return from 233rd Age { ospit, 0x470a, jspit, 0x1508e }, // Return from 233rd Age { ospit, 0x5c52, gspit, 0x10bea }, // Return from 233rd Age { ospit, 0x5d68, bspit, 0x1adfd }, // Return from 233rd Age { ospit, 0x5e49, tspit, 0xe87 }, // Return from 233rd Age { pspit, 0x4108, ospit, 0x2e76 }, // Dome Linking Book { rspit, 0x32d8, jspit, 0x1c474 }, // Return from Tay { tspit, 0x21b69, ospit, 0x2e76 } // Dome Linking Book }; void MohawkEngine_Riven::changeToCard(uint16 dest) { _curCard = dest; debug (1, "Changing to card %d", _curCard); if (!(getFeatures() & GF_DEMO)) { for (byte i = 0; i < 13; i++) if (_curStack == rivenSpecialChange[i].startStack && _curCard == matchRMAPToCard(rivenSpecialChange[i].startCardRMAP)) { changeToStack(rivenSpecialChange[i].targetStack); _curCard = matchRMAPToCard(rivenSpecialChange[i].targetCardRMAP); } } if (_cardData.hasData) runCardScript(kCardLeaveScript); loadCard(_curCard); refreshCard(); // Handles hotspots and scripts } void MohawkEngine_Riven::refreshCard() { loadHotspots(_curCard); _gfx->_updatesEnabled = true; _gfx->clearWaterEffects(); _gfx->_activatedPLSTs.clear(); _video->stopVideos(); _gfx->drawPLST(1); _activatedSLST = false; runCardScript(kCardLoadScript); _gfx->updateScreen(); runCardScript(kCardOpenScript); // Activate the first sound list if none have been activated if (!_activatedSLST) _sound->playSLST(1, _curCard); if (_showHotspots) { for (uint16 i = 0; i < _hotspotCount; i++) _gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled); } // Now we need to redraw the cursor if necessary and handle mouse over scripts _curHotspot = -1; checkHotspotChange(); } void MohawkEngine_Riven::loadCard(uint16 id) { // NOTE: Do not clear the card scripts because it may delete a currently running script! Common::SeekableReadStream* inStream = getRawData(ID_CARD, id); _cardData.name = inStream->readSint16BE(); _cardData.zipModePlace = inStream->readUint16BE(); _cardData.scripts = RivenScript::readScripts(this, inStream); _cardData.hasData = true; delete inStream; if (_cardData.zipModePlace) { Common::String cardName = getName(CardNames, _cardData.name); if (cardName.empty()) return; ZipMode zip; zip.name = cardName; zip.id = id; if (!(Common::find(_zipModeData.begin(), _zipModeData.end(), zip) != _zipModeData.end())) _zipModeData.push_back(zip); } } void MohawkEngine_Riven::loadHotspots(uint16 id) { // NOTE: Do not clear the hotspots because it may delete a currently running script! Common::SeekableReadStream* inStream = getRawData(ID_HSPT, id); _hotspotCount = inStream->readUint16BE(); _hotspots = new RivenHotspot[_hotspotCount]; for (uint16 i = 0; i < _hotspotCount; i++) { _hotspots[i].enabled = true; _hotspots[i].blstID = inStream->readUint16BE(); _hotspots[i].name_resource = inStream->readSint16BE(); int16 left = inStream->readSint16BE(); int16 top = inStream->readSint16BE(); int16 right = inStream->readSint16BE(); int16 bottom = inStream->readSint16BE(); // Riven has some weird hotspots, disable them here if (left >= right || top >= bottom) { left = top = right = bottom = 0; _hotspots[i].enabled = 0; } _hotspots[i].rect = Common::Rect(left, top, right, bottom); _hotspots[i].u0 = inStream->readUint16BE(); if (_hotspots[i].u0 != 0) warning("Hotspot %d u0 non-zero", i); _hotspots[i].mouse_cursor = inStream->readUint16BE(); _hotspots[i].index = inStream->readUint16BE(); _hotspots[i].u1 = inStream->readSint16BE(); if (_hotspots[i].u1 != -1) warning("Hotspot %d u1 not -1", i); _hotspots[i].zipModeHotspot = inStream->readUint16BE(); // Read in the scripts now _hotspots[i].scripts = RivenScript::readScripts(this, inStream); } delete inStream; updateZipMode(); } void MohawkEngine_Riven::updateZipMode() { // Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records. for (uint32 i = 0; i < _hotspotCount; i++) { if (_hotspots[i].zipModeHotspot) { if (*matchVarToString("azip") != 0) { // Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records. Common::String hotspotName = getName(HotspotNames, _hotspots[i].name_resource); bool foundMatch = false; if (!hotspotName.empty()) for (uint16 j = 0; j < _zipModeData.size(); j++) if (_zipModeData[j].name == hotspotName) { foundMatch = true; break; } _hotspots[i].enabled = foundMatch; } else // Disable the hotspot if zip mode is disabled _hotspots[i].enabled = false; } } } void MohawkEngine_Riven::checkHotspotChange() { uint16 hotspotIndex = 0; bool foundHotspot = false; for (uint16 i = 0; i < _hotspotCount; i++) if (_hotspots[i].enabled && _hotspots[i].rect.contains(_mousePos)) { foundHotspot = true; hotspotIndex = i; } if (foundHotspot) { if (_curHotspot != hotspotIndex) { _curHotspot = hotspotIndex; _gfx->changeCursor(_hotspots[_curHotspot].mouse_cursor); } } else { _curHotspot = -1; _gfx->changeCursor(kRivenMainCursor); } } Common::String MohawkEngine_Riven::getHotspotName(uint16 hotspot) { assert(hotspot < _hotspotCount); if (_hotspots[hotspot].name_resource < 0) return Common::String(); return getName(HotspotNames, _hotspots[hotspot].name_resource); } void MohawkEngine_Riven::checkInventoryClick() { // Don't even bother. We're not in the inventory portion of the screen. if (_mousePos.y < 392) return; // No inventory in the demo or opening screens. if (getFeatures() & GF_DEMO || _curStack == aspit) return; // Set the return stack/card id's. *matchVarToString("returnstackid") = _curStack; *matchVarToString("returncardid") = _curCard; // See RivenGraphics::showInventory() for an explanation // of why only this variable is used. bool hasCathBook = *matchVarToString("acathbook") != 0; // Go to the book if a hotspot contains the mouse if (!hasCathBook) { if (g_atrusJournalRectSolo->contains(_mousePos)) { _gfx->hideInventory(); changeToStack(aspit); changeToCard(5); } } else { if (g_atrusJournalRect->contains(_mousePos)) { _gfx->hideInventory(); changeToStack(aspit); changeToCard(5); } else if (g_cathJournalRect->contains(_mousePos)) { _gfx->hideInventory(); changeToStack(aspit); changeToCard(6); } else if (g_trapBookRect->contains(_mousePos)) { _gfx->hideInventory(); changeToStack(aspit); changeToCard(7); } } } Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) { return _extrasFile->getRawData(tag, id); } Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) { Common::SeekableReadStream* nameStream = getRawData(ID_NAME, nameResource); uint16 fieldCount = nameStream->readUint16BE(); uint16* stringOffsets = new uint16[fieldCount]; Common::String name; char c; if (nameID < fieldCount) { for (uint16 i = 0; i < fieldCount; i++) stringOffsets[i] = nameStream->readUint16BE(); for (uint16 i = 0; i < fieldCount; i++) nameStream->readUint16BE(); // Skip unknown values nameStream->seek(stringOffsets[nameID], SEEK_CUR); c = (char)nameStream->readByte(); while (c) { name += c; c = (char)nameStream->readByte(); } } delete nameStream; delete [] stringOffsets; return name; } uint16 MohawkEngine_Riven::matchRMAPToCard(uint32 rmapCode) { uint16 index = 0; Common::SeekableReadStream *rmapStream = getRawData(ID_RMAP, 1); for (uint16 i = 1; rmapStream->pos() < rmapStream->size(); i++) { uint32 code = rmapStream->readUint32BE(); if (code == rmapCode) index = i; } delete rmapStream; if (!index) error ("Could not match RMAP code %08x", rmapCode); return index - 1; } uint32 MohawkEngine_Riven::getCurCardRMAP() { Common::SeekableReadStream *rmapStream = getRawData(ID_RMAP, 1); rmapStream->seek(_curCard * 4); uint32 rmapCode = rmapStream->readUint32BE(); delete rmapStream; return rmapCode; } void MohawkEngine_Riven::runCardScript(uint16 scriptType) { assert(_cardData.hasData); for (uint16 i = 0; i < _cardData.scripts.size(); i++) if (_cardData.scripts[i]->getScriptType() == scriptType) { _cardData.scripts[i]->runScript(); break; } } void MohawkEngine_Riven::runHotspotScript(uint16 hotspot, uint16 scriptType) { assert(hotspot < _hotspotCount); for (uint16 i = 0; i < _hotspots[hotspot].scripts.size(); i++) if (_hotspots[hotspot].scripts[i]->getScriptType() == scriptType) { _hotspots[hotspot].scripts[i]->runScript(); break; } } void MohawkEngine_Riven::runLoadDialog() { runDialog(*_loadDialog); } Common::Error MohawkEngine_Riven::loadGameState(int slot) { return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]) ? Common::kNoError : Common::kUnknownError; } Common::Error MohawkEngine_Riven::saveGameState(int slot, const char *desc) { Common::StringArray saveList = _saveLoad->generateSaveGameList(); if ((uint)slot < saveList.size()) _saveLoad->deleteSave(saveList[slot]); return _saveLoad->saveGame(Common::String(desc)) ? Common::kNoError : Common::kUnknownError; } static const char *rivenStackNames[] = { "aspit", "bspit", "gspit", "jspit", "ospit", "pspit", "rspit", "tspit" }; Common::String MohawkEngine_Riven::getStackName(uint16 stack) { return Common::String(rivenStackNames[stack]); } bool ZipMode::operator== (const ZipMode &z) const { return z.name == name && z.id == id; } }