/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/events.h" #include "common/keyboard.h" #include "common/translation.h" #include "common/system.h" #include "gui/saveload.h" #include "mohawk/cursors.h" #include "mohawk/installer_archive.h" #include "mohawk/resource.h" #include "mohawk/riven.h" #include "mohawk/riven_external.h" #include "mohawk/riven_graphics.h" #include "mohawk/riven_saveload.h" #include "mohawk/riven_sound.h" #include "mohawk/dialogs.h" #include "mohawk/video.h" #include "mohawk/console.h" namespace Mohawk { Common::Rect *g_atrusJournalRect1; Common::Rect *g_atrusJournalRect2; Common::Rect *g_cathJournalRect2; Common::Rect *g_atrusJournalRect3; Common::Rect *g_cathJournalRect3; Common::Rect *g_trapBookRect3; Common::Rect *g_demoExitRect; MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) { _showHotspots = false; _cardData.hasData = false; _gameOver = false; _activatedSLST = false; _ignoreNextMouseUp = false; _extrasFile = nullptr; _curStack = kStackUnknown; _hotspots = nullptr; _gfx = nullptr; _sound = nullptr; _externalScriptHandler = nullptr; _rnd = nullptr; _scriptMan = nullptr; _console = nullptr; _saveLoad = nullptr; _optionsDialog = nullptr; _curCard = 0; _hotspotCount = 0; _curHotspot = -1; removeTimer(); // NOTE: We can never really support CD swapping. All of the music files // (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive // during install and used from there. The same goes for the extras.mhk // file. The following directories allow Riven to be played directly // from the DVD. const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "all"); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); SearchMan.addSubDirectoryMatching(gameDataDir, "exe"); SearchMan.addSubDirectoryMatching(gameDataDir, "assets1"); SearchMan.addSubDirectoryMatching(gameDataDir, "program"); g_atrusJournalRect1 = new Common::Rect(295, 402, 313, 426); g_atrusJournalRect2 = new Common::Rect(259, 402, 278, 426); g_cathJournalRect2 = new Common::Rect(328, 408, 348, 419); g_atrusJournalRect3 = new Common::Rect(222, 402, 240, 426); g_cathJournalRect3 = new Common::Rect(291, 408, 311, 419); g_trapBookRect3 = new Common::Rect(363, 396, 386, 432); g_demoExitRect = new Common::Rect(291, 408, 317, 419); } MohawkEngine_Riven::~MohawkEngine_Riven() { delete _sound; delete _gfx; delete _console; delete _externalScriptHandler; delete _extrasFile; delete _saveLoad; delete _scriptMan; delete _optionsDialog; delete _rnd; delete[] _hotspots; delete g_atrusJournalRect1; delete g_atrusJournalRect2; delete g_cathJournalRect2; delete g_atrusJournalRect3; delete g_cathJournalRect3; delete g_trapBookRect3; delete g_demoExitRect; } GUI::Debugger *MohawkEngine_Riven::getDebugger() { return _console; } Common::Error MohawkEngine_Riven::run() { MohawkEngine::run(); // Let's try to open the installer file (it holds extras.mhk) // Though, we set a low priority to prefer the extracted version if (_installerArchive.open("arcriven.z")) SearchMan.add("arcriven.z", &_installerArchive, 0, false); _gfx = new RivenGraphics(this); _sound = new RivenSoundManager(this); _console = new RivenConsole(this); _saveLoad = new RivenSaveLoad(this, _saveFileMan); _externalScriptHandler = new RivenExternal(this); _optionsDialog = new RivenOptionsDialog(this); _scriptMan = new RivenScriptManager(this); _rnd = new Common::RandomSource("riven"); // Create the cursor manager if (Common::File::exists("rivendmo.exe")) _cursor = new PECursorManager("rivendmo.exe"); else if (Common::File::exists("riven.exe")) _cursor = new PECursorManager("riven.exe"); else // last resort: try the Mac executable _cursor = new MacCursorManager("Riven"); initVars(); // We need to have a cursor source, or the game won't work if (!_cursor->hasSource()) { Common::String message = "You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. "; message += "Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable."; GUIErrorMessage(message); warning("%s", message.c_str()); return Common::kNoGameDataFoundError; } // Open extras.mhk for common images _extrasFile = new MohawkArchive(); // We need extras.mhk for inventory images, marble images, and credits images if (!_extrasFile->openFile("extras.mhk")) { Common::String message = "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works."; GUIErrorMessage(message); warning("%s", message.c_str()); return Common::kNoGameDataFoundError; } // Set the transition speed _gfx->setTransitionSpeed(_vars["transitionmode"]); // Start at main cursor _cursor->setCursor(kRivenMainCursor); _cursor->showCursor(); _system->updateScreen(); // Let's begin, shall we? if (getFeatures() & GF_DEMO) { // Start the demo off with the videos changeToStack(kStackAspit); changeToCard(6); } else if (ConfMan.hasKey("save_slot")) { // Load game from launcher/command line if requested int gameToLoad = ConfMan.getInt("save_slot"); // Attempt to load the game. On failure, just send us to the main menu. if (_saveLoad->loadGame(gameToLoad).getCode() != Common::kNoError) { changeToStack(kStackAspit); changeToCard(1); } } else { // Otherwise, start us off at aspit's card 1 (the main menu) changeToStack(kStackAspit); changeToCard(1); } while (!_gameOver && !shouldQuit()) handleEvents(); return Common::kNoError; } void MohawkEngine_Riven::handleEvents() { // Update background running things checkTimer(); _sound->updateSLST(); bool needsUpdate = _gfx->runScheduledWaterEffects(); needsUpdate |= _video->updateMovies(); Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: checkHotspotChange(); if (!(getFeatures() & GF_DEMO)) { // Check to show the inventory, but it is always "showing" in the demo if (_eventMan->getMousePos().y >= 392) _gfx->showInventory(); else _gfx->hideInventory(); } needsUpdate = true; break; case Common::EVENT_LBUTTONDOWN: if (_curHotspot >= 0) { checkSunnerAlertClick(); runHotspotScript(_curHotspot, kMouseDownScript); } break; case Common::EVENT_LBUTTONUP: // See RivenScript::switchCard() for more information on why we sometimes // disable the next up event. if (!_ignoreNextMouseUp) { if (_curHotspot >= 0) runHotspotScript(_curHotspot, kMouseUpScript); else checkInventoryClick(); } _ignoreNextMouseUp = false; break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: if (event.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_SPACE: pauseGame(); break; case Common::KEYCODE_F4: _showHotspots = !_showHotspots; if (_showHotspots) { for (uint16 i = 0; i < _hotspotCount; i++) _gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled); needsUpdate = true; } else refreshCard(); break; case Common::KEYCODE_F5: runDialog(*_optionsDialog); if (_optionsDialog->getLoadSlot() >= 0) loadGameState(_optionsDialog->getLoadSlot()); updateZipMode(); break; case Common::KEYCODE_r: // Return to the main menu in the demo on ctrl+r if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) { if (_curStack != kStackAspit) changeToStack(kStackAspit); changeToCard(1); } break; case Common::KEYCODE_p: // Play the intro videos in the demo on ctrl+p if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) { if (_curStack != kStackAspit) changeToStack(kStackAspit); changeToCard(6); } break; default: break; } break; default: break; } } if (_curHotspot >= 0) runHotspotScript(_curHotspot, kMouseInsideScript); // Update the screen if we need to if (needsUpdate) _system->updateScreen(); // Cut down on CPU usage _system->delayMillis(10); } // Stack/Card-Related Functions void MohawkEngine_Riven::changeToStack(uint16 n) { // The endings are in reverse order because of the way the 1.02 patch works. // The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher // priorities over the regular files and are therefore loaded and checked first. static const char *endings[] = { "_Data3.mhk", "_Data2.mhk", "_Data1.mhk", "_Data.mhk", "_Sounds.mhk" }; // Don't change stack to the current stack (if the files are loaded) if (_curStack == n && !_mhk.empty()) return; _curStack = n; // Stop any videos playing _video->stopVideos(); _video->clearMLST(); // Clear the graphics cache; images aren't used across stack boundaries _gfx->clearCache(); // Clear the old stack files out for (uint32 i = 0; i < _mhk.size(); i++) delete _mhk[i]; _mhk.clear(); // Get the prefix character for the destination stack char prefix = getStackName(_curStack)[0]; // Load any file that fits the patterns for (int i = 0; i < ARRAYSIZE(endings); i++) { Common::String filename = Common::String(prefix) + endings[i]; MohawkArchive *mhk = new MohawkArchive(); if (mhk->openFile(filename)) _mhk.push_back(mhk); else delete mhk; } // Make sure we have loaded files if (_mhk.empty()) error("Could not load stack %s", getStackName(_curStack).c_str()); // Stop any currently playing sounds _sound->stopAllSLST(); } // Riven uses some hacks to change stacks for linking books // Otherwise, script command 27 changes stacks struct RivenSpecialChange { byte startStack; uint32 startCardRMAP; byte targetStack; uint32 targetCardRMAP; }; static const RivenSpecialChange rivenSpecialChange[] = { { kStackAspit, 0x1f04, kStackOspit, 0x44ad }, // Trap Book { kStackBspit, 0x1c0e7, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackGspit, 0x111b1, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackJspit, 0x28a18, kStackRspit, 0xf94 }, // Tay Linking Book { kStackJspit, 0x26228, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackOspit, 0x5f0d, kStackPspit, 0x3bf0 }, // Return from 233rd Age { kStackOspit, 0x470a, kStackJspit, 0x1508e }, // Return from 233rd Age { kStackOspit, 0x5c52, kStackGspit, 0x10bea }, // Return from 233rd Age { kStackOspit, 0x5d68, kStackBspit, 0x1adfd }, // Return from 233rd Age { kStackOspit, 0x5e49, kStackTspit, 0xe87 }, // Return from 233rd Age { kStackPspit, 0x4108, kStackOspit, 0x2e76 }, // Dome Linking Book { kStackRspit, 0x32d8, kStackJspit, 0x1c474 }, // Return from Tay { kStackTspit, 0x21b69, kStackOspit, 0x2e76 } // Dome Linking Book }; void MohawkEngine_Riven::changeToCard(uint16 dest) { _curCard = dest; debug (1, "Changing to card %d", _curCard); // Clear the graphics cache (images typically aren't used // on different cards). _gfx->clearCache(); if (!(getFeatures() & GF_DEMO)) { for (byte i = 0; i < 13; i++) if (_curStack == rivenSpecialChange[i].startStack && _curCard == matchRMAPToCard(rivenSpecialChange[i].startCardRMAP)) { changeToStack(rivenSpecialChange[i].targetStack); _curCard = matchRMAPToCard(rivenSpecialChange[i].targetCardRMAP); } } if (_cardData.hasData) runCardScript(kCardLeaveScript); loadCard(_curCard); refreshCard(); // Handles hotspots and scripts } void MohawkEngine_Riven::refreshCard() { // Clear any timer still floating around removeTimer(); loadHotspots(_curCard); _gfx->_updatesEnabled = true; _gfx->clearWaterEffects(); _gfx->_activatedPLSTs.clear(); _video->stopVideos(); _gfx->drawPLST(1); _activatedSLST = false; runCardScript(kCardLoadScript); _gfx->updateScreen(); runCardScript(kCardOpenScript); // Activate the first sound list if none have been activated if (!_activatedSLST) _sound->playSLST(1, _curCard); if (_showHotspots) for (uint16 i = 0; i < _hotspotCount; i++) _gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled); // Now we need to redraw the cursor if necessary and handle mouse over scripts updateCurrentHotspot(); // Finally, install any hardcoded timer installCardTimer(); } void MohawkEngine_Riven::loadCard(uint16 id) { // NOTE: The card scripts are cleared by the RivenScriptManager automatically. Common::SeekableReadStream* inStream = getResource(ID_CARD, id); _cardData.name = inStream->readSint16BE(); _cardData.zipModePlace = inStream->readUint16BE(); _cardData.scripts = _scriptMan->readScripts(inStream); _cardData.hasData = true; delete inStream; if (_cardData.zipModePlace) { Common::String cardName = getName(CardNames, _cardData.name); if (cardName.empty()) return; ZipMode zip; zip.name = cardName; zip.id = id; if (!(Common::find(_zipModeData.begin(), _zipModeData.end(), zip) != _zipModeData.end())) _zipModeData.push_back(zip); } } void MohawkEngine_Riven::loadHotspots(uint16 id) { // Clear old hotspots delete[] _hotspots; // NOTE: The hotspot scripts are cleared by the RivenScriptManager automatically. Common::SeekableReadStream *inStream = getResource(ID_HSPT, id); _hotspotCount = inStream->readUint16BE(); _hotspots = new RivenHotspot[_hotspotCount]; for (uint16 i = 0; i < _hotspotCount; i++) { _hotspots[i].enabled = true; _hotspots[i].blstID = inStream->readUint16BE(); _hotspots[i].name_resource = inStream->readSint16BE(); int16 left = inStream->readSint16BE(); int16 top = inStream->readSint16BE(); int16 right = inStream->readSint16BE(); int16 bottom = inStream->readSint16BE(); // Riven has some invalid rects, disable them here // Known weird hotspots: // - tspit 371 (DVD: 377), hotspot 4 if (left >= right || top >= bottom) { warning("%s %d hotspot %d is invalid: (%d, %d, %d, %d)", getStackName(_curStack).c_str(), _curCard, i, left, top, right, bottom); left = top = right = bottom = 0; _hotspots[i].enabled = 0; } _hotspots[i].rect = Common::Rect(left, top, right, bottom); _hotspots[i].u0 = inStream->readUint16BE(); _hotspots[i].mouse_cursor = inStream->readUint16BE(); _hotspots[i].index = inStream->readUint16BE(); _hotspots[i].u1 = inStream->readSint16BE(); _hotspots[i].zipModeHotspot = inStream->readUint16BE(); // Read in the scripts now _hotspots[i].scripts = _scriptMan->readScripts(inStream); } delete inStream; updateZipMode(); } void MohawkEngine_Riven::updateZipMode() { // Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records. for (uint32 i = 0; i < _hotspotCount; i++) { if (_hotspots[i].zipModeHotspot) { if (_vars["azip"] != 0) { // Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records. Common::String hotspotName = getName(HotspotNames, _hotspots[i].name_resource); bool foundMatch = false; if (!hotspotName.empty()) for (uint16 j = 0; j < _zipModeData.size(); j++) if (_zipModeData[j].name == hotspotName) { foundMatch = true; break; } _hotspots[i].enabled = foundMatch; } else // Disable the hotspot if zip mode is disabled _hotspots[i].enabled = false; } } } void MohawkEngine_Riven::checkHotspotChange() { uint16 hotspotIndex = 0; bool foundHotspot = false; for (uint16 i = 0; i < _hotspotCount; i++) if (_hotspots[i].enabled && _hotspots[i].rect.contains(_eventMan->getMousePos())) { foundHotspot = true; hotspotIndex = i; } if (foundHotspot) { if (_curHotspot != hotspotIndex) { _curHotspot = hotspotIndex; _cursor->setCursor(_hotspots[_curHotspot].mouse_cursor); _system->updateScreen(); } } else { _curHotspot = -1; _cursor->setCursor(kRivenMainCursor); _system->updateScreen(); } } void MohawkEngine_Riven::updateCurrentHotspot() { _curHotspot = -1; checkHotspotChange(); } Common::String MohawkEngine_Riven::getHotspotName(uint16 hotspot) { assert(hotspot < _hotspotCount); if (_hotspots[hotspot].name_resource < 0) return Common::String(); return getName(HotspotNames, _hotspots[hotspot].name_resource); } void MohawkEngine_Riven::checkInventoryClick() { Common::Point mousePos = _eventMan->getMousePos(); // Don't even bother. We're not in the inventory portion of the screen. if (mousePos.y < 392) return; // In the demo, check if we've clicked the exit button if (getFeatures() & GF_DEMO) { if (g_demoExitRect->contains(mousePos)) { if (_curStack == kStackAspit && _curCard == 1) { // From the main menu, go to the "quit" screen changeToCard(12); } else if (_curStack == kStackAspit && _curCard == 12) { // From the "quit" screen, just quit _gameOver = true; } else { // Otherwise, return to the main menu if (_curStack != kStackAspit) changeToStack(kStackAspit); changeToCard(1); } } return; } // No inventory shown on aspit if (_curStack == kStackAspit) return; // Set the return stack/card id's. _vars["returnstackid"] = _curStack; _vars["returncardid"] = _curCard; // See RivenGraphics::showInventory() for an explanation // of the variables' meanings. bool hasCathBook = _vars["acathbook"] != 0; bool hasTrapBook = _vars["atrapbook"] != 0; // Go to the book if a hotspot contains the mouse if (!hasCathBook) { if (g_atrusJournalRect1->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(5); } } else if (!hasTrapBook) { if (g_atrusJournalRect2->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(5); } else if (g_cathJournalRect2->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(6); } } else { if (g_atrusJournalRect3->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(5); } else if (g_cathJournalRect3->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(6); } else if (g_trapBookRect3->contains(mousePos)) { _gfx->hideInventory(); changeToStack(kStackAspit); changeToCard(7); } } } Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) { return _extrasFile->getResource(tag, id); } Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) { Common::SeekableReadStream* nameStream = getResource(ID_NAME, nameResource); uint16 fieldCount = nameStream->readUint16BE(); uint16* stringOffsets = new uint16[fieldCount]; Common::String name; char c; if (nameID < fieldCount) { for (uint16 i = 0; i < fieldCount; i++) stringOffsets[i] = nameStream->readUint16BE(); for (uint16 i = 0; i < fieldCount; i++) nameStream->readUint16BE(); // Skip unknown values nameStream->seek(stringOffsets[nameID], SEEK_CUR); c = (char)nameStream->readByte(); while (c) { name += c; c = (char)nameStream->readByte(); } } delete nameStream; delete[] stringOffsets; return name; } uint16 MohawkEngine_Riven::matchRMAPToCard(uint32 rmapCode) { uint16 index = 0; Common::SeekableReadStream *rmapStream = getResource(ID_RMAP, 1); for (uint16 i = 1; rmapStream->pos() < rmapStream->size(); i++) { uint32 code = rmapStream->readUint32BE(); if (code == rmapCode) index = i; } delete rmapStream; if (!index) error ("Could not match RMAP code %08x", rmapCode); return index - 1; } uint32 MohawkEngine_Riven::getCurCardRMAP() { Common::SeekableReadStream *rmapStream = getResource(ID_RMAP, 1); rmapStream->seek(_curCard * 4); uint32 rmapCode = rmapStream->readUint32BE(); delete rmapStream; return rmapCode; } void MohawkEngine_Riven::runCardScript(uint16 scriptType) { assert(_cardData.hasData); for (uint16 i = 0; i < _cardData.scripts.size(); i++) if (_cardData.scripts[i]->getScriptType() == scriptType) { _cardData.scripts[i]->runScript(); break; } } void MohawkEngine_Riven::runHotspotScript(uint16 hotspot, uint16 scriptType) { assert(hotspot < _hotspotCount); for (uint16 i = 0; i < _hotspots[hotspot].scripts.size(); i++) if (_hotspots[hotspot].scripts[i]->getScriptType() == scriptType) { _hotspots[hotspot].scripts[i]->runScript(); break; } } void MohawkEngine_Riven::delayAndUpdate(uint32 ms) { uint32 startTime = _system->getMillis(); while (_system->getMillis() < startTime + ms && !shouldQuit()) { _sound->updateSLST(); bool needsUpdate = _gfx->runScheduledWaterEffects(); needsUpdate |= _video->updateMovies(); Common::Event event; while (_system->getEventManager()->pollEvent(event)) ; if (needsUpdate) _system->updateScreen(); _system->delayMillis(10); // Ease off the CPU } } void MohawkEngine_Riven::runLoadDialog() { GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false); int slot = slc.runModalWithCurrentTarget(); if (slot >= 0) loadGameState(slot); } Common::Error MohawkEngine_Riven::loadGameState(int slot) { return _saveLoad->loadGame(slot); } Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) { return _saveLoad->saveGame(slot, desc); } Common::String MohawkEngine_Riven::getStackName(uint16 stack) const { static const char *rivenStackNames[] = { "", "ospit", "pspit", "rspit", "tspit", "bspit", "gspit", "jspit", "aspit" }; // Sanity check. assert(stack < ARRAYSIZE(rivenStackNames)); return rivenStackNames[stack]; } void MohawkEngine_Riven::installTimer(TimerProc proc, uint32 time) { removeTimer(); _timerProc = proc; _timerTime = time + getTotalPlayTime(); } void MohawkEngine_Riven::checkTimer() { if (!_timerProc) return; // NOTE: If the specified timer function is called, it is its job to remove the timer! if (getTotalPlayTime() >= _timerTime) { TimerProc proc = _timerProc; proc(this); } } void MohawkEngine_Riven::removeTimer() { _timerProc = 0; _timerTime = 0; } static void catherineIdleTimer(MohawkEngine_Riven *vm) { uint32 &cathCheck = vm->_vars["pcathcheck"]; uint32 &cathState = vm->_vars["acathstate"]; uint16 movie; // Choose a random movie based on where Catherine is if (cathCheck == 0) { static const int movieList[] = { 5, 6, 7, 8 }; cathCheck = 1; movie = movieList[vm->_rnd->getRandomNumber(3)]; } else if (cathState == 1) { static const int movieList[] = { 11, 14 }; movie = movieList[vm->_rnd->getRandomBit()]; } else { static const int movieList[] = { 9, 10, 12, 13 }; movie = movieList[vm->_rnd->getRandomNumber(3)]; } // Update her state if she moves from left/right or right/left, resp. if (movie == 5 || movie == 7 || movie == 11 || movie == 14) cathState = 2; else cathState = 1; // Play the movie, blocking vm->_video->activateMLST(movie, vm->getCurCard()); vm->_cursor->hideCursor(); vm->_video->playMovieBlockingRiven(movie); vm->_cursor->showCursor(); vm->_system->updateScreen(); // Install the next timer for the next video uint32 timeUntilNextMovie = vm->_rnd->getRandomNumber(120) * 1000; vm->_vars["pcathtime"] = timeUntilNextMovie + vm->getTotalPlayTime(); vm->installTimer(&catherineIdleTimer, timeUntilNextMovie); } static void sunnersTopStairsTimer(MohawkEngine_Riven *vm) { // If the sunners are gone, we have no video to play if (vm->_vars["jsunners"] != 0) { vm->removeTimer(); return; } // Play a random sunners video if the script one is not playing already // and then set a new timer for when the new video should be played VideoHandle oldHandle = vm->_video->findVideoHandleRiven(1); uint32 timerTime = 500; if (!oldHandle || oldHandle->endOfVideo()) { uint32 &sunnerTime = vm->_vars["jsunnertime"]; if (sunnerTime == 0) { timerTime = vm->_rnd->getRandomNumberRng(2, 15) * 1000; } else if (sunnerTime < vm->getTotalPlayTime()) { VideoHandle handle = vm->_video->playMovieRiven(vm->_rnd->getRandomNumberRng(1, 3)); timerTime = handle->getDuration().msecs() + vm->_rnd->getRandomNumberRng(2, 15) * 1000; } sunnerTime = timerTime + vm->getTotalPlayTime(); } vm->installTimer(&sunnersTopStairsTimer, timerTime); } static void sunnersMidStairsTimer(MohawkEngine_Riven *vm) { // If the sunners are gone, we have no video to play if (vm->_vars["jsunners"] != 0) { vm->removeTimer(); return; } // Play a random sunners video if the script one is not playing already // and then set a new timer for when the new video should be played VideoHandle oldHandle = vm->_video->findVideoHandleRiven(1); uint32 timerTime = 500; if (!oldHandle || oldHandle->endOfVideo()) { uint32 &sunnerTime = vm->_vars["jsunnertime"]; if (sunnerTime == 0) { timerTime = vm->_rnd->getRandomNumberRng(1, 10) * 1000; } else if (sunnerTime < vm->getTotalPlayTime()) { // Randomize the video int randValue = vm->_rnd->getRandomNumber(5); uint16 movie = 4; if (randValue == 4) movie = 2; else if (randValue == 5) movie = 3; VideoHandle handle = vm->_video->playMovieRiven(movie); timerTime = handle->getDuration().msecs() + vm->_rnd->getRandomNumberRng(1, 10) * 1000; } sunnerTime = timerTime + vm->getTotalPlayTime(); } vm->installTimer(&sunnersMidStairsTimer, timerTime); } static void sunnersLowerStairsTimer(MohawkEngine_Riven *vm) { // If the sunners are gone, we have no video to play if (vm->_vars["jsunners"] != 0) { vm->removeTimer(); return; } // Play a random sunners video if the script one is not playing already // and then set a new timer for when the new video should be played VideoHandle oldHandle = vm->_video->findVideoHandleRiven(1); uint32 timerTime = 500; if (!oldHandle || oldHandle->endOfVideo()) { uint32 &sunnerTime = vm->_vars["jsunnertime"]; if (sunnerTime == 0) { timerTime = vm->_rnd->getRandomNumberRng(1, 30) * 1000; } else if (sunnerTime < vm->getTotalPlayTime()) { VideoHandle handle = vm->_video->playMovieRiven(vm->_rnd->getRandomNumberRng(3, 5)); timerTime = handle->getDuration().msecs() + vm->_rnd->getRandomNumberRng(1, 30) * 1000; } sunnerTime = timerTime + vm->getTotalPlayTime(); } vm->installTimer(&sunnersLowerStairsTimer, timerTime); } static void sunnersBeachTimer(MohawkEngine_Riven *vm) { // If the sunners are gone, we have no video to play if (vm->_vars["jsunners"] != 0) { vm->removeTimer(); return; } // Play a random sunners video if the script one is not playing already // and then set a new timer for when the new video should be played VideoHandle oldHandle = vm->_video->findVideoHandleRiven(3); uint32 timerTime = 500; if (!oldHandle || oldHandle->endOfVideo()) { uint32 &sunnerTime = vm->_vars["jsunnertime"]; if (sunnerTime == 0) { timerTime = vm->_rnd->getRandomNumberRng(1, 30) * 1000; } else if (sunnerTime < vm->getTotalPlayTime()) { // Unlike the other cards' scripts which automatically // activate the MLST, we have to set it manually here. uint16 mlstID = vm->_rnd->getRandomNumberRng(3, 8); vm->_video->activateMLST(mlstID, vm->getCurCard()); VideoHandle handle = vm->_video->playMovieRiven(mlstID); timerTime = handle->getDuration().msecs() + vm->_rnd->getRandomNumberRng(1, 30) * 1000; } sunnerTime = timerTime + vm->getTotalPlayTime(); } vm->installTimer(&sunnersBeachTimer, timerTime); } void MohawkEngine_Riven::installCardTimer() { switch (getCurCardRMAP()) { case 0x3a85: // Top of elevator on prison island // Handle Catherine hardcoded videos installTimer(&catherineIdleTimer, _rnd->getRandomNumberRng(1, 33) * 1000); break; case 0x77d6: // Sunners, top of stairs installTimer(&sunnersTopStairsTimer, 500); break; case 0x79bd: // Sunners, middle of stairs installTimer(&sunnersMidStairsTimer, 500); break; case 0x7beb: // Sunners, bottom of stairs installTimer(&sunnersLowerStairsTimer, 500); break; case 0xb6ca: // Sunners, shoreline installTimer(&sunnersBeachTimer, 500); break; } } void MohawkEngine_Riven::doVideoTimer(VideoHandle handle, bool force) { assert(handle); uint16 id = _scriptMan->getStoredMovieOpcodeID(); if (handle != _video->findVideoHandleRiven(id)) // Check if we've got a video match return; // Run the opcode if we can at this point if (force || handle->getTime() >= _scriptMan->getStoredMovieOpcodeTime()) _scriptMan->runStoredMovieOpcode(); } void MohawkEngine_Riven::checkSunnerAlertClick() { // We need to do a manual hardcoded check for the sunners' // alert movies. uint32 &sunners = _vars["jsunners"]; // If the sunners are gone, there's nothing for us to do if (sunners != 0) return; uint32 rmapCode = getCurCardRMAP(); // This is only for the mid/lower staircase sections if (rmapCode != 0x79bd && rmapCode != 0x7beb) return; // Only set the sunners variable on the forward hotspot if ((rmapCode == 0x79bd && _curHotspot != 1) || (rmapCode == 0x7beb && _curHotspot != 2)) return; // If the alert video is no longer playing, we have nothing left to do VideoHandle handle = _video->findVideoHandleRiven(1); if (!handle || handle->endOfVideo()) return; sunners = 1; } bool ZipMode::operator== (const ZipMode &z) const { return z.name == name && z.id == id; } } // End of namespace Mohawk