/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MOHAWK_RIVEN_H #define MOHAWK_RIVEN_H #include "mohawk/installer_archive.h" #include "mohawk/mohawk.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "common/random.h" #include "common/rect.h" #include "graphics/surface.h" namespace Mohawk { struct MohawkGameDescription; class MohawkArchive; class RivenGraphics; class RivenConsole; class RivenSaveLoad; class RivenOptionsDialog; class RivenStack; class RivenCard; class RivenHotspot; class RivenScriptManager; class RivenSoundManager; class RivenInventory; class RivenVideoManager; // Riven Stack Types enum { kStackUnknown = 0, // Default value for ReturnStackID kStackOspit = 1, // 233rd Age (Gehn's Office) kStackPspit = 2, // Prison Island kStackRspit = 3, // Temple Island kStackTspit = 4, // Rebel Age (Tay) kStackBspit = 5, // Book-Making Island kStackGspit = 6, // Garden Island kStackJspit = 7, // Jungle Island kStackAspit = 8, // Main Menu, Books, Setup kStackFirst = kStackOspit, kStackLast = kStackAspit }; // Engine Debug Flags enum { kRivenDebugScript = (1 << 0), kRivenDebugPatches = (1 << 1) }; struct ZipMode { Common::String name; uint16 id; bool operator== (const ZipMode& z) const; }; typedef Common::HashMap RivenVariableMap; class MohawkEngine_Riven : public MohawkEngine { protected: Common::Error run() override; public: MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc); ~MohawkEngine_Riven() override; RivenVideoManager *_video; RivenSoundManager *_sound; RivenGraphics *_gfx; Common::RandomSource *_rnd; RivenScriptManager *_scriptMan; RivenInventory *_inventory; // Display debug rectangles around the hotspots bool _showHotspots; GUI::Debugger *getDebugger() override; bool canLoadGameStateCurrently() override; bool canSaveGameStateCurrently() override; Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc) override; bool hasFeature(EngineFeature f) const override; void doFrame(); private: // Datafiles MohawkArchive *_extrasFile; // We need a separate handle for the extra data const char **listExpectedDatafiles() const; bool checkDatafiles(); RivenConsole *_console; RivenSaveLoad *_saveLoad; RivenOptionsDialog *_optionsDialog; InstallerArchive _installerArchive; // Stack/Card-related functions and variables RivenCard *_card; RivenStack *_stack; int _menuSavedCard; int _menuSavedStack; Common::ScopedPtr _menuTumbnail; bool _gameEnded; uint32 _lastSaveTime; // Variables void initVars(); void pauseEngineIntern(bool) override; public: // Stack/card/script funtions RivenStack *constructStackById(uint16 id); void changeToCard(uint16 dest); void changeToStack(uint16 stackId); RivenCard *getCard() const { return _card; } RivenStack *getStack() const { return _stack; } // Hotspot functions/variables Common::Array _zipModeData; void addZipVisitedCard(uint16 cardId, uint16 cardNameId); bool isZipVisitedCard(const Common::String &hotspotName) const; // Variables RivenVariableMap _vars; uint32 &getStackVar(uint32 index); // Miscellaneous Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id); bool _activatedPLST; bool _activatedSLST; void delay(uint32 ms); void runOptionsDialog(); // Save / Load void runLoadDialog(); void runSaveDialog(); void tryAutoSaving(); void loadGameStateAndDisplayError(int slot); void saveGameStateAndDisplayError(int slot, const Common::String &desc); /** * Has the game ended, or has the user requested to quit? */ bool hasGameEnded() const; /** * End the game gracefully */ void setGameEnded(); // Main menu handling void goToMainMenu(); void resumeFromMainMenu(); bool isGameStarted() const; void startNewGame(); }; } // End of namespace Mohawk #endif