/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef RIVEN_INVENTORY_H #define RIVEN_INVENTORY_H #include "common/rect.h" namespace Mohawk { class MohawkEngine_Riven; /** * The player's inventory * * Is responsible for drawing the bottom part of the screen. */ class RivenInventory { public: RivenInventory(MohawkEngine_Riven *vm); virtual ~RivenInventory(); /** Handle a click event in the inventory area */ void checkClick(const Common::Point &mousePos); /** Go back to the game from an inventory item detail view */ void backFromItemScript() const; /** Make the inventory visible and draw it as necessary */ void onFrame(); /** Force the inventory to be visible even in situations where it usually is not */ void forceVisible(bool visible); /** Force the inventory to be hidden even in situations where it usually is not */ void forceHidden(bool hidden); private: bool isVisible() const; void draw(); void clearArea(); MohawkEngine_Riven *_vm; bool _inventoryDrawn; bool _forceVisible; bool _forceHidden; // Rects for the inventory object positions Common::Rect _atrusJournalRect1; Common::Rect _atrusJournalRect2; Common::Rect _cathJournalRect2; Common::Rect _atrusJournalRect3; Common::Rect _cathJournalRect3; Common::Rect _trapBookRect3; Common::Rect _demoExitRect; }; } // End of namespace Mohawk #endif