/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/resource.h" #include "mohawk/riven.h" #include "mohawk/riven_saveload.h" #include "common/util.h" namespace Mohawk { RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) { } RivenSaveLoad::~RivenSaveLoad() { } Common::StringArray RivenSaveLoad::generateSaveGameList() { return _saveFileMan->listSavefiles("*.rvn"); } // Note: The stack numbers we use do not match up to what the original executable, // so, match them ;) static uint16 mapOldStackIDToNew(uint16 oldID) { switch (oldID) { case 1: return ospit; case 2: return pspit; case 3: return rspit; case 4: return tspit; case 5: return bspit; case 6: return gspit; case 7: return jspit; case 8: return aspit; } error("Unknown old stack ID %d", oldID); return 0; } static uint16 mapNewStackIDToOld(uint16 newID) { switch (newID) { case aspit: return 8; case bspit: return 5; case gspit: return 6; case jspit: return 7; case ospit: return 1; case pspit: return 2; case rspit: return 3; case tspit: return 4; } error("Unknown new stack ID %d", newID); return 0; } Common::Error RivenSaveLoad::loadGame(Common::String filename) { if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo return Common::kNoError; Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename); if (!loadFile) return Common::kReadingFailed; debug(0, "Loading game from \'%s\'", filename.c_str()); MohawkArchive *mhk = new MohawkArchive(); if (!mhk->openStream(loadFile)) { warning("Save file is not a Mohawk archive"); delete mhk; return Common::Error(Common::kUnknownError, "Invalid save file"); } // First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource Common::SeekableReadStream *vers = mhk->getResource(ID_VERS, 1); uint32 saveGameVersion = vers->readUint32BE(); delete vers; if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD)) || (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) { warning("Incompatible saved game versions. No support for this yet"); delete mhk; return Common::Error(Common::kUnknownError, "Incompatible save version"); } // Now, we'll read in the variable values. Common::SeekableReadStream *vars = mhk->getResource(ID_VARS, 1); Common::Array rawVariables; while (!vars->eos()) { vars->readUint32BE(); // Unknown (Stack?) vars->readUint32BE(); // Unknown (0 or 1) rawVariables.push_back(vars->readUint32BE()); } delete vars; // Next, we set the variables based on the name found by the index in the VARS resource. // TODO: Merge with code in mohawk.cpp for loading names? Common::SeekableReadStream *names = mhk->getResource(ID_NAME, 1); uint16 namesCount = names->readUint16BE(); uint16 *stringOffsets = new uint16[namesCount]; for (uint16 i = 0; i < namesCount; i++) stringOffsets[i] = names->readUint16BE(); for (uint16 i = 0; i < namesCount; i++) names->readUint16BE(); // Skip unknown values uint32 curNamesPos = names->pos(); uint16 stackID = 0; uint16 cardID = 0; for (uint32 i = 0; i < namesCount && !names->eos(); i++) { names->seek(curNamesPos); names->seek(stringOffsets[i], SEEK_CUR); Common::String name; char c = (char)names->readByte(); while (c) { name += c; c = (char)names->readByte(); } // These are timing variables used with the DVD version of Riven for the whark // puzzle and are not needed at all. See xjschool280_resetleft() and // xjschool280_resetright. if (name == "dropLeftStart" || name == "dropRightStart") continue; uint32 &var = _vm->_vars[name]; name.toLowercase(); // Handle any special variables here // WORKAROUND: time variables are reset here for one main reason: // The save does not store any start point for the time, so we don't know the real time. // Because of this, in many cases, the original would just give a 'free' Ytram upon saving // since the time would be used in a new (improper) time frame. if (name.equalsIgnoreCase("CurrentStackID")) // Remap to our definitions, store for later stackID = mapOldStackIDToNew(rawVariables[i]); else if (name.equalsIgnoreCase("CurrentCardID")) // Store for later cardID = rawVariables[i]; else if (name.equalsIgnoreCase("ReturnStackID") && var != 0) // if 0, the game did not use the variable yet var = mapOldStackIDToNew(rawVariables[i]); else if (name.contains("time")) // WORKAROUND: See above var = 0; else // Otherwise, just store it var = rawVariables[i]; } _vm->changeToStack(stackID); _vm->changeToCard(cardID); delete names; delete[] stringOffsets; // Reset zip mode data _vm->_zipModeData.clear(); // Finally, we load in zip mode data. Common::SeekableReadStream *zips = mhk->getResource(ID_ZIPS, 1); uint16 zipsRecordCount = zips->readUint16BE(); for (uint16 i = 0; i < zipsRecordCount; i++) { ZipMode zip; uint16 zipsNameLength = zips->readUint16BE(); for (uint16 j = 0; j < zipsNameLength; j++) zip.name += zips->readByte(); zip.id = zips->readUint16BE(); _vm->_zipModeData.push_back(zip); } delete zips; delete mhk; return Common::kNoError; } Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() { Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(); if (_vm->getFeatures() & GF_DVD) stream->writeUint32BE(kDVDSaveGameVersion); else stream->writeUint32BE(kCDSaveGameVersion); return stream; } Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() { Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(); for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) { stream->writeUint32BE(0); // Unknown stream->writeUint32BE(0); // Unknown // Remap returnstackid here because we don't actually want to change // our internal returnstackid. uint32 variable = it->_value; if (it->_key == "returnstackid") variable = mapNewStackIDToOld(variable); stream->writeUint32BE(variable); } return stream; } Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() { Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(); stream->writeUint16BE(_vm->_vars.size()); uint16 curPos = 0; for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) { stream->writeUint16BE(curPos); curPos += it->_key.size() + 1; } for (uint16 i = 0; i < _vm->_vars.size(); i++) stream->writeUint16BE(i); for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) { stream->write(it->_key.c_str(), it->_key.size()); stream->writeByte(0); } return stream; } Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() { Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(); stream->writeUint16BE(_vm->_zipModeData.size()); for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) { stream->writeUint16BE(_vm->_zipModeData[i].name.size()); stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size()); stream->writeUint16BE(_vm->_zipModeData[i].id); } return stream; } Common::Error RivenSaveLoad::saveGame(Common::String filename) { // NOTE: This code is designed to only output a Mohawk archive // for a Riven saved game. It's hardcoded to do this because // (as of right now) this is the only place in the engine // that requires this feature. If the time comes when other // games need this, we should think about coming up with some // more common way of outputting resources to an archive. // TODO: Make these saves work with the original interpreter. // Not sure why they don't work yet (they still can be loaded // by ScummVM). // Make sure we have the right extension if (!filename.matchString("*.rvn", true)) filename += ".rvn"; // Convert class variables to variable numbers _vm->_vars["currentstackid"] = mapNewStackIDToOld(_vm->getCurStack()); _vm->_vars["currentcardid"] = _vm->getCurCard(); Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename); if (!saveFile) return Common::kWritingFailed; debug (0, "Saving game to \'%s\'", filename.c_str()); Common::MemoryWriteStreamDynamic *versSection = genVERSSection(); Common::MemoryWriteStreamDynamic *nameSection = genNAMESection(); Common::MemoryWriteStreamDynamic *varsSection = genVARSSection(); Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection(); // Let's calculate the file size! uint32 fileSize = 142; fileSize += versSection->size(); fileSize += nameSection->size(); fileSize += varsSection->size(); fileSize += zipsSection->size(); // MHWK Header (8 bytes - total: 8) saveFile->writeUint32BE(ID_MHWK); saveFile->writeUint32BE(fileSize - 8); // RSRC Header (20 bytes - total: 28) saveFile->writeUint32BE(ID_RSRC); saveFile->writeUint16BE(0x100); // Resource Version (1.0) saveFile->writeUint16BE(1); // Compaction -- original saves have this too saveFile->writeUint32BE(fileSize); // Subtract off the MHWK header size saveFile->writeUint32BE(28); // Absolute offset: right after both headers saveFile->writeUint16BE(70); // File Table Offset saveFile->writeUint16BE(44); // File Table Size (4 bytes count + 4 entries * 10 bytes per entry) // Type Table (4 bytes - total: 32) saveFile->writeUint16BE(36); // String table offset After the Type Table Entries saveFile->writeUint16BE(4); // 4 Type Table Entries // Hardcode Entries (32 bytes - total: 64) saveFile->writeUint32BE(ID_VERS); saveFile->writeUint16BE(46); // Resource table offset saveFile->writeUint16BE(38); // String table offset saveFile->writeUint32BE(ID_NAME); saveFile->writeUint16BE(52); saveFile->writeUint16BE(40); saveFile->writeUint32BE(ID_VARS); saveFile->writeUint16BE(58); saveFile->writeUint16BE(42); saveFile->writeUint32BE(ID_ZIPS); saveFile->writeUint16BE(64); saveFile->writeUint16BE(44); // Pseudo-String Table (2 bytes - total: 66) saveFile->writeUint16BE(0); // We don't need a name list // Psuedo-Name Tables (8 bytes - total: 74) saveFile->writeUint16BE(0); saveFile->writeUint16BE(0); saveFile->writeUint16BE(0); saveFile->writeUint16BE(0); // VERS Section (Resource Table) (6 bytes - total: 80) saveFile->writeUint16BE(1); saveFile->writeUint16BE(1); saveFile->writeUint16BE(1); // NAME Section (Resource Table) (6 bytes - total: 86) saveFile->writeUint16BE(1); saveFile->writeUint16BE(1); saveFile->writeUint16BE(2); // VARS Section (Resource Table) (6 bytes - total: 92) saveFile->writeUint16BE(1); saveFile->writeUint16BE(1); saveFile->writeUint16BE(3); // ZIPS Section (Resource Table) (6 bytes - total: 98) saveFile->writeUint16BE(1); saveFile->writeUint16BE(1); saveFile->writeUint16BE(4); // File Table (4 bytes - total: 102) saveFile->writeUint32BE(4); // VERS Section (File Table) (10 bytes - total: 112) saveFile->writeUint32BE(142); saveFile->writeUint16BE(versSection->size() & 0xFFFF); saveFile->writeByte((versSection->size() & 0xFF0000) >> 16); saveFile->writeByte(0); saveFile->writeUint16BE(0); // NAME Section (File Table) (10 bytes - total: 122) saveFile->writeUint32BE(142 + versSection->size()); saveFile->writeUint16BE(nameSection->size() & 0xFFFF); saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16); saveFile->writeByte(0); saveFile->writeUint16BE(0); // VARS Section (File Table) (10 bytes - total: 132) saveFile->writeUint32BE(142 + versSection->size() + nameSection->size()); saveFile->writeUint16BE(varsSection->size() & 0xFFFF); saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16); saveFile->writeByte(0); saveFile->writeUint16BE(0); // ZIPS Section (File Table) (10 bytes - total: 142) saveFile->writeUint32BE(142 + versSection->size() + nameSection->size() + varsSection->size()); saveFile->writeUint16BE(zipsSection->size() & 0xFFFF); saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16); saveFile->writeByte(0); saveFile->writeUint16BE(0); saveFile->write(versSection->getData(), versSection->size()); saveFile->write(nameSection->getData(), nameSection->size()); saveFile->write(varsSection->getData(), varsSection->size()); saveFile->write(zipsSection->getData(), zipsSection->size()); saveFile->finalize(); delete saveFile; delete versSection; delete nameSection; delete varsSection; delete zipsSection; return Common::kNoError; } void RivenSaveLoad::deleteSave(Common::String saveName) { debug (0, "Deleting save file \'%s\'", saveName.c_str()); _saveFileMan->removeSavefile(saveName); } } // End of namespace Mohawk