/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_SAVELOAD_H #define MOHAWK_SAVELOAD_H #include "common/savefile.h" #include "common/str.h" #include "common/memstream.h" namespace Mohawk { class MohawkEngine_Riven; enum { kCDSaveGameVersion = 0x00010000, kDVDSaveGameVersion = 0x00010100 }; class RivenSaveLoad { public: RivenSaveLoad(MohawkEngine_Riven*, Common::SaveFileManager*); ~RivenSaveLoad(); Common::StringArray generateSaveGameList(); bool loadGame(Common::String); bool saveGame(Common::String); void deleteSave(Common::String); private: MohawkEngine_Riven *_vm; Common::SaveFileManager *_saveFileMan; Common::MemoryWriteStreamDynamic *genVERSSection(); Common::MemoryWriteStreamDynamic *genNAMESection(); Common::MemoryWriteStreamDynamic *genVARSSection(); Common::MemoryWriteStreamDynamic *genZIPSSection(); }; } // End of namespace Mohawk #endif