/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef RIVEN_STACK_H #define RIVEN_STACK_H #include "common/str-array.h" namespace Mohawk { class MohawkEngine_Riven; // NAME Resource ID's enum RivenNameResource { kCardNames = 1, kHotspotNames = 2, kExternalCommandNames = 3, kVariableNames = 4, kStackNames = 5 }; /** * Name lists provide bidirectional association between an object's name and its id */ class RivenNameList { public: RivenNameList(); RivenNameList(MohawkEngine_Riven *vm, uint16 id); ~RivenNameList(); /** Get the name of an object using its id */ Common::String getName(uint16 nameID) const; /** * Get the id of an object using its name * * This query is case insensitive. */ int16 getNameId(const Common::String &name) const; private: void loadResource(MohawkEngine_Riven *vm, uint16 id); Common::StringArray _names; Common::Array _index; }; /** * A game level * * The names Card and Stack are legacy from the HyperCard engine used in * the original mac version of Myst. * * Stacks contain behaviors and data that are specific to a game level. */ class RivenStack { public: RivenStack(MohawkEngine_Riven *vm, uint16 id); virtual ~RivenStack(); /** Get the id of the stack */ uint16 getId() const; /** Get the name of a resource using its id */ Common::String getName(RivenNameResource nameResource, uint16 nameId) const; /** * Get the id of a resource using its name * * The search is case insensitive. */ int16 getIdFromName(RivenNameResource nameResource, const Common::String &name) const; /** Get the id of a card in the card from its global identifier */ uint16 getCardStackId(uint32 globalId) const; /** Get the global id of the currently active card */ uint32 getCurrentCardGlobalId() const; /** Get the global id of a card in the stack */ uint32 getCardGlobalId(uint16 cardId) const; /** Write all of the stack's data including its cards to standard output */ void dump() const; private: void loadResourceNames(); void loadCardIdMap(); void setCurrentStackVariable(); MohawkEngine_Riven *_vm; uint16 _id; // Stack resource names RivenNameList _varNames; RivenNameList _externalCommandNames; RivenNameList _hotspotNames; RivenNameList _cardNames; RivenNameList _stackNames; Common::Array _cardIdMap; }; } // End of namespace Mohawk #endif