/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/riven_stacks/rspit.h" #include "mohawk/riven.h" #include "mohawk/riven_card.h" #include "mohawk/riven_graphics.h" #include "mohawk/riven_inventory.h" #include "mohawk/riven_video.h" namespace Mohawk { namespace RivenStacks { RSpit::RSpit(MohawkEngine_Riven *vm) : RivenStack(vm, kStackRspit) { REGISTER_COMMAND(RSpit, xrshowinventory); REGISTER_COMMAND(RSpit, xrhideinventory); REGISTER_COMMAND(RSpit, xrcredittime); REGISTER_COMMAND(RSpit, xrwindowsetup); } void RSpit::xrcredittime(const ArgumentArray &args) { // Nice going, you used the trap book on Tay. // The game chooses what ending based on agehn for us, // so we just have to play the video and credits. // For the record, when agehn == 4, Gehn will thank you for // showing him the rebel age and then leave you to die. // Otherwise, the rebels burn the book. Epic fail either way. runEndGame(1, 1500); } void RSpit::xrshowinventory(const ArgumentArray &args) { } void RSpit::xrhideinventory(const ArgumentArray &args) { } void RSpit::rebelPrisonWindowTimer() { // Randomize a video out in the middle of Tay uint16 movie = _vm->_rnd->getRandomNumberRng(2, 13); _vm->getCard()->playMovie(movie); RivenVideo *video = _vm->_video->openSlot(movie); video->playBlocking(); // Ensure the next video starts after this one ends uint32 timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000; // Save the time in case we leave the card and return _vm->_vars["rvillagetime"] = timeUntilNextVideo + _vm->getTotalPlayTime(); // Reinstall this timer with the new time installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo); } void RSpit::xrwindowsetup(const ArgumentArray &args) { // Randomize what effect happens when you look out into the middle of Tay uint32 villageTime = _vm->_vars["rvillagetime"]; // If we have time leftover from a previous run, set up the timer again if (_vm->getTotalPlayTime() < villageTime) { installTimer(TIMER(RSpit, rebelPrisonWindowTimer), villageTime - _vm->getTotalPlayTime()); return; } uint32 timeUntilNextVideo; // Randomize the time until the next video if (_vm->_rnd->getRandomNumber(2) == 0 && _vm->_vars["rrichard"] == 0) { // In this case, a rebel is placed on a bridge // The video itself is handled by the scripts later on _vm->_vars["rrebelview"] = 0; timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000; } else { // Otherwise, just a random video from the timer _vm->_vars["rrebelview"] = 1; timeUntilNextVideo = _vm->_rnd->getRandomNumber(20) * 1000; } // We don't set rvillagetime here because the scripts later just reset it to 0 // Of course, because of this, you can't return to the window twice and expect // the timer to reinstall itself... // Install our timer and we're on our way installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo); } } // End of namespace RivenStacks } // End of namespace Mohawk