/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/sound.h" #include "common/util.h" #include "sound/musicplugin.h" #include "sound/audiostream.h" #include "sound/decoders/mp3.h" #include "sound/decoders/raw.h" #include "sound/decoders/wave.h" namespace Mohawk { Sound::Sound(MohawkEngine* vm) : _vm(vm) { _midiDriver = NULL; _midiParser = NULL; initMidi(); } Sound::~Sound() { stopSound(); stopAllSLST(); if (_midiDriver) { _midiDriver->close(); delete _midiDriver; } if (_midiParser) { _midiParser->unloadMusic(); delete _midiParser; } } void Sound::initMidi() { if (!(_vm->getFeatures() & GF_HASMIDI)) return; // Let's get our MIDI parser/driver _midiParser = MidiParser::createParser_SMF(); _midiDriver = MidiDriver::createMidi(MidiDriver::detectDevice(MDT_ADLIB|MDT_MIDI)); // Set up everything! _midiDriver->open(); _midiParser->setMidiDriver(_midiDriver); _midiParser->setTimerRate(_midiDriver->getBaseTempo()); } Audio::AudioStream *Sound::makeAudioStream(uint16 id) { Audio::AudioStream *audStream = NULL; switch (_vm->getGameType()) { case GType_MYST: if (_vm->getFeatures() & GF_ME) { // Myst ME is a bit more efficient with sound storage than Myst // Myst has lots of sounds repeated. To overcome this, Myst ME // has MJMP resources which provide a link to the actual MSND // resource we're looking for. This saves a lot of space from // repeated data. if (_vm->hasResource(ID_MJMP, id)) { Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id); id = mjmpStream->readUint16LE(); delete mjmpStream; } audStream = Audio::makeWAVStream(_vm->getResource(ID_MSND, id), DisposeAfterUse::YES); } else audStream = makeMohawkWaveStream(_vm->getResource(ID_MSND, id)); break; case GType_ZOOMBINI: audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id)); break; case GType_LIVINGBOOKSV1: audStream = makeOldMohawkWaveStream(_vm->getResource(ID_WAV, id)); break; default: audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id)); } return audStream; } Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop) { debug (0, "Playing sound %d", id); Audio::AudioStream *audStream = makeAudioStream(id); if (audStream) { SndHandle *handle = getHandle(); handle->type = kUsedHandle; handle->id = id; // Set the stream to loop here if it's requested if (loop) audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0); _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume); return &handle->handle; } return NULL; } Audio::SoundHandle *Sound::replaceSound(uint16 id, byte volume, bool loop) { debug (0, "Replacing sound %d", id); //TODO: The original engine does fading Common::String name = getName(id); // Check if sound is already playing for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _vm->_mixer->isSoundHandleActive(_handles[i].handle) && name.equals(getName(_handles[i].id))) return &_handles[i].handle; stopSound(); return playSound(id, volume, loop); } void Sound::playSoundBlocking(uint16 id, byte volume) { Audio::SoundHandle *handle = playSound(id, volume); while (_vm->_mixer->isSoundHandleActive(*handle)) _vm->_system->delayMillis(10); } void Sound::playMidi(uint16 id) { uint32 idTag; if (!(_vm->getFeatures() & GF_HASMIDI)) { warning ("Attempting to play MIDI in a game without MIDI"); return; } assert(_midiDriver && _midiParser); _midiParser->unloadMusic(); Common::SeekableReadStream *midi = _vm->getResource(ID_TMID, id); idTag = midi->readUint32BE(); assert(idTag == ID_MHWK); midi->readUint32BE(); // Skip size idTag = midi->readUint32BE(); assert(idTag == ID_MIDI); byte *midiData = (byte *)malloc(midi->size() - 12); // Enough to cover MThd/Prg#/MTrk // Read the MThd Data midi->read(midiData, 14); // TODO: Load patches from the Prg# section... skip it for now. idTag = midi->readUint32BE(); assert(idTag == ID_PRG); midi->skip(midi->readUint32BE()); // Read the MTrk Data uint32 mtrkSize = midi->size() - midi->pos(); midi->read(midiData + 14, mtrkSize); delete midi; // Now, play it :) if (!_midiParser->loadMusic(midiData, 14 + mtrkSize)) error ("Could not play MIDI music from tMID %04x\n", id); _midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback); } byte Sound::convertRivenVolume(uint16 volume) { return (volume == 256) ? 255 : volume; } void Sound::playSLST(uint16 index, uint16 card) { Common::SeekableReadStream *slstStream = _vm->getResource(ID_SLST, card); SLSTRecord slstRecord; uint16 recordCount = slstStream->readUint16BE(); for (uint16 i = 0; i < recordCount; i++) { slstRecord.index = slstStream->readUint16BE(); slstRecord.sound_count = slstStream->readUint16BE(); slstRecord.sound_ids = new uint16[slstRecord.sound_count]; for (uint16 j = 0; j < slstRecord.sound_count; j++) slstRecord.sound_ids[j] = slstStream->readUint16BE(); slstRecord.fade_flags = slstStream->readUint16BE(); slstRecord.loop = slstStream->readUint16BE(); slstRecord.global_volume = slstStream->readUint16BE(); slstRecord.u0 = slstStream->readUint16BE(); // Unknown if (slstRecord.u0 > 1) warning("slstRecord.u0: %d non-boolean", slstRecord.u0); slstRecord.u1 = slstStream->readUint16BE(); // Unknown if (slstRecord.u1 != 0) warning("slstRecord.u1: %d non-zero", slstRecord.u1); slstRecord.volumes = new uint16[slstRecord.sound_count]; slstRecord.balances = new int16[slstRecord.sound_count]; slstRecord.u2 = new uint16[slstRecord.sound_count]; for (uint16 j = 0; j < slstRecord.sound_count; j++) slstRecord.volumes[j] = slstStream->readUint16BE(); for (uint16 j = 0; j < slstRecord.sound_count; j++) slstRecord.balances[j] = slstStream->readSint16BE(); // negative = left, 0 = center, positive = right for (uint16 j = 0; j < slstRecord.sound_count; j++) { slstRecord.u2[j] = slstStream->readUint16BE(); // Unknown if (slstRecord.u2[j] != 255 && slstRecord.u2[j] != 256) warning("slstRecord.u2[%d]: %d not 255 or 256", j, slstRecord.u2[j]); } if (slstRecord.index == index) { playSLST(slstRecord); delete[] slstRecord.sound_ids; delete[] slstRecord.volumes; delete[] slstRecord.balances; delete[] slstRecord.u2; delete slstStream; return; } delete[] slstRecord.sound_ids; delete[] slstRecord.volumes; delete[] slstRecord.balances; delete[] slstRecord.u2; } delete slstStream; // No matching records, assume we need to stop all SLST's stopAllSLST(); } void Sound::playSLST(SLSTRecord slstRecord) { // End old sounds for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) { bool noLongerPlay = true; for (uint16 j = 0; j < slstRecord.sound_count; j++) if (_currentSLSTSounds[i].id == slstRecord.sound_ids[j]) noLongerPlay = false; if (noLongerPlay) stopSLSTSound(i, (slstRecord.fade_flags & 1) != 0); } // Start new sounds for (uint16 i = 0; i < slstRecord.sound_count; i++) { bool alreadyPlaying = false; for (uint16 j = 0; j < _currentSLSTSounds.size(); j++) { if (_currentSLSTSounds[j].id == slstRecord.sound_ids[i]) alreadyPlaying = true; } if (!alreadyPlaying) { playSLSTSound(slstRecord.sound_ids[i], (slstRecord.fade_flags & (1 << 1)) != 0, slstRecord.loop != 0, slstRecord.volumes[i], slstRecord.balances[i]); } } } void Sound::stopAllSLST() { for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) { _vm->_mixer->stopHandle(*_currentSLSTSounds[i].handle); delete _currentSLSTSounds[i].handle; } _currentSLSTSounds.clear(); } static int8 convertBalance(int16 balance) { return (int8)(balance >> 8); } void Sound::playSLSTSound(uint16 id, bool fade, bool loop, uint16 volume, int16 balance) { // WORKAROUND: Some Riven SLST entries have a volume of 0, so we just ignore them. if (volume == 0) return; SLSTSndHandle sndHandle; sndHandle.handle = new Audio::SoundHandle(); sndHandle.id = id; _currentSLSTSounds.push_back(sndHandle); Audio::AudioStream *audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id)); // Loop here if necessary if (loop) audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0); // TODO: Handle fading, possibly just raise the volume of the channel in increments? _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, sndHandle.handle, audStream, -1, convertRivenVolume(volume), convertBalance(balance)); } void Sound::stopSLSTSound(uint16 index, bool fade) { // TODO: Fade out, mixer needs to be extended to get volume on a handle _vm->_mixer->stopHandle(*_currentSLSTSounds[index].handle); delete _currentSLSTSounds[index].handle; _currentSLSTSounds.remove_at(index); } void Sound::pauseSLST() { for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) _vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, true); } void Sound::resumeSLST() { for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) _vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, false); } Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream) { uint32 tag = 0; ADPC_Chunk adpc; Cue_Chunk cue; Data_Chunk data_chunk; uint32 dataSize = 0; memset(&data_chunk, 0, sizeof(Data_Chunk)); if (stream->readUint32BE() != ID_MHWK) // MHWK tag again error ("Could not find tag \'MHWK\'"); stream->readUint32BE(); // Skip size if (stream->readUint32BE() != ID_WAVE) error ("Could not find tag \'WAVE\'"); while (!data_chunk.audio_data) { tag = stream->readUint32BE(); switch (tag) { case ID_ADPC: debug(2, "Found Tag ADPC"); // Riven ADPCM Sound Only // NOTE: We completely ignore the contents of this chunk on purpose. In the original // engine this held the status for the ADPCM decoder, while in ScummVM we store this data // in the ADPCM decoder itself. The code is here for reference only. adpc.size = stream->readUint32BE(); adpc.itemCount = stream->readUint16BE(); adpc.channels = stream->readUint16BE(); adpc.statusItems = new ADPC_Chunk::StatusItem[adpc.itemCount]; assert(adpc.channels <= 2); for (uint16 i = 0; i < adpc.itemCount; i++) { adpc.statusItems[i].sampleFrame = stream->readUint32BE(); for (uint16 j = 0; j < adpc.channels; j++) adpc.statusItems[i].channelStatus[j] = stream->readUint32BE(); } delete[] adpc.statusItems; break; case ID_CUE: debug(2, "Found Tag Cue#"); // I have not tested this with Myst, but the one Riven test-case, // pspit tWAV 3, has two cue points: "Beg Loop" and "End Loop". // So, my guess is that a cue chunk just holds where to loop the // sound. Some cue chunks even have no point count (such as // Myst's intro.dat MSND 2. So, my theory is that a cue chunk // always represents a loop, and if there is a point count, that // represents the points from which to loop. // // This theory is probably not entirely true anymore. I've found // that the values (which were previously unknown) in the DATA // chunk are for looping. Since it was only used in Myst, it was // always 10 0's, Tito just thought it was useless. I'm still not // sure what purpose this has. cue.size = stream->readUint32BE(); cue.point_count = stream->readUint16BE(); if (cue.point_count == 0) debug (2, "Cue# chunk found with no points!"); else debug (2, "Cue# chunk found with %d point(s)!", cue.point_count); for (uint16 i = 0; i < cue.point_count; i++) { cue.cueList[i].position = stream->readUint32BE(); cue.cueList[i].length = stream->readByte(); for (byte j = 0; j < cue.cueList[i].length; j++) cue.cueList[i].name += stream->readByte(); // Realign to uint16 boundaries... if (!(cue.cueList[i].length & 1)) stream->readByte(); debug (3, "Cue# chunk point %d: %s", i, cue.cueList[i].name.c_str()); } break; case ID_DATA: debug(2, "Found Tag DATA"); // We subtract 20 from the actual chunk size, which is the total size // of the chunk's header dataSize = stream->readUint32BE() - 20; data_chunk.sample_rate = stream->readUint16BE(); data_chunk.sample_count = stream->readUint32BE(); data_chunk.bitsPerSample = stream->readByte(); data_chunk.channels = stream->readByte(); data_chunk.encoding = stream->readUint16BE(); data_chunk.loop = stream->readUint16BE(); data_chunk.loopStart = stream->readUint32BE(); data_chunk.loopEnd = stream->readUint32BE(); // NOTE: We currently ignore all of the loop parameters here. Myst uses the loop // variable but the loopStart and loopEnd are always 0 and the size of the sample. // Myst ME doesn't use the Mohawk Sound format and just standard WAVE files and // therefore does not contain any of this metadata and we have to specify whether // or not to loop elsewhere. data_chunk.audio_data = stream->readStream(dataSize); break; default: error ("Unknown tag found in 'tWAV' chunk -- \'%s\'", tag2str(tag)); } } // makeMohawkWaveStream always takes control of the original stream delete stream; // The sound in Myst uses raw unsigned 8-bit data // The sound in the CD version of Riven is encoded in Intel DVI ADPCM // The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM if (data_chunk.encoding == kCodecRaw) { byte flags = Audio::FLAG_UNSIGNED; if (data_chunk.channels == 2) flags |= Audio::FLAG_STEREO; return Audio::makeRawStream(data_chunk.audio_data, data_chunk.sample_rate, flags); } else if (data_chunk.encoding == kCodecADPCM) { uint32 blockAlign = data_chunk.channels * data_chunk.bitsPerSample / 8; return Audio::makeADPCMStream(data_chunk.audio_data, DisposeAfterUse::YES, dataSize, Audio::kADPCMIma, data_chunk.sample_rate, data_chunk.channels, blockAlign); } else if (data_chunk.encoding == kCodecMPEG2) { #ifdef USE_MAD return Audio::makeMP3Stream(data_chunk.audio_data, DisposeAfterUse::YES); #else warning ("MAD library not included - unable to play MP2 audio"); #endif } else { error ("Unknown Mohawk WAVE encoding %d", data_chunk.encoding); } return NULL; } Audio::AudioStream *Sound::makeOldMohawkWaveStream(Common::SeekableReadStream *stream) { uint16 header = stream->readUint16BE(); uint16 rate = 0; uint32 size = 0; if (header == 'Wv') { // Big Endian rate = stream->readUint16BE(); stream->skip(10); // Unknown size = stream->readUint32BE(); } else if (header == 'vW') { // Little Endian stream->readUint16LE(); // Unknown rate = stream->readUint16LE(); stream->skip(8); // Unknown size = stream->readUint32LE(); } else error("Could not find Old Mohawk Sound header"); Common::SeekableReadStream *dataStream = stream->readStream(size); delete stream; return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED); } SndHandle *Sound::getHandle() { for (uint32 i = 0; i < _handles.size(); i++) { if (_handles[i].type == kFreeHandle) return &_handles[i]; if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) { _handles[i].type = kFreeHandle; _handles[i].id = 0; return &_handles[i]; } } // Let's add a new sound handle! SndHandle handle; handle.handle = Audio::SoundHandle(); handle.type = kFreeHandle; handle.id = 0; _handles.push_back(handle); return &_handles[_handles.size() - 1]; } void Sound::stopSound() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle) { _vm->_mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].id = 0; } } void Sound::stopSound(uint16 id) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _handles[i].id == id) { _vm->_mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].id = 0; } } void Sound::pauseSound() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle) _vm->_mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeSound() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle) _vm->_mixer->pauseHandle(_handles[i].handle, false); } bool Sound::isPlaying(uint16 id) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _handles[i].id == id) return _vm->_mixer->isSoundHandleActive(_handles[i].handle); return false; } Audio::SoundHandle *Sound::replaceBackground(uint16 id, uint16 volume) { debug (0, "Replacing background %d", id); //TODO: The original engine does fading Common::String name = getName(id); // Check if sound is already playing for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kBackgroundHandle && _vm->_mixer->isSoundHandleActive(_handles[i].handle) && name.equals(getName(_handles[i].id))) return &_handles[i].handle; // Stop old background sound stopBackground(); // Play new sound Audio::AudioStream *audStream = makeAudioStream(id); if (audStream) { SndHandle *handle = getHandle(); handle->type = kBackgroundHandle; handle->id = id; // Set the stream to loop audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audStream, 0); _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume >> 8); return &handle->handle; } return NULL; } void Sound::stopBackground() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kBackgroundHandle) { _vm->_mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].id = 0; } } void Sound::pauseBackground() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kBackgroundHandle) _vm->_mixer->pauseHandle(_handles[i].handle, true); } void Sound::resumeBackground() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kBackgroundHandle) _vm->_mixer->pauseHandle(_handles[i].handle, false); } void Sound::changeBackgroundVolume(uint16 vol) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kBackgroundHandle) _vm->_mixer->setChannelVolume(_handles[i].handle, vol >> 8); } Common::String Sound::getName(uint16 id) { if (_vm->getFeatures() & GF_ME) { // Myst ME is a bit more efficient with sound storage than Myst // Myst has lots of sounds repeated. To overcome this, Myst ME // has MJMP resources which provide a link to the actual MSND // resource we're looking for. This saves a lot of space from // repeated data. if (_vm->hasResource(ID_MJMP, id)) { Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id); id = mjmpStream->readUint16LE(); delete mjmpStream; } } return _vm->getResourceName(ID_MSND, id); } } // End of namespace Mohawk