/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "audio/mididrv.h" #include "audio/midiparser.h" #include "audio/audiostream.h" #include "audio/decoders/adpcm.h" #include "audio/decoders/mp3.h" #include "audio/decoders/raw.h" #include "audio/decoders/wave.h" #include "mohawk/mohawk.h" #include "mohawk/sound.h" #include "mohawk/resource.h" namespace Mohawk { Audio::RewindableAudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) { uint32 tag = 0; ADPCMStatus adpcmStatus; DataChunk dataChunk; uint32 dataSize = 0; memset(&dataChunk, 0, sizeof(DataChunk)); if (stream->readUint32BE() != ID_MHWK) // MHWK tag again error ("Could not find tag 'MHWK'"); stream->readUint32BE(); // Skip size if (stream->readUint32BE() != ID_WAVE) error ("Could not find tag 'WAVE'"); while (!dataChunk.audioData) { tag = stream->readUint32BE(); switch (tag) { case ID_ADPC: debug(2, "Found Tag ADPC"); // ADPCM Sound Only // // This is useful for seeking in the stream, and is actually quite brilliant // considering some of the other things Broderbund did with the engine. // Only Riven and CSTime are known to use ADPCM audio and only CSTime // actually requires this for seeking. On the other hand, it may be interesting // to look at that one Riven sample that uses the cue points. // // Basically, the sample frame from the cue list is looked up here and then // sets the starting sample and step index at the point specified. Quite // an elegant/efficient system, really. adpcmStatus.size = stream->readUint32BE(); adpcmStatus.itemCount = stream->readUint16BE(); adpcmStatus.channels = stream->readUint16BE(); adpcmStatus.statusItems = new ADPCMStatus::StatusItem[adpcmStatus.itemCount]; assert(adpcmStatus.channels <= 2); for (uint16 i = 0; i < adpcmStatus.itemCount; i++) { adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE(); for (uint16 j = 0; j < adpcmStatus.channels; j++) { adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE(); adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE(); } } // TODO: Actually use this chunk. For now, just delete the status items... delete[] adpcmStatus.statusItems; break; case ID_CUE: debug(2, "Found Tag Cue#"); // Cues are used for animation sync. There are a couple in Myst and // Riven but are not used there at all. if (!cueList) { uint32 size = stream->readUint32BE(); stream->skip(size); break; } cueList->size = stream->readUint32BE(); cueList->pointCount = stream->readUint16BE(); if (cueList->pointCount == 0) debug(2, "Cue# chunk found with no points!"); else debug(2, "Cue# chunk found with %d point(s)!", cueList->pointCount); cueList->points.resize(cueList->pointCount); for (uint16 i = 0; i < cueList->pointCount; i++) { cueList->points[i].sampleFrame = stream->readUint32BE(); byte nameLength = stream->readByte(); cueList->points[i].name.clear(); for (byte j = 0; j < nameLength; j++) cueList->points[i].name += stream->readByte(); // Realign to an even boundary if (!(nameLength & 1)) stream->readByte(); debug (3, "Cue# chunk point %d (frame %d): %s", i, cueList->points[i].sampleFrame, cueList->points[i].name.c_str()); } break; case ID_DATA: debug(2, "Found Tag DATA"); // We subtract 20 from the actual chunk size, which is the total size // of the chunk's header dataSize = stream->readUint32BE() - 20; dataChunk.sampleRate = stream->readUint16BE(); dataChunk.sampleCount = stream->readUint32BE(); dataChunk.bitsPerSample = stream->readByte(); dataChunk.channels = stream->readByte(); dataChunk.encoding = stream->readUint16BE(); dataChunk.loopCount = stream->readUint16BE(); dataChunk.loopStart = stream->readUint32BE(); dataChunk.loopEnd = stream->readUint32BE(); // NOTE: We currently ignore all of the loop parameters here. Myst uses the // loopCount variable but the loopStart and loopEnd are always 0 and the size of // the sample. Myst ME doesn't use the Mohawk Sound format and just standard WAVE // files and therefore does not contain any of this metadata and we have to specify // whether or not to loop elsewhere. dataChunk.audioData = stream->readStream(dataSize); break; default: error ("Unknown tag found in 'tWAV' chunk -- '%s'", tag2str(tag)); } } // makeMohawkWaveStream always takes control of the original stream delete stream; // The sound in Myst uses raw unsigned 8-bit data // The sound in the CD version of Riven is encoded in Intel DVI ADPCM // The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM if (dataChunk.encoding == kCodecRaw) { byte flags = 0; if (dataChunk.channels == 2) flags |= Audio::FLAG_STEREO; if (dataChunk.bitsPerSample == 16) flags |= Audio::FLAG_16BITS; else flags |= Audio::FLAG_UNSIGNED; return Audio::makeRawStream(dataChunk.audioData, dataChunk.sampleRate, flags); } else if (dataChunk.encoding == kCodecADPCM) { uint32 blockAlign = dataChunk.channels * dataChunk.bitsPerSample / 8; return Audio::makeADPCMStream(dataChunk.audioData, DisposeAfterUse::YES, dataSize, Audio::kADPCMDVI, dataChunk.sampleRate, dataChunk.channels, blockAlign); } else if (dataChunk.encoding == kCodecMPEG2) { #ifdef USE_MAD return Audio::makeMP3Stream(dataChunk.audioData, DisposeAfterUse::YES); #else warning ("MAD library not included - unable to play MP2 audio"); #endif } else { error ("Unknown Mohawk WAVE encoding %d", dataChunk.encoding); } return nullptr; } Sound::Sound(MohawkEngine* vm) : _vm(vm) { } Sound::~Sound() { stopSound(); } Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) { Audio::RewindableAudioStream *audStream = nullptr; switch (_vm->getGameType()) { case GType_LIVINGBOOKSV1: audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id)); break; case GType_LIVINGBOOKSV2: if (_vm->getPlatform() == Common::kPlatformMacintosh) { audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id)); break; } // fall through default: audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id), cueList); } return audStream; } Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) { debug (0, "Playing sound %d", id); Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList); if (rewindStream) { SndHandle *handle = getHandle(); handle->type = kUsedHandle; handle->id = id; handle->samplesPerSecond = rewindStream->getRate(); // Set the stream to loop here if it's requested Audio::AudioStream *audStream = rewindStream; if (loop) audStream = Audio::makeLoopingAudioStream(rewindStream, 0); _vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume); return &handle->handle; } return nullptr; } Audio::RewindableAudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) { uint16 header = stream->readUint16BE(); uint16 rate = 0; uint32 size = 0; if (header == 'Wv') { // Big Endian rate = stream->readUint16BE(); stream->skip(10); // Unknown size = stream->readUint32BE(); } else if (header == 'vW') { // Little Endian stream->readUint16LE(); // Unknown rate = stream->readUint16LE(); stream->skip(8); // Unknown size = stream->readUint32LE(); } else error("Could not find Old Mohawk Sound header"); Common::SeekableReadStream *dataStream = stream->readStream(size); delete stream; return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED); } SndHandle *Sound::getHandle() { for (uint32 i = 0; i < _handles.size(); i++) { if (_handles[i].type == kFreeHandle) return &_handles[i]; if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) { _handles[i].type = kFreeHandle; _handles[i].id = 0; return &_handles[i]; } } // Let's add a new sound handle! SndHandle handle; handle.handle = Audio::SoundHandle(); handle.type = kFreeHandle; handle.id = 0; _handles.push_back(handle); return &_handles[_handles.size() - 1]; } void Sound::stopSound() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle) { _vm->_mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].id = 0; } } void Sound::stopSound(uint16 id) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _handles[i].id == id) { _vm->_mixer->stopHandle(_handles[i].handle); _handles[i].type = kFreeHandle; _handles[i].id = 0; } } bool Sound::isPlaying(uint16 id) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _handles[i].id == id) return _vm->_mixer->isSoundHandleActive(_handles[i].handle); return false; } bool Sound::isPlaying() { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle) if (_vm->_mixer->isSoundHandleActive(_handles[i].handle)) return true; return false; } uint Sound::getNumSamplesPlayed(uint16 id) { for (uint32 i = 0; i < _handles.size(); i++) if (_handles[i].type == kUsedHandle && _handles[i].id == id) { return (_vm->_mixer->getSoundElapsedTime(_handles[i].handle) * _handles[i].samplesPerSecond) / 1000; } return 0; } } // End of namespace Mohawk