/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_SOUND_H #define MOHAWK_SOUND_H #include "common/scummsys.h" #include "common/str.h" #include "sound/audiostream.h" #include "sound/adpcm.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sound/mixer.h" #include "mohawk/mohawk.h" #include "mohawk/resource.h" namespace Mohawk { #define MAX_CHANNELS 2 // Can there be more than 2? #define CUE_MAX 256 struct SLSTRecord { uint16 index; uint16 sound_count; uint16* sound_ids; uint16 fade_flags; uint16 loop; uint16 global_volume; uint16 u0; uint16 u1; uint16* volumes; int16* balances; uint16* u2; }; enum SndHandleType { kFreeHandle, kUsedHandle }; struct SndHandle { Audio::SoundHandle handle; SndHandleType type; }; struct SLSTSndHandle { Audio::SoundHandle *handle; uint16 id; }; struct ADPC_Chunk { // Appears to only exist if there isn't MPEG-2 Audio uint32 size; uint16 u0; // Unknown (2 when there's a Cue# Chunk, 1 when there's not) uint16 channels; uint32 u1; // Unknown (always 0) uint32 u2[MAX_CHANNELS]; // Unknown (0x00400000 for both channels) // If there is a Cue# chunk, there can be two more variables: uint32 u3; uint32 u4[MAX_CHANNELS]; }; struct Cue_Chunk { uint32 size; uint16 point_count; struct { uint32 position; byte length; Common::String name; } cueList[CUE_MAX]; }; enum { kCodecRaw = 0, kCodecADPCM = 1, kCodecMPEG2 = 2 }; struct Data_Chunk { uint32 size; uint16 sample_rate; uint32 sample_count; byte bitsPerSample; byte channels; uint16 encoding; uint16 loop; uint32 loopStart; uint32 loopEnd; byte* audio_data; }; class MohawkEngine; class Sound { public: Sound(MohawkEngine*); ~Sound(); void loadRivenSounds(uint16 stack); Audio::SoundHandle *playSound(uint16 id, bool mainSoundFile = true, byte volume = Audio::Mixer::kMaxChannelVolume, bool loop = false); void playMidi(uint16 id); void stopSound(); void pauseSound(); void resumeSound(); void playSLST(uint16 index, uint16 card); void playSLST(SLSTRecord slstRecord); void pauseSLST(); void resumeSLST(); void stopAllSLST(); private: MohawkEngine *_vm; MohawkArchive *_rivenSoundFile; MidiDriver *_midiDriver; MidiParser *_midiParser; static Audio::AudioStream *getCSAmtrakMusic(uint16 id); static Audio::AudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream); static Audio::AudioStream *makeOldMohawkWaveStream(Common::SeekableReadStream *stream); void initMidi(); Common::Array _handles; SndHandle *getHandle(); // Riven specific void playSLSTSound(uint16 index, bool fade, bool loop, uint16 volume, int16 balance); void stopSLSTSound(uint16 id, bool fade); Common::Array _currentSLSTSounds; }; } // End of namespace Mohawk #endif