/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_SOUND_H #define MOHAWK_SOUND_H #include "common/scummsys.h" #include "common/str.h" #include "sound/audiostream.h" #include "sound/decoders/adpcm.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sound/mixer.h" #include "mohawk/mohawk.h" #include "mohawk/resource.h" namespace Mohawk { #define MAX_CHANNELS 2 // Can there be more than 2? struct SLSTRecord { uint16 index; uint16 sound_count; uint16 *sound_ids; uint16 fade_flags; uint16 loop; uint16 global_volume; uint16 u0; uint16 u1; uint16 *volumes; int16 *balances; uint16 *u2; }; enum SndHandleType { kFreeHandle, kUsedHandle }; struct SndHandle { Audio::SoundHandle handle; SndHandleType type; uint samplesPerSecond; uint16 id; }; struct SLSTSndHandle { Audio::SoundHandle *handle; uint16 id; }; struct ADPCMStatus { // Holds ADPCM status data, but is irrelevant for us. uint32 size; uint16 itemCount; uint16 channels; struct StatusItem { uint32 sampleFrame; struct { int16 last; uint16 stepIndex; } channelStatus[MAX_CHANNELS]; } *statusItems; }; struct CueListPoint { uint32 sampleFrame; Common::String name; }; struct CueList { uint32 size; uint16 pointCount; Common::Array points; }; enum { kCodecRaw = 0, kCodecADPCM = 1, kCodecMPEG2 = 2 }; struct DataChunk { uint16 sampleRate; uint32 sampleCount; byte bitsPerSample; byte channels; uint16 encoding; uint16 loopCount; // 0 == no looping, 0xFFFF == infinite loop uint32 loopStart; uint32 loopEnd; Common::SeekableReadStream *audioData; }; class MohawkEngine; class Sound { public: Sound(MohawkEngine *vm); ~Sound(); // Generic sound functions Audio::SoundHandle *playSound(uint16 id, byte volume = Audio::Mixer::kMaxChannelVolume, bool loop = false, CueList *cueList = NULL); void playSoundBlocking(uint16 id, byte volume = Audio::Mixer::kMaxChannelVolume); void playMidi(uint16 id); void stopMidi(); void stopSound(); void stopSound(uint16 id); void pauseSound(); void resumeSound(); bool isPlaying(uint16 id); uint getNumSamplesPlayed(uint16 id); // Myst-specific sound functions Audio::SoundHandle *replaceSoundMyst(uint16 id, byte volume = Audio::Mixer::kMaxChannelVolume, bool loop = false); Audio::SoundHandle *replaceBackgroundMyst(uint16 id, uint16 volume = 0xFFFF); void pauseBackgroundMyst(); void resumeBackgroundMyst(); void stopBackgroundMyst(); void changeBackgroundVolumeMyst(uint16 vol); // Riven-specific sound functions void playSLST(uint16 index, uint16 card); void playSLST(SLSTRecord slstRecord); void pauseSLST(); void resumeSLST(); void stopAllSLST(); static byte convertRivenVolume(uint16 volume); private: MohawkEngine *_vm; MidiDriver *_midiDriver; MidiParser *_midiParser; byte *_midiData; static Audio::AudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList = NULL); static Audio::AudioStream *makeOldMohawkWaveStream(Common::SeekableReadStream *stream); void initMidi(); Common::Array _handles; SndHandle *getHandle(); Audio::AudioStream *makeAudioStream(uint16 id, CueList *cueList = NULL); uint16 convertMystID(uint16 id); // Myst-specific SndHandle _mystBackgroundSound; // Riven-specific void playSLSTSound(uint16 index, bool fade, bool loop, uint16 volume, int16 balance); void stopSLSTSound(uint16 id, bool fade); Common::Array _currentSLSTSounds; }; } // End of namespace Mohawk #endif