/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MOHAWK_VIDEO_H #define MOHAWK_VIDEO_H #include "common/array.h" #include "graphics/pixelformat.h" #include "video/video_decoder.h" namespace Mohawk { class MohawkEngine; struct MLSTRecord { uint16 index; uint16 movieID; uint16 code; uint16 left; uint16 top; uint16 u0[3]; uint16 loop; uint16 volume; uint16 u1; }; struct VideoEntry { // Playback variables Video::SeekableVideoDecoder *video; uint16 x; uint16 y; bool loop; bool enabled; Audio::Timestamp start, end; // Identification Common::String filename; // External video files int id; // Internal Mohawk files // Helper functions Video::SeekableVideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually void clear(); bool endOfVideo(); }; typedef int32 VideoHandle; enum { NULL_VID_HANDLE = -1 }; class VideoManager { public: VideoManager(MohawkEngine *vm); ~VideoManager(); // Generic movie functions void playMovieBlocking(const Common::String &filename, uint16 x = 0, uint16 y = 0, bool clearScreen = false); void playMovieBlockingCentered(const Common::String &filename, bool clearScreen = true); VideoHandle playMovie(const Common::String &filename, int16 x = -1, int16 y = -1, bool loop = false); VideoHandle playMovie(uint16 id, int16 x = -1, int16 y = -1, bool loop = false); bool updateMovies(); void pauseVideos(); void resumeVideos(); void stopVideos(); bool isVideoPlaying(); // Riven-related functions void activateMLST(uint16 mlstId, uint16 card); void clearMLST(); void enableMovieRiven(uint16 id); void disableMovieRiven(uint16 id); void disableAllMovies(); VideoHandle playMovieRiven(uint16 id); void stopMovieRiven(uint16 id); void playMovieBlockingRiven(uint16 id); VideoHandle findVideoHandleRiven(uint16 id); // Handle functions VideoHandle findVideoHandle(uint16 id); VideoHandle findVideoHandle(const Common::String &filename); int32 getCurFrame(VideoHandle handle); uint32 getFrameCount(VideoHandle handle); uint32 getTime(VideoHandle handle); uint32 getDuration(VideoHandle videoHandle); bool endOfVideo(VideoHandle handle); void setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end); void drawVideoFrame(VideoHandle handle, Audio::Timestamp time); void seekToTime(VideoHandle handle, Audio::Timestamp time); void setVideoLooping(VideoHandle handle, bool loop); void waitUntilMovieEnds(VideoHandle videoHandle); void delayUntilMovieEnds(VideoHandle videoHandle); void pauseMovie(VideoHandle videoHandle, bool pause); private: MohawkEngine *_vm; // Riven-related variables Common::Array _mlstRecords; // Keep tabs on any videos playing Common::Array _videoStreams; VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop); VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop); }; } // End of namespace Mohawk #endif