/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "common/scummsys.h" namespace Mortevielle { /** * Decodes a number of 64 byte blocks * @param pStart Start of data * @param count Number of 64 byte blocks */ void zzuul(byte *pStart, int count) { while (count-- > 0) { for (int idx = 0; idx < 64; ++pStart, ++idx) { uint16 v = ((*pStart - 0x80) << 1) + 0x80; if (v & 0x8000) *pStart = 0; else if (v & 0xff00) *pStart = 0xff; else *pStart = (byte)v; } } } } // End of namespace Mortevielle