/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "common/textconsole.h" #include "mortevielle/boite.h" #include "mortevielle/mortevielle.h" namespace Mortevielle { //Translation: box() void boite(int x, int y, int dx, int dy, int coul) { warning("TODO: boite is deprecated in favour of ScreenSurface::drawBox"); g_vm->_screenSurface.drawBox(x, y, dx, dy, coul); } } // End of namespace Mortevielle