/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "mortevielle/mortevielle.h" #include "mortevielle/saveload.h" namespace Mortevielle { struct MortevielleGameDescription { ADGameDescription desc; Common::Language originalLanguage; uint8 dataFeature; }; uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; } Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; } bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; } } static const PlainGameDescriptor MortevielleGame[] = { {"mortevielle", "Mortville Manor"}, {0, 0} }; #include "mortevielle/detection_tables.h" class MortevielleMetaEngine : public AdvancedMetaEngine { public: MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(Mortevielle::MortevielleGameDescription), MortevielleGame) { _md5Bytes = 512; _singleId = "mortevielle"; // Use kADFlagUseExtraAsHint to distinguish between original and improved versions // (i.e. use or not of the game data file). _flags = kADFlagUseExtraAsHint; } virtual const char *getName() const { return "Mortevielle"; } virtual const char *getOriginalCopyright() const { return "Mortville Manor (C) 1987-89 Lankhor"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; virtual bool simpleSaveNames() const; virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Mortevielle::MortevielleEngine(syst, (const Mortevielle::MortevielleGameDescription *)desc); } return desc != 0; } bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: return true; default: return false; } } int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList MortevielleMetaEngine::listSaves(const char *target) const { return Mortevielle::SavegameManager::listSaves(target); } bool MortevielleMetaEngine::simpleSaveNames() const { return true; } SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot); return Mortevielle::SavegameManager::querySaveMetaInfos(filename); } #if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE) REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); #else REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); #endif