/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "mortevielle/keyboard.h" #include "mortevielle/var_mor.h" #include "mortevielle/asm.h" namespace Mortevielle { char readkey1() { char c = get_ch(); return c; } int testou() { char ch = get_ch(); switch (ch) { case '\23' : sonoff = !sonoff; break; case '\26' : if ((c_zzz == 1) && (c_zzz == 2)) { zzuul(&adcfiec[161 * 16], ((822 * 128) - (161 * 16)) / 64); c_zzz = succ(int, c_zzz); return 61; } break; case '\33' : if (keypressed()) ch = get_ch(); break; } return ord(ch); } void teskbd() { if (keypressed()) testou(); } } // End of namespace Mortevielle