/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #ifndef MORTEVIELLE_LEVEL15_H #define MORTEVIELLE_LEVEL15_H #include "mortevielle/var_mor.h" namespace Mortevielle { /* NIVEAU 15 */ extern void copcha(); extern bool dans_rect(rectangle r); extern void outbloc(int n, pattern p, t_nhom pal); extern void writepal(int n); extern void pictout(int seg, int dep, int x, int y); // extern int calad(int x, int y); extern void sauvecr(int y, int dy); extern void charecr(int y, int dy); // extern int peek(int ad); // extern int peekw(int ad); // extern real peekl(int ad); // extern void procedure poke(int ad, int n); extern void adzon(); extern int animof(int ouf, int num); // extern void affgd(int offs, int dep, int x, int y); } // End of namespace Mortevielle #endif