/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #include "mortevielle/mortevielle.h" #include "mortevielle/menu.h" #include "mortevielle/mouse.h" #include "mortevielle/outtext.h" #include "common/scummsys.h" #include "common/str.h" #include "common/textconsole.h" namespace Mortevielle { const byte menuConstants[8][4] = { { 7, 37, 23, 8}, {19, 33, 23, 7}, {31, 89, 10, 21}, {43, 25, 11, 5}, {55, 37, 5, 8}, {64, 13, 11, 2}, {62, 42, 13, 9}, {62, 46, 13, 10} }; Menu::Menu(MortevielleEngine *vm) { _vm = vm; _opcodeAttach = _opcodeWait = _opcodeForce = _opcodeSleep = OPCODE_NONE; _opcodeListen = _opcodeEnter = _opcodeClose = _opcodeSearch = OPCODE_NONE; _opcodeKnock = _opcodeScratch = _opcodeRead = _opcodeEat = OPCODE_NONE; _opcodePlace = _opcodeOpen = _opcodeTake = _opcodeLook = OPCODE_NONE; _opcodeSmell = _opcodeSound = _opcodeLeave = _opcodeLift = OPCODE_NONE; _opcodeTurn = _opcodeSHide = _opcodeSSearch = _opcodeSRead = OPCODE_NONE; _opcodeSPut = _opcodeSLook = _msg3 = _msg4 = OPCODE_NONE; _menuActive = false; _menuSelected = false; _multiTitle = false; _menuDisplayed = false; for (int i = 0; i < 9; i++) { _discussMenu[i]._menuId = MENU_NONE; _discussMenu[i]._actionId = 0; _inventoryMenu[i]._menuId = MENU_NONE; _inventoryMenu[i]._actionId = 0; } for (int i = 0; i < 8; i++) { _moveMenu[i]._menuId = MENU_NONE; _moveMenu[i]._actionId = 0; } for (int i = 0; i < 12; i++) { _actionMenu[i]._menuId = MENU_NONE; _actionMenu[i]._actionId = 0; } } void Menu::readVerbNums(Common::File &f, int dataSize) { // Figure out what language Id is needed byte desiredLanguageId; switch(_vm->getLanguage()) { case Common::EN_ANY: desiredLanguageId = MORTDAT_LANG_ENGLISH; break; case Common::FR_FRA: desiredLanguageId = MORTDAT_LANG_FRENCH; break; case Common::DE_DEU: desiredLanguageId = MORTDAT_LANG_GERMAN; break; default: warning("Language not supported, switching to English"); desiredLanguageId = MORTDAT_LANG_ENGLISH; break; } // Read in the language byte languageId = f.readByte(); --dataSize; // If the language isn't correct, then skip the entire block if (languageId != desiredLanguageId) { f.skip(dataSize); return; } assert(dataSize == 52); _opcodeAttach = f.readUint16LE(); _opcodeWait = f.readUint16LE(); _opcodeForce = f.readUint16LE(); _opcodeSleep = f.readUint16LE(); _opcodeListen = f.readUint16LE(); _opcodeEnter = f.readUint16LE(); _opcodeClose = f.readUint16LE(); _opcodeSearch = f.readUint16LE(); _opcodeKnock = f.readUint16LE(); _opcodeScratch = f.readUint16LE(); _opcodeRead = f.readUint16LE(); _opcodeEat = f.readUint16LE(); _opcodePlace = f.readUint16LE(); _opcodeOpen = f.readUint16LE(); _opcodeTake = f.readUint16LE(); _opcodeLook = f.readUint16LE(); _opcodeSmell = f.readUint16LE(); _opcodeSound = f.readUint16LE(); _opcodeLeave = f.readUint16LE(); _opcodeLift = f.readUint16LE(); _opcodeTurn = f.readUint16LE(); _opcodeSHide = f.readUint16LE(); _opcodeSSearch = f.readUint16LE(); _opcodeSRead = f.readUint16LE(); _opcodeSPut = f.readUint16LE(); _opcodeSLook = f.readUint16LE(); _actionMenu[0]._menuId = OPCODE_NONE >> 8; _actionMenu[0]._actionId = OPCODE_NONE & 0xFF; _actionMenu[1]._menuId = _opcodeSHide >> 8; _actionMenu[1]._actionId = _opcodeSHide & 0xFF; _actionMenu[2]._menuId = _opcodeAttach >> 8; _actionMenu[2]._actionId = _opcodeAttach & 0xFF; _actionMenu[3]._menuId = _opcodeForce >> 8; _actionMenu[3]._actionId = _opcodeForce & 0xFF; _actionMenu[4]._menuId = _opcodeSleep >> 8; _actionMenu[4]._actionId = _opcodeSleep & 0xFF; _actionMenu[5]._menuId = _opcodeEnter >> 8; _actionMenu[5]._actionId = _opcodeEnter & 0xFF; _actionMenu[6]._menuId = _opcodeClose >> 8; _actionMenu[6]._actionId = _opcodeClose & 0xFF; _actionMenu[7]._menuId = _opcodeKnock >> 8; _actionMenu[7]._actionId = _opcodeKnock & 0xFF; _actionMenu[8]._menuId = _opcodeEat >> 8; _actionMenu[8]._actionId = _opcodeEat & 0xFF; _actionMenu[9]._menuId = _opcodePlace >> 8; _actionMenu[9]._actionId = _opcodePlace & 0xFF; _actionMenu[10]._menuId = _opcodeOpen >> 8; _actionMenu[10]._actionId = _opcodeOpen & 0xFF; _actionMenu[11]._menuId = _opcodeLeave >> 8; _actionMenu[11]._actionId = _opcodeLeave & 0xFF; } /** * Setup a menu's contents * @remarks Originally called 'menut' */ void Menu::setText(MenuItem item, Common::String name) { Common::String s = name; switch (item._menuId) { case MENU_INVENTORY: if (item._actionId != 7) { while (s.size() < 22) s += ' '; _inventoryStringArray[item._actionId] = s; _inventoryStringArray[item._actionId].insertChar(' ', 0); } break; case MENU_MOVE: { // If the first character isn't '*' or ' ' then it's missing a heading space char c = s[0]; if (c != '*' && c != ' ') s.insertChar(' ', 0); while (s.size() < 22) s += ' '; _moveStringArray[item._actionId] = s; } break; case MENU_ACTION: { // If the first character isn't '*' or ' ' then it's missing a heading space char c = s[0]; if (c != '*' && c != ' ') s.insertChar(' ', 0); while (s.size() < 10) s += ' '; _actionStringArray[item._actionId] = s; } break; case MENU_SELF: { // If the first character isn't '*' or ' ' then it's missing a heading space char c = s[0]; if (c != '*' && c != ' ') s.insertChar(' ', 0); while (s.size() < 10) s += ' '; _selfStringArray[item._actionId] = s; } break; case MENU_DISCUSS: _discussStringArray[item._actionId] = s; break; default: break; } } /** * Init destination menu * @remarks Originally called 'tmlieu' */ void Menu::setDestinationText(int roomId) { Common::String nomp; if (roomId == ROOM26) roomId = LANDING; int destinationId = 0; for (; (destinationId < 7) && (_vm->_destinationArray[destinationId][roomId]); ++destinationId) { nomp = _vm->getString(_vm->_destinationArray[destinationId][roomId] + kMenuPlaceStringIndex); while (nomp.size() < 20) nomp += ' '; setText(_moveMenu[destinationId + 1], nomp); } nomp = "* "; for (int i = 7; i >= destinationId + 1; --i) setText(_moveMenu[i], nomp); } /** * _disable a menu item * @param menuId Menu number * @param actionId Item index */ void Menu::disableMenuItem(MenuItem item) { switch (item._menuId) { case MENU_INVENTORY: if (item._actionId > 6) { _inventoryStringArray[item._actionId].setChar('<', 0); _inventoryStringArray[item._actionId].setChar('>', 21); } else _inventoryStringArray[item._actionId].setChar('*', 0); break; case MENU_MOVE: _moveStringArray[item._actionId].setChar('*', 0); break; case MENU_ACTION: _actionStringArray[item._actionId].setChar('*', 0); break; case MENU_SELF: _selfStringArray[item._actionId].setChar('*', 0); break; case MENU_DISCUSS: _discussStringArray[item._actionId].setChar('*', 0); break; default: break; } } /** * Enable a menu item * @param menuId Menu number * @param actionId Item index * @remarks Originally called menu_enable */ void Menu::enableMenuItem(MenuItem item) { switch (item._menuId) { case MENU_INVENTORY: _inventoryStringArray[item._actionId].setChar(' ', 0); _inventoryStringArray[item._actionId].setChar(' ', 21); break; case MENU_MOVE: _moveStringArray[item._actionId].setChar(' ', 0); break; case MENU_ACTION: _actionStringArray[item._actionId].setChar(' ', 0); break; case MENU_SELF: _selfStringArray[item._actionId].setChar(' ', 0); break; case MENU_DISCUSS: _discussStringArray[item._actionId].setChar(' ', 0); break; default: break; } } void Menu::displayMenu() { _vm->_mouse->hideMouse(); _vm->_screenSurface->fillRect(7, Common::Rect(0, 0, 639, 10)); int col = 28 * kResolutionScaler; for (int charNum = 0; charNum < 6; charNum++) { // One character after the other int idx = 0; for (int y = 1; y < 9; ++y) { // One column after the other int x = col; for (int k = 0; k < 3; ++k) { // One line after the other uint msk = 0x80; for (int pt = 0; pt <= 7; ++pt) { if ((_charArr[charNum][idx] & msk) != 0) { _vm->_screenSurface->setPixel(Common::Point(x + 1, y + 1), 0); _vm->_screenSurface->setPixel(Common::Point(x, y + 1), 0); _vm->_screenSurface->setPixel(Common::Point(x, y), 9); } msk >>= 1; ++x; } ++idx; } } col += 48 * kResolutionScaler; } _vm->_mouse->showMouse(); } /** * Show the menu */ void Menu::drawMenu() { displayMenu(); _menuActive = true; _msg4 = OPCODE_NONE; _msg3 = OPCODE_NONE; _menuSelected = false; _vm->setMouseClick(false); _multiTitle = false; } /** * Menu function - Invert a menu entry * @remarks Originally called 'invers' */ void Menu::invert(int indx) { if (_msg4 == OPCODE_NONE) return; int menuIndex = _msg4 & 0xFF; _vm->_screenSurface->putxy(menuConstants[_msg3 - 1][0] << 3, (menuIndex + 1) << 3); Common::String str; switch (_msg3) { case MENU_INVENTORY: str = _inventoryStringArray[menuIndex]; break; case MENU_MOVE: str = _moveStringArray[menuIndex]; break; case MENU_ACTION: str = _actionStringArray[menuIndex]; break; case MENU_SELF: str = _selfStringArray[menuIndex]; break; case MENU_DISCUSS: str = _discussStringArray[menuIndex]; break; case MENU_FILE: str = _vm->getEngineString(S_SAVE_LOAD + menuIndex); break; case MENU_SAVE: str = _vm->getEngineString(S_SAVE_LOAD + 1); str += ' '; str += (char)(48 + menuIndex); break; case MENU_LOAD: if (menuIndex == 1) { str = _vm->getEngineString(S_RESTART); } else { str = _vm->getEngineString(S_SAVE_LOAD + 2); str += ' '; str += (char)(47 + menuIndex); } break; default: break; } if ((str[0] != '*') && (str[0] != '<')) _vm->_screenSurface->drawString(str, indx); else _msg4 = OPCODE_NONE; } void Menu::util(Common::Point pos) { int ymx = (menuConstants[_msg3 - 1][3] << 3) + 16; int dxcar = menuConstants[_msg3 - 1][2]; int xmn = (menuConstants[_msg3 - 1][0] << 2) * kResolutionScaler; int charWidth = 6; int xmx = dxcar * charWidth + xmn + 2; if ((pos.x > xmn) && (pos.x < xmx) && (pos.y < ymx) && (pos.y > 15)) { int ix = (((uint)pos.y >> 3) - 1) + (_msg3 << 8); if (ix != _msg4) { invert(1); _msg4 = ix; invert(0); } } else if (_msg4 != OPCODE_NONE) { invert(1); _msg4 = OPCODE_NONE; } } /** * Draw a menu */ void Menu::menuDown(int ii) { // Make a copy of the current screen surface for later restore _vm->_backgroundSurface.copyFrom(*_vm->_screenSurface); // Draw the menu int minX = menuConstants[ii - 1][0] << 3; int lineNum = menuConstants[ii - 1][3]; _vm->_mouse->hideMouse(); int deltaX = 6; int maxX = minX + (menuConstants[ii - 1][2] * deltaX) + 6; if ((ii == 4) && (_vm->getLanguage() == Common::EN_ANY)) // Extra width needed for Self menu in English version maxX = 435; _vm->_screenSurface->fillRect(15, Common::Rect(minX, 12, maxX, 10 + (menuConstants[ii - 1][1] << 1))); _vm->_screenSurface->fillRect(0, Common::Rect(maxX, 12, maxX + 4, 10 + (menuConstants[ii - 1][1] << 1))); _vm->_screenSurface->fillRect(0, Common::Rect(minX, 8 + (menuConstants[ii - 1][1] << 1), maxX + 4, 12 + (menuConstants[ii - 1][1] << 1))); _vm->_screenSurface->putxy(minX, 16); for (int i = 1; i <= lineNum; i++) { switch (ii) { case 1: if (_inventoryStringArray[i][0] != '*') _vm->_screenSurface->drawString(_inventoryStringArray[i], 4); break; case 2: if (_moveStringArray[i][0] != '*') _vm->_screenSurface->drawString(_moveStringArray[i], 4); break; case 3: if (_actionStringArray[i][0] != '*') _vm->_screenSurface->drawString(_actionStringArray[i], 4); break; case 4: if (_selfStringArray[i][0] != '*') _vm->_screenSurface->drawString(_selfStringArray[i], 4); break; case 5: if (_discussStringArray[i][0] != '*') _vm->_screenSurface->drawString(_discussStringArray[i], 4); break; case 6: _vm->_screenSurface->drawString(_vm->getEngineString(S_SAVE_LOAD + i), 4); break; case 7: { Common::String s = _vm->getEngineString(S_SAVE_LOAD + 1); s += ' '; s += (char)(48 + i); _vm->_screenSurface->drawString(s, 4); } break; case 8: if (i == 1) _vm->_screenSurface->drawString(_vm->getEngineString(S_RESTART), 4); else { Common::String s = _vm->getEngineString(S_SAVE_LOAD + 2); s += ' '; s += (char)(47 + i); _vm->_screenSurface->drawString(s, 4); } break; default: break; } _vm->_screenSurface->putxy(minX, _vm->_screenSurface->_textPos.y + 8); } _multiTitle = true; _vm->_mouse->showMouse(); } /** * Menu is being removed, so restore the previous background area. */ void Menu::menuUp(int msgId) { if (_multiTitle) { /* Restore the background area */ assert(_vm->_screenSurface->pitch == _vm->_backgroundSurface.pitch); // Get a pointer to the source and destination of the area to restore const byte *pSrc = (const byte *)_vm->_backgroundSurface.getBasePtr(0, 10); Graphics::Surface destArea = _vm->_screenSurface->lockArea(Common::Rect(0, 10, SCREEN_WIDTH, SCREEN_HEIGHT)); byte *pDest = (byte *)destArea.getPixels(); // Copy the data Common::copy(pSrc, pSrc + (400 - 10) * SCREEN_WIDTH, pDest); _multiTitle = false; } } /** * Erase the menu */ void Menu::eraseMenu() { _menuActive = false; _vm->setMouseClick(false); menuUp(_msg3); } /** * Handle updates to the menu * @remarks Originally called 'mdn' */ void Menu::updateMenu() { if (!_menuActive) return; Common::Point curPos = _vm->_mouse->_pos; if (!_vm->getMouseClick()) { if (curPos == _vm->_prevPos) return; else _vm->_prevPos = curPos; bool tes = (curPos.y < 11) && ((curPos.x >= (28 * kResolutionScaler) && curPos.x <= (28 * kResolutionScaler + 24)) || (curPos.x >= (76 * kResolutionScaler) && curPos.x <= (76 * kResolutionScaler + 24)) || ((curPos.x > 124 * kResolutionScaler) && (curPos.x < 124 * kResolutionScaler + 24)) || ((curPos.x > 172 * kResolutionScaler) && (curPos.x < 172 * kResolutionScaler + 24)) || ((curPos.x > 220 * kResolutionScaler) && (curPos.x < 220 * kResolutionScaler + 24)) || ((curPos.x > 268 * kResolutionScaler) && (curPos.x < 268 * kResolutionScaler + 24))); if (tes) { int ix; if (curPos.x < 76 * kResolutionScaler) ix = MENU_INVENTORY; else if (curPos.x < 124 * kResolutionScaler) ix = MENU_MOVE; else if (curPos.x < 172 * kResolutionScaler) ix = MENU_ACTION; else if (curPos.x < 220 * kResolutionScaler) ix = MENU_SELF; else if (curPos.x < 268 * kResolutionScaler) ix = MENU_DISCUSS; else ix = MENU_FILE; if ((ix != _msg3) || (!_multiTitle)) if (!((ix == MENU_FILE) && ((_msg3 == MENU_SAVE) || (_msg3 == MENU_LOAD)))) { menuUp(_msg3); menuDown(ix); _msg3 = ix; _msg4 = OPCODE_NONE; } } else { // Not in the MenuTitle line if ((curPos.y > 11) && (_multiTitle)) util(curPos); } } else { // There was a click if ((_msg3 == MENU_FILE) && (_msg4 != OPCODE_NONE)) { // Another menu to be _displayed _vm->setMouseClick(false); menuUp(_msg3); if ((_msg4 & 0xFF) == 1) _msg3 = MENU_SAVE; else _msg3 = MENU_LOAD; menuDown(_msg3); _vm->setMouseClick(false); } else { // A menu was clicked on _menuSelected = (_multiTitle) && (_msg4 != OPCODE_NONE); menuUp(_msg3); _vm->_currAction = _msg4; _vm->_currMenu = _msg3; _msg3 = OPCODE_NONE; _msg4 = OPCODE_NONE; _vm->setMouseClick(false); } } } void Menu::initMenu() { Common::File f; bool menuLoaded = false; // First try to read it from mort.dat if useOriginalData() is false if (!_vm->useOriginalData()) { if (!f.open(MORT_DAT)) warning("File %s not found. Using default menu from game data", MORT_DAT); else { // Figure out what language Id is needed byte desiredLanguageId; switch(_vm->getLanguage()) { case Common::EN_ANY: desiredLanguageId = MORTDAT_LANG_ENGLISH; break; case Common::FR_FRA: desiredLanguageId = MORTDAT_LANG_FRENCH; break; case Common::DE_DEU: desiredLanguageId = MORTDAT_LANG_GERMAN; break; default: warning("Language not supported, switching to English"); desiredLanguageId = MORTDAT_LANG_ENGLISH; break; } // Validate the data file header char fileId[4]; f.read(fileId, 4); // Do not display warnings here. They would already have been displayed in MortevielleEngine::loadMortDat(). if (strncmp(fileId, "MORT", 4) == 0 && f.readByte() >= MORT_DAT_REQUIRED_VERSION) { f.readByte(); // Minor version // Loop to load resources from the data file while (f.pos() < f.size()) { // Get the Id and size of the next resource char dataType[4]; int dataSize; f.read(dataType, 4); dataSize = f.readUint16LE(); if (!strncmp(dataType, "MENU", 4)) { // Read in the language byte languageId = f.readByte(); --dataSize; // If the language isn't correct, then skip the entire block if (languageId != desiredLanguageId) { f.skip(dataSize); continue; } if (dataSize == 6 * 24) { f.read(_charArr, dataSize); menuLoaded = true; } else warning("Wrong size %d for menu data. Expected %d or less", dataSize, 6 * 24); break; } else { // Other sections f.skip(dataSize); } } } // Close the file f.close(); if (!menuLoaded) warning("Failed to load menu from mort.dat. Will use default menu from game data instead."); } } if (!menuLoaded) { // Load menu from game data using the original language if (_vm->getOriginalLanguage() == Common::FR_FRA) { // We do not support reading menu.mor (it has a different format). // If the game version does not have menufr.mor it has to get the menu from the DAT file. if (!f.open("menufr.mor")) error("Missing file - menufr.mor"); } else { // Common::DE_DEU if (!f.open("menual.mor")) error("Missing file - menual.mor"); } f.read(_charArr, 6 * 24); f.close(); } // Skipped: dialog asking to swap floppy for (int i = 1; i <= 8; ++i) _inventoryStringArray[i] = "* "; _inventoryStringArray[7] = "< -*-*-*-*-*-*-*-*-*- "; for (int i = 1; i <= 7; ++i) _moveStringArray[i] = "* "; for (int i = 1; i < 22; i++) { _actionStringArray[i] = _vm->getString(i + kMenuActionStringIndex); if ((_actionStringArray[i][0] != '*') && (_actionStringArray[i][0] != ' ')) _actionStringArray[i].insertChar(' ', 0); while (_actionStringArray[i].size() < 10) _actionStringArray[i] += ' '; if (i < 9) { if (i < 6) { _selfStringArray[i] = _vm->getString(i + kMenuSelfStringIndex); if ((_selfStringArray[i][0] != '*') && (_selfStringArray[i][0] != ' ')) _selfStringArray[i].insertChar(' ', 0); while (_selfStringArray[i].size() < 10) _selfStringArray[i] += ' '; } _discussStringArray[i] = _vm->getString(i + kMenuSayStringIndex) + ' '; } } for (int i = 1; i <= 8; ++i) { _discussMenu[i]._menuId = MENU_DISCUSS; _discussMenu[i]._actionId = i; if (i < 8) { _moveMenu[i]._menuId = MENU_MOVE; _moveMenu[i]._actionId = i; } _inventoryMenu[i]._menuId = MENU_INVENTORY; _inventoryMenu[i]._actionId = i; if (i > 6) disableMenuItem(_inventoryMenu[i]); } _msg3 = OPCODE_NONE; _msg4 = OPCODE_NONE; _vm->_currMenu = OPCODE_NONE; _vm->_currAction = OPCODE_NONE; _vm->setMouseClick(false); } /** * Engine function - Switch action menu to "Search" mode * @remarks Originally called 'mfoudi' */ void Menu::setSearchMenu() { for (int i = 1; i <= 7; ++i) disableMenuItem(_moveMenu[i]); for (int i = 1; i <= 11; ++i) disableMenuItem(_actionMenu[i]); MenuItem miSound; miSound._menuId = _opcodeSound >> 8; miSound._actionId = _opcodeSound & 0xFF; MenuItem miLift; miLift._menuId = _opcodeLift >> 8; miLift._actionId = _opcodeLift & 0xFF; setText(miSound, _vm->getEngineString(S_SUITE)); setText(miLift, _vm->getEngineString(S_STOP)); } /** * Engine function - Switch action menu from "Search" mode back to normal mode * @remarks Originally called 'mfouen' */ void Menu::unsetSearchMenu() { setDestinationText(_vm->_coreVar._currPlace); for (int i = 1; i <= 11; ++i) enableMenuItem(_actionMenu[i]); MenuItem miSound; miSound._menuId = _opcodeSound >> 8; miSound._actionId = _opcodeSound & 0xFF; MenuItem miLift; miLift._menuId = _opcodeLift >> 8; miLift._actionId = _opcodeLift & 0xFF; setText(miSound, _vm->getEngineString(S_PROBE)); setText(miLift, _vm->getEngineString(S_RAISE)); } /** * Set Inventory menu texts * @remarks Originally called 'modinv' */ void Menu::setInventoryText() { Common::String nomp; int cy = 0; for (int i = 1; i <= 6; ++i) { if (_vm->_coreVar._inventory[i] != 0) { ++cy; int r = _vm->_coreVar._inventory[i] + 400; nomp = _vm->getString(r - 501 + kInventoryStringIndex); setText(_inventoryMenu[cy], nomp); enableMenuItem(_inventoryMenu[i]); } } if (cy < 6) { for (int i = cy + 1; i <= 6; ++i) { setText(_inventoryMenu[i], " "); disableMenuItem(_inventoryMenu[i]); } } } } // End of namespace Mortevielle