/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MORTEVIELLE_H #define MORTEVIELLE_H #include "common/events.h" #include "common/file.h" #include "common/random.h" #include "common/rect.h" #include "common/stack.h" #include "engines/advancedDetector.h" #include "engines/engine.h" #include "common/error.h" #include "graphics/surface.h" #include "mortevielle/graphics.h" namespace Mortevielle { enum { kMortevielleCore = 1 << 0, kMortevielleGraphics = 1 << 1 }; #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 400 #define SCREEN_ORIG_HEIGHT 200 #define MORT_DAT_REQUIRED_VERSION 1 #define MORT_DAT "mort.dat" #define GAME_FRAME_DELAY (1000 / 50) class MortevielleEngine : public Engine { private: const ADGameDescription *_gameDescription; Common::Stack _keypresses; uint32 _lastGameFrame; bool _mouseClick; Common::Point _mousePos; Common::ErrorCode initialise(); Common::ErrorCode loadMortDat(); void loadFont(Common::File &f); bool handleEvents(); void addKeypress(Common::Event &evt); void initMouse(); public: ScreenSurface _screenSurface; PaletteManager _paletteManager; GfxSurface _backgroundSurface; Common::RandomSource _randomSource; public: MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc); ~MortevielleEngine(); virtual bool hasFeature(EngineFeature f) const; virtual Common::Error run(); uint32 getGameFlags() const; bool keyPressed(); int getChar(); Common::Point getMousePos() const { return _mousePos; } void setMousePos(const Common::Point &pt); bool getMouseClick() const { return _mouseClick; } void setMouseClick(bool v) { _mouseClick = v; } }; extern MortevielleEngine *g_vm; #define CHECK_QUIT if (g_vm->shouldQuit()) { return; } #define CHECK_QUIT0 if (g_vm->shouldQuit()) { return 0; } } // End of namespace Mortevielle #endif