/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MORTEVIELLE_H #define MORTEVIELLE_H #include "engines/advancedDetector.h" #include "engines/engine.h" #include "common/error.h" namespace Mortevielle { enum { kMortevielleCore = 1 << 0 }; #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 200 class MortevielleEngine : public Engine { private: const ADGameDescription *_gameDescription; public: MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc); ~MortevielleEngine(); virtual bool hasFeature(EngineFeature f) const; virtual Common::Error run(); uint32 getGameFlags() const; }; extern MortevielleEngine *g_vm; } // End of namespace Mortevielle #endif