/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #ifndef MORTEVIELLE_MORTEVIELLE_H #define MORTEVIELLE_MORTEVIELLE_H #include "common/events.h" #include "common/file.h" #include "common/random.h" #include "common/rect.h" #include "common/stack.h" #include "engines/advancedDetector.h" #include "engines/engine.h" #include "common/error.h" #include "graphics/surface.h" #include "mortevielle/debugger.h" #include "mortevielle/dialogs.h" #include "mortevielle/graphics.h" #include "mortevielle/menu.h" #include "mortevielle/mouse.h" #include "mortevielle/saveload.h" #include "mortevielle/sound.h" #include "mortevielle/speech.h" #include "mortevielle/outtext.h" namespace Mortevielle { /*---------------------------------------------------------------------------*/ /*------------------- MEMORY MAP ------------------------*/ /*---------------------------------------------------------------------------*/ /* The following is a list of physical addresses in memory currently used * by the game. * * Address * ------- * 5000:0 - Music data * 6000:0 - Decompressed current image * 7000:0+ - Compressed images * 7000:2 - 16 words representing palette map * 7000:4138 - width, height, x/y offset of decoded image */ const int kAdrMusic = 0x5000; // Debug channels enum { kMortevielleCore = 1 << 0, kMortevielleGraphics = 1 << 1 }; // Game languages enum { MORTDAT_LANG_FRENCH = 0, MORTDAT_LANG_ENGLISH = 1, MORTDAT_LANG_GERMAN = 2 }; // Static string list enum { S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4, S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9, S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12, S_WANT_TO_WAKE_UP = 13, S_OKAY = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19, S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25, S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29, S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36, S_HIT = 37, S_POSE = 38, S_SMASH = 39, S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44 }; enum DataType { kStaticStrings = 0, kGameStrings = 1 }; #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 400 #define SCREEN_ORIG_HEIGHT 200 #define MORT_DAT_REQUIRED_VERSION 1 #define MORT_DAT "mort.dat" #define GAME_FRAME_DELAY (1000 / 50) const int kTime1 = 410; const int kTime2 = 250; const int kAcha = 492; const int kFleche = 1758; const int kAsoul = 154; const int kAouvr = 282; const int kAchai = 387; const int kArcf = 1272; const int kArep = 1314; const int kAmzon = 1650; const int kArega = 0; const int kMaxDialogIndex = 9000; const int kMaxDialogHint = 600; const int kDescriptionStringIndex = 0; // Unused const int kInventoryStringIndex = 186; const int kQuestionStringIndex = 247; const int kDialogStringIndex = 292; const int kMenuPlaceStringIndex = 435; const int kMenuActionStringIndex = 476; const int kMenuSelfStringIndex = 497; const int kMenuSayStringIndex = 502; const int kMaxPatt = 20; /* 9 "A glance at the forbidden$", 18 "It's already open$", 26 "A photograph$" */ enum Places { OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4, BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, ROOM9 = 9, DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14, LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19, CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24, DOOR = 25, ROOM26 = 26, COAT_ARMS = 27 }; enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 }; struct nhom { byte _id; /* number between 0 and 32 */ byte _hom[4]; }; struct CgaPalette { byte _p; nhom _a[16]; }; struct Pattern { byte _tay, _tax; byte _des[kMaxPatt + 1][kMaxPatt + 1]; }; struct SaveStruct { int _faithScore; byte _pctHintFound[11]; byte _availableQuestion[43]; byte _inventory[31]; int _currPlace; int _atticBallHoleObjectId; int _atticRodHoleObjectId; int _cellarObjectId; int _secretPassageObjectId; int _wellObjectId; int _selectedObjectId; int _purpleRoomObjectId; int _cryptObjectId; bool _alreadyEnteredManor; byte _fullHour; }; struct Hint { int _hintId; byte _point; }; class MortevielleEngine : public Engine { private: const ADGameDescription *_gameDescription; Common::Stack _keypresses; uint32 _lastGameFrame; Common::Point _mousePos; Common::StringArray _engineStrings; Common::StringArray _gameStrings; Pattern _patternArr[15]; int _menuOpcode; bool _mouseClick; bool _inMainGameLoop; // Flag when the main game loop is active bool _quitGame; // Quit game flag. Originally called 'arret' bool _endGame; // End game flag. Originally called 'solu' bool _loseGame; // Lose game flag. Originally called 'perdu' bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file bool _roomPresenceLuc; bool _roomPresenceIda; bool _purpleRoomPresenceLeo; bool _roomPresenceGuy; bool _roomPresenceEva; bool _roomPresenceMax; bool _roomPresenceBob; bool _roomPresencePat; bool _toiletsPresenceBobMax; bool _bathRoomPresenceBobMax; bool _room9PresenceLeo; bool _hiddenHero; bool _heroSearching; bool _keyPressedEsc; bool _reloadCFIEC; bool _col; bool _syn; bool _obpart; bool _anyone; bool _uptodatePresence; int _textColor; int _place; int _manorDistance; int _currBitIndex; int _currDay; int _currHour; int _currHalfHour; int _day; int _hour; int _minute; int _mchai; int _controlMenu; int _startHour; int _endHour; Common::Point _stdPal[91][17]; CgaPalette _cgaPal[91]; int _x26KeyCount; int _roomDoorId; int _openObjCount; int _takeObjCount; int _num; int _searchCount; bool _introSpeechPlayed; int _inGameHourDuration; int _x; int _y; int _currentHourCount; int _currentDayHour; Common::String _hintPctMessage; byte *_cfiecBuffer; int _cfiecBufferSize; int _openObjects[8]; uint16 _dialogIndexArray[kMaxDialogIndex + 1]; Hint _dialogHintArray[kMaxDialogHint + 1]; Common::ErrorCode initialize(); Common::ErrorCode loadMortDat(); void readStaticStrings(Common::File &f, int dataSize, DataType dataType); void loadFont(Common::File &f); bool handleEvents(); void addKeypress(Common::Event &evt); void initMouse(); void showIntroduction(); void mainGame(); void playGame(); void handleAction(); void displayCGAPattern(int n, Pattern p, nhom *pal); void loadPalette(); void loadTexts(); void loadBRUIT5(); void loadCFIEC(); void loadCFIPH(); void showTitleScreen(); int readclock(); void palette(int v1); int checkLeoMaxRandomPresence(); void interactNPC(); void initCaveOrCellar(); void displayControlMenu(); void displayItemInHand(int objId); void resetRoomVariables(int roomId); int getPresenceStats(int &rand, int faithScore, int roomId); void setPresenceFlags(int roomId); void testKey(bool d); void exitRoom(); void getReadDescription(int objId); void getSearchDescription(int objId); int checkLeaveSecretPassage(); void changeGraphicalDevice(int newDevice); void startDialog(int16 rep); void endSearch(); int convertCharacterIndexToBitIndex(int characterIndex); int convertBitIndexToCharacterIndex(int bitIndex); void clearUpperLeftPart(); void clearDescriptionBar(); void clearVerbBar(); void clearUpperRightPart(); int getRandomNumber(int minval, int maxval); void showMoveMenuAlert(); void showConfigScreen(); void decodeNumber(byte *pStart, int count); void resetVariables(); void music(); void drawRightFrame(); void prepareRoom(); void drawClock(); void checkManorDistance(); void gotoManorFront(); void gotoManorBack(); void gotoDiningRoom(); bool checkInventory(int objectId); void loseGame(); void floodedInWell(); void displayDiningRoom(); void startMusicOrSpeech(int so); void setTextColor(int col); void prepareScreenType1(); void prepareScreenType2(); void prepareScreenType3(); void updateHour(int &day, int &hour, int &minute); void getKnockAnswer(); int getPresenceStatsGreenRoom(); int getPresenceStatsPurpleRoom(); int getPresenceStatsToilets(); int getPresenceStatsBlueRoom(); int getPresenceStatsRedRoom(); int getPresenceStatsDiningRoom(int &hour); int getPresenceStatsBureau(int &hour); int getPresenceStatsKitchen(); int getPresenceStatsAttic(); int getPresenceStatsLanding(); int getPresenceStatsChapel(int &hour); int getPresenceBitIndex(int roomId); void setPresenceGreenRoom(int roomId); void setPresencePurpleRoom(); void setPresenceBlueRoom(); void setPresenceRedRoom(int roomId); int setPresenceDiningRoom(int hour); int setPresenceBureau(int hour); int setPresenceKitchen(); int setPresenceLanding(); int setPresenceChapel(int hour); void setRandomPresenceGreenRoom(int faithScore); void setRandomPresencePurpleRoom(int faithScore); void setRandomPresenceBlueRoom(int faithScore); void setRandomPresenceRedRoom(int faithScore); void setRandomPresenceRoom9(int faithScore); void setRandomPresenceDiningRoom(int faithScore); void setRandomPresenceBureau(int faithScore); void setRandomPresenceKitchen(int faithScore); void setRandomPresenceAttic(int faithScore); void setRandomPresenceLanding(int faithScore); void setRandomPresenceChapel(int faithScore); void loadPlaces(); void resetPresenceInRooms(int roomId); void showPeoplePresent(int bitIndex); int selectCharacters(int min, int max); void fctMove(); void fctTake(); void fctInventoryTake(); void fctLift(); void fctRead(); void fctSelfRead(); void fctLook(); void fctSelftLook(); void fctSearch(); void fctSelfSearch(); void fctOpen(); void fctPlace(); void fctTurn(); void fctSelfHide(); void fctAttach(); void fctClose(); void fctKnock(); void fctSelfPut(); void fctListen(); void fctEat(); void fctEnter(); void fctSleep(); void fctForce(); void fctLeave(); void fctWait(); void fctSound(); void fctDiscuss(); void fctSmell(); void fctScratch(); void endGame(); void askRestart(); void handleOpcode(); void prepareDisplayText(); bool decryptNextChar(char &c, int &idx, byte &pt); void displayStatusArrow(); void displayStatusInDescriptionBar(char stat); void displayQuestionText(Common::String s, int cmd); void displayTextInDescriptionBar(int x, int y, int nb, int mesgId); void displayTextInVerbBar(Common::String text); void mapMessageId(int &mesgId); void resetOpenObjects(); void setCoordinates(int sx); void drawPicture(); void drawPictureWithText(); void addObjectToInventory(int objectId); void putInHand(int &objId); void initMaxAnswer(); void displayAnimFrame(int frameNum, int animId); void copcha(); void adzon(); void premtet(); void ajchai(); void ecr2(Common::String text); void tlu(int af, int ob); void mennor(); void tsuiv(); void treg(int objId); int rechai(); public: Common::Point _prevPos; int _currMenu; int _currAction; int _drawingSizeArr[108]; int _charAnswerCount[9]; int _charAnswerMax[9]; byte _tabdon[4001]; bool _soundOff; bool _blo; bool _destinationOk; bool _largestClearScreen; int _currGraphicalDevice; int _newGraphicalDevice; float _addFix; int _savedBitIndex; int _numpal; int _key; SaveStruct _coreVar, _saveStruct; int _maff; int _caff; int _crep; int _resolutionScaler; byte _destinationArray[7][25]; // TODO: Replace the following with proper implementations, or refactor out the code using them byte _mem[65536 * 16]; byte *_curPict; byte *_curAnim; byte *_rightFramePict; byte *_compMusicBuf1; byte *_compMusicBuf2; Debugger _debugger; ScreenSurface _screenSurface; PaletteManager _paletteManager; GfxSurface _backgroundSurface; Common::RandomSource _randomSource; SoundManager _soundManager; SavegameManager _savegameManager; SpeechManager _speechManager; Menu _menu; MouseHandler _mouse; TextHandler _text; DialogManager _dialogManager; MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc); ~MortevielleEngine(); virtual bool hasFeature(EngineFeature f) const; virtual bool canLoadGameStateCurrently(); virtual bool canSaveGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual Common::Error run(); uint32 getGameFlags() const; Common::Language getLanguage() const; static Common::String generateSaveFilename(const Common::String &target, int slot); Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); } int getChar(); bool keyPressed(); Common::Point getMousePos() const { return _mousePos; } void setMousePos(const Common::Point &pt); bool getMouseClick() const { return _mouseClick; } void setMouseClick(bool v) { _mouseClick = v; } Common::String getEngineString(int idx) const { return _engineStrings[idx]; } Common::String getGameString(int idx) const { return _gameStrings[idx]; } void delay(int amount); void gameLoaded(); void initGame(); void displayAloneText(); void draw(int x, int y); void charToHour(); void hourToChar(); Common::String getString(int num); void setPal(int n); Common::String copy(const Common::String &s, int idx, size_t size); void testKeyboard(); int getPresence(int roomId); void displayEmptyHand(); void displayPicture(const byte *pic, int x, int y); int gettKeyPressed(); void handleDescriptionText(int f, int mesgId); int getAnimOffset(int frameNum, int animNum); void hirs(); }; extern MortevielleEngine *g_vm; } // End of namespace Mortevielle #endif