/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #include "mortevielle/mortevielle.h" #include "mortevielle/mouse.h" #include "common/endian.h" #include "common/rect.h" namespace Mortevielle { /** * Initialize the mouse * @remarks Originally called 'init_mouse' */ void MouseHandler::initMouse() { _counter = 0; _pos = Common::Point(0, 0); _vm->setMouseClick(false); } /** * Hide the mouse * @remarks Originally called 'hide_mouse' */ void MouseHandler::hideMouse() { --_counter; if (_counter == 0) { int j = 0; switch (_vm->_currGraphicalDevice) { case MODE_CGA: { int k = 0; j = ((uint)_pos.y >> 1) * 80 + ((uint)_pos.x >> 2); do { WRITE_LE_UINT16(&_vm->_mem[0xb000 * 16 + j], s_s[0][k]); WRITE_LE_UINT16(&_vm->_mem[0xb800 * 16 + j + 2], s_s[1][k]); WRITE_LE_UINT16(&_vm->_mem[0xba00 * 16 + j], s_s[2][k]); WRITE_LE_UINT16(&_vm->_mem[0xba00 * 16 + j + 2], s_s[3][k]); j += 80; ++k; } while (k < 5); } break; case MODE_AMSTRAD1512: { bool imp = odd(_pos.y); for (int i = 0; i <= 3; ++i) { int k = 0; j = 0; do { if (imp) { WRITE_LE_UINT16(&_vm->_mem[0xb800 * 16 + j], s_s[i][k]); j += 80 - 0x2000; } else { WRITE_LE_UINT16(&_vm->_mem[0xb800 * 16 + j], s_s[i][k]); j += 0x2000; } imp = !imp; ++k; } while (k < 8); } break; } case MODE_EGA: { int i = 0; do { int k = 0; j = 0; do { // Useless ? // ps = mem[0xa000 * 16 + j]; _vm->_mem[0xa000 * 16 + j] = lo(s_s[i][k]); // Useless ?? // ps = mem[0xa000 * 16 + j + 1]; _vm->_mem[0xa000 * 16 + j + 1] = hi(s_s[i][k]); j += 80; ++k; } while (k < 8); ++i; } while (i != 4); } break; case MODE_HERCULES: j = ((uint)_pos.y >> 1) * 80 + ((uint)_pos.x >> 3); for (int i = 0; i <= 5; ++i) { for (int k = 0; k <= 3; ++k) WRITE_LE_UINT16(&_vm->_mem[0xb000 * 16 + k * 0x200 + j], s_s[i][k]); j += 80; } break; case MODE_TANDY: { j = ((uint)_pos.y >> 2) * 160 + ((uint)_pos.x >> 1); int k = 0; do { for (int i = 0; i <= 3; ++i) { WRITE_LE_UINT16(&_vm->_mem[0xb800 * 16 + 0x200 * i + j], s_s[k][i + (k << 2)]); WRITE_LE_UINT16(&_vm->_mem[0xb800 * 16 + 0x200 * i + j + 2], s_s[k + 3][i + (k << 2)]); } j += 160; ++k; } while (k != 3); } break; default: break; } // case Gd } } /** * Show mouse * @remarks Originally called 'show_mouse' */ void MouseHandler::showMouse() { int k, l; ++_counter; if (_counter != 1) return; int j = 0; int i = _pos.x & 7; switch (_vm->_currGraphicalDevice) { case MODE_CGA: k = 0; j = ((uint)_pos.y >> 1) * 80 + ((uint)_pos.x >> 2); do { s_s[0][k] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + j]); s_s[1][k] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + j + 2]); s_s[2][k] = READ_LE_UINT16(&_vm->_mem[0xba00 * 16 + j]); s_s[3][k] = READ_LE_UINT16(&_vm->_mem[0xba00 * 16 + j + 2]); j += 80; ++k; } while (k < 5); break; case MODE_AMSTRAD1512: { bool imp = odd(_pos.y); for (i = 0; i <= 3; ++i) { j = 0; imp = odd(_pos.y); k = 0; do { if (imp) { s_s[i][k] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + j]); j += 80 - 0x2000; } else { s_s[i][k] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + j]); j += 0x2000; } imp = !imp; ++k; } while (k < 8); } break; } case MODE_EGA: l = 0; do { k = 0; j = 0; do { s_s[l][k] = _vm->_mem[0xa000 * 16 + j] + (_vm->_mem[(0xa000 * 16) + j + 1] << 8); j += 80; ++k; } while (k < 8); ++l; } while (l != 4); break; case MODE_HERCULES: j = ((uint)_pos.y >> 1) * 80 + ((uint)_pos.x >> 3); for (i = 0; i <= 5; ++i) { for (k = 0; k <= 3; ++k) s_s[i][k] = READ_LE_UINT16(&_vm->_mem[0xb000 * 16 + k * 0x200 + j]); j += 80; } break; case MODE_TANDY: j = ((uint)_pos.y >> 2) * 160 + ((uint)_pos.x >> 1); k = 0; do { for (i = 0; i <= 3; ++i) { s_s[k][i + (k << 2)] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + 0x200 * i + j]); s_s[k + 3][i + (k << 2)] = READ_LE_UINT16(&_vm->_mem[0xb800 * 16 + 0x200 * i + j + 2]); } j += 160; ++k; } while (k != 3); break; default: break; } // case Gd } /** * Set mouse position * @remarks Originally called 'pos_mouse' */ void MouseHandler::setMousePosition(Common::Point newPos) { if (newPos.x > 314 * _vm->_resolutionScaler) newPos.x = 314 * _vm->_resolutionScaler; else if (newPos.x < 0) newPos.x = 0; if (newPos.y > 199) newPos.y = 199; else if (newPos.y < 0) newPos.y = 0; if (newPos == _pos) return; // Set the new position _vm->setMousePos(newPos); } /** * Get mouse poisition * @remarks Originally called 'read_pos_mouse' */ void MouseHandler::getMousePosition(int &x, int &y, bool &click) { x = _vm->getMousePos().x; y = _vm->getMousePos().y; click = _vm->getMouseClick(); } /** * Move mouse * @remarks Originally called 'mov_mouse' */ void MouseHandler::moveMouse(bool &funct, char &key) { bool p_key; char in1, in2; int cx, cy; bool click; // Set defaults and check pending events funct = false; key = '\377'; p_key = _vm->keyPressed(); // If mouse button clicked, return it if (_vm->getMouseClick()) return; // Handle any pending keypresses while (p_key) { if (_vm->shouldQuit()) return; in1 = _vm->getChar(); getMousePosition(cx, cy, click); switch (toupper(in1)) { case '4': cx -= 8; break; case '2': cy += 8; break; case '6': cx += 8; break; case '8': cy -= 8; break; case '7': cy = 1; cx = 1; break; case '1': cx = 1; cy = 190; break; case '9': cx = 315 * _vm->_resolutionScaler; cy = 1; break; case '3': cy = 190; cx = 315 * _vm->_resolutionScaler; break; case '5': cy = 100; cx = 155 * _vm->_resolutionScaler; break; case ' ': case '\15': _vm->setMouseClick(true); return; break; case '\33': p_key = _vm->keyPressed(); if (p_key) { in2 = _vm->getChar(); if ((in2 >= ';') && (in2 <= 'D')) { funct = true; key = in2; return; } else { switch (in2) { case 'K': --cx; break; case 'P': ++cy; break; case 'M': cx += 2; break; case 'H': --cy; break; case 'G': --cx; --cy; break; case 'I': ++cx; --cy; break; case 'O': --cx; ++cy; break; case 'Q': ++cx; ++cy; break; default: break; } // case } } break; case 'I': cx = _vm->_resolutionScaler * 32; cy = 8; break; case 'D': cx = 80 * _vm->_resolutionScaler; cy = 8; break; case 'A': cx = 126 * _vm->_resolutionScaler; cy = 8; break; case 'S': cx = 174 * _vm->_resolutionScaler; cy = 8; break; case 'P': cx = 222 * _vm->_resolutionScaler; cy = 8; break; case 'F': cx = _vm->_resolutionScaler * 270; cy = 8; break; case '\23': _vm->_soundOff = !_vm->_soundOff; return; break; case '\24': // ^T => mode tandy funct = true; key = '\11'; break; case '\10': // ^H => mode Hercule funct = true; key = '\7'; break; case '\1': case '\3': case '\5': funct = true; key = in1; break; default: break; } setMousePosition(Common::Point(cx, cy)); p_key = _vm->keyPressed(); } } /** * Mouse function : Is mouse in a given rect? * @remarks Originally called 'dans_rect' */ bool MouseHandler::isMouseIn(Common::Rect r) { int x, y; bool click; getMousePosition(x, y, click); if ((x > r.left) && (x < r.right) && (y > r.top) && (y < r.bottom)) return true; return false; } void MouseHandler::setParent(MortevielleEngine *vm) { _vm = vm; } } // End of namespace Mortevielle