/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #include "mortevielle/mortevielle.h" #include "mortevielle/mouse.h" #include "mortevielle/outtext.h" #include "mortevielle/graphics.h" #include "common/file.h" #include "common/str.h" namespace Mortevielle { TextHandler::TextHandler(MortevielleEngine *vm) { _vm = vm; } /** * Next word * @remarks Originally called 'l_motsuiv' */ int TextHandler::nextWord(int p, const char *ch, int &tab) { int c = p; while ((ch[p] != ' ') && (ch[p] != '$') && (ch[p] != '@')) ++p; return tab * (p - c); } /** * Engine function - Display Text * @remarks Originally called 'afftex' */ void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ) { Common::String s; int i, j; // Safeguard: add $ just in case inputStr += '$'; _vm->_screenSurface.putxy(x, y); int tab = 6; dx *= 6; dy *= 6; int xc = x; int yc = y; int xf = x + dx; int yf = y + dy; int p = 0; bool stringParsed = (inputStr[p] == '$'); s = ""; while (!stringParsed) { switch (inputStr[p]) { case '@': _vm->_screenSurface.drawString(s, typ); s = ""; ++p; xc = x; yc += 6; _vm->_screenSurface.putxy(xc, yc); break; case ' ': s += ' '; xc += tab; ++p; if (nextWord(p, inputStr.c_str(), tab) + xc > xf) { _vm->_screenSurface.drawString(s, typ); s = ""; xc = x; yc += 6; if (yc > yf) { while (!_vm->keyPressed()) ; i = y; do { j = x; do { _vm->_screenSurface.putxy(j, i); _vm->_screenSurface.drawString(" ", 0); j += 6; } while (j <= xf); i += 6; } while (i <= yf); yc = y; } _vm->_screenSurface.putxy(xc, yc); } break; case '$': stringParsed = true; _vm->_screenSurface.drawString(s, typ); break; default: s += inputStr[p]; ++p; xc += tab; break; } } } /** * Load DES (picture container) file * @remarks Originally called 'chardes' */ void TextHandler::loadPictureFile(Common::String filename, Common::String altFilename, int32 skipSize, int length) { Common::File f; if (!f.open(filename)) { if (!f.open(altFilename)) error("Missing file: Either %s or %s", filename.c_str(), altFilename.c_str()); } // HACK: The original game contains a bug in the 2nd intro screen, in German DOS version. // The size specified in the fxx array is wrong (too short). In order to fix it, we are using // the value -1 to force a variable read length. if (length == -1) length = f.size() - skipSize; assert(skipSize + length <= f.size()); free(_vm->_curPict); _vm->_curPict = (byte *)malloc(sizeof(byte) * length); f.seek(skipSize); f.read(_vm->_curPict, length); f.close(); } /** * Load ANI file * @remarks Originally called 'charani' */ void TextHandler::loadAniFile(Common::String filename, int32 skipSize, int length) { Common::File f; if (!f.open(filename)) error("Missing file - %s", filename.c_str()); assert(skipSize + length <= f.size()); free(_vm->_curAnim); _vm->_curAnim = (byte *)malloc(sizeof(byte) * length); f.seek(skipSize); f.read(_vm->_curAnim, length); f.close(); } void TextHandler::taffich() { static const byte tran1[] = { 121, 121, 138, 139, 120 }; static const byte tran2[] = { 150, 150, 152, 152, 100, 110, 159, 100, 100 }; int cx, drawingSize, npal; int32 drawingStartPos; int a = _vm->_caff; if ((a >= 153) && (a <= 161)) a = tran2[a - 153]; else if ((a >= 136) && (a <= 140)) a = tran1[a - 136]; int b = a; if (_vm->_maff == a) return; switch (a) { case 16: _vm->_coreVar._pctHintFound[9] = '*'; _vm->_coreVar._availableQuestion[42] = '*'; break; case 20: _vm->_coreVar._availableQuestion[39] = '*'; if (_vm->_coreVar._availableQuestion[36] == '*') { _vm->_coreVar._pctHintFound[3] = '*'; _vm->_coreVar._availableQuestion[38] = '*'; } break; case 24: _vm->_coreVar._availableQuestion[37] = '*'; break; case 30: _vm->_coreVar._availableQuestion[9] = '*'; break; case 31: // Coat of arms _vm->_coreVar._pctHintFound[4] = '*'; _vm->_coreVar._availableQuestion[35] = '*'; break; case 118: _vm->_coreVar._availableQuestion[41] = '*'; break; case 143: _vm->_coreVar._pctHintFound[1] = '*'; break; case 150: _vm->_coreVar._availableQuestion[34] = '*'; break; case 151: _vm->_coreVar._pctHintFound[2] = '*'; break; default: break; } _vm->_destinationOk = true; _vm->_mouse->hideMouse(); drawingStartPos = 0; Common::String filename, altFilename; if ((a != 50) && (a != 51)) { _vm->_maff = a; if (a == 159) a = 86; else if (a > 140) a -= 67; else if (a > 137) a -= 66; else if (a > 99) a -= 64; else if (a > 69) a -= 42; else if (a > 29) a -= 5; else if (a == 26) a = 24; else if (a > 18) --a; npal = a; for (cx = 0; cx <= (a - 1); ++cx) drawingStartPos += _vm->_drawingSizeArr[cx]; drawingSize = _vm->_drawingSizeArr[a]; altFilename = filename = "DXX.mor"; } else { filename = "DZZ.mor"; altFilename = "DZZALL"; if (a == 50) { // First intro screen drawingStartPos = 0; drawingSize = _vm->_drawingSizeArr[87]; } else { // a == 51 // Second intro screen drawingStartPos = _vm->_drawingSizeArr[87]; // HACK: Force a variable size in order to fix the wrong size used by the German version drawingSize = -1; } _vm->_maff = a; npal = a + 37; } loadPictureFile(filename, altFilename, drawingStartPos, drawingSize); _vm->_numpal = npal; _vm->setPal(npal); if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26) || (b == 50)) { drawingStartPos = 0; if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26)) { if (b == 26) b = 18; else if (b == 24) b = 17; else if (b > 15) --b; for (cx = 0; cx <= (b - 1); ++cx) drawingStartPos += _vm->_drawingSizeArr[cx + 89]; drawingSize = _vm->_drawingSizeArr[b + 89]; filename = "AXX.mor"; } else { // b == 50 // CHECKME: the size of AZZ.mor is 1280 for the DOS version // and 1260 for the Amiga version. Maybe the 20 bytes // are a filler (to get 10 blocks of 128 bytes), // or the size should be variable. drawingSize = 1260; filename = "AZZ.mor"; } loadAniFile(filename, drawingStartPos, drawingSize); } _vm->_mouse->showMouse(); if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != _vm->_menu->_opcodeEnter)) { if ((a == ATTIC) || (a == CELLAR)) _vm->displayAloneText(); else if (!_vm->_blo) _vm->getPresence(_vm->_coreVar._currPlace); _vm->_savedBitIndex = 0; } } } // End of namespace Mortevielle