/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "mortevielle/actions.h" #include "mortevielle/alert.h" #include "mortevielle/menu.h" #include "mortevielle/mor.h" #include "mortevielle/mor2.h" #include "mortevielle/mortevielle.h" #include "mortevielle/prog.h" #include "mortevielle/taffich.h" #include "mortevielle/var_mor.h" #include "mortevielle/mouse.h" namespace Mortevielle { /* overlay */ void change_gd(int ngd) { hide_mouse(); gd = ngd; hirs(); init_mouse(); show_mouse(); dessine_rouleau(); tinke(); pendule(); if (ipers != 0) affper(ipers); else person(); clsf2(); clsf3(); maff = 68; afdes(0); repon(2, crep); menu_aff(); } /* overlay */ void antegame() { int k; bool test[3]; char g[8]; hide_mouse(); imen = false; g[1] = 'M'; perdu = true; anyone = false; okdes = true; test[0] = false; test[1] = false; g[0] = '\040'; col = false; tesok = true; test[2] = false; g[7] = g[0]; g[2] = 'A'; cache = false; brt = false; maff = 68; g[5] = 'E'; mnumo = 0; prebru = 0; g[4] = 'T'; x = 0; y = 0; num = 0; hdb = 0; hfb = 0; cs = 0; is = 0; k = 0; ment = 0; syn = true; fouil = true; mchai = 0; inei = 0; initouv(); g[3] = 'S'; g[6] = 'R'; iouv = 0; dobj = 0; affrep(); stpou = ind_mess; while ((test[k] == false) && (k < 2)) { ++k; // Original read in the boot sector here of each drive and did some calculations - // presumably for copy protection. This has been replaced with hardcoded success test[k] = true; okdes = false; solu = true; perdu = false; fouil = false; } person(); tinke(); pendule(); afdes(0); repon(2, crep); clsf3(); solu = false; tmlieu(s.mlieu); modinv(); if (s.derobj != 0) modobj2(s.derobj + 400, test[1], test[2]); else tesok = test[1] || test[2]; show_mouse(); } /* NIVEAU 3 */ /* procedure PROGRAMME */ void tmaj3() { int j, h, m; calch(j, h, m); if (m == 30) m = 1; h = h + (j * 24); m = m + (h * 2); s.heure = chr(m); } void tsitu() { int h, j, m; if (! col) clsf2(); syn = false; iesc = false; if (anyone) goto L1; if (brt) if ((msg[3] == depla) || (msg[4] == sortir) || (msg[4] == dormir) || (msg[4] == manger)) { ctrm = 4; goto L2; } if (msg[3] == depla) taller(); //Translation: go to if (msg[3] == discut) tparler(); //Translation: talk if (msg[3] == invent) tsprendre(); //Translation: inventory/take if (msg[4] == attacher) tattacher(); //Translation: tie if (msg[4] == attendre) tattendre(); //Translation: wait if (msg[4] == defoncer) tdefoncer(); //Translation: smash if (msg[4] == dormir) tdormir(); //Translation: sleep if (msg[4] == ecouter) tecouter(); //Translation: listen if (msg[4] == entrer) tentrer(); //Translation: enter if (msg[4] == fermer) tfermer(); //Translation: close if (msg[4] == fouiller) tfouiller(); //Translation: search if (msg[4] == frapper) tfrapper(); //Translation: hit if (msg[4] == gratter) tgratter(); //Translation: scratch if (msg[4] == lire) tlire(); //Translation: read if (msg[4] == manger) tmanger(); //Translation: eat if (msg[4] == mettre) tmettre(); //Translation: put if (msg[4] == ouvrir) touvrir(); //Translation: open if (msg[4] == prendre) tprendre(); //Translation: take if (msg[4] == regarder) tregarder(); //Translation: look if (msg[4] == sentir) tsentir(); //Translation: smell if (msg[4] == sonder) tsonder(); //Translation: probe if (msg[4] == sortir) tsortir(); //Translation: exit if (msg[4] == soulever) tsoulever(); //Translation: lift if (msg[4] == tourner) ttourner(); //Translation: turn if (msg[4] == scacher) { //Translation: hide tcacher(); goto L1; } if (msg[4] == sfouiller) tsfouiller();//Translation: search if (msg[4] == slire) tslire(); //Translation: read if (msg[4] == sposer) tposer(); //Translation: put if (msg[4] == sregarder) tsregarder();//Translation: look cache = false; L1: if (anyone) { quelquun(); anyone = false; goto L2; } calch(j, h, m); if ((((h == 12) || (h == 13) || (h == 19)) && (s.mlieu != 10)) || ((h > 0) && (h < 6) && (s.mlieu != 0))) s.conf = s.conf + 1; if (((s.mlieu < 16) || (s.mlieu > 19)) && (s.mlieu != 23) && (s.mlieu != 0) && (s.derobj != 152) && (! perdu)) { if ((s.conf > 99) && (h > 8) && (h < 16)) { crep = 1501; tperd(); } if ((s.conf > 99) && (h > 0) && (h < 9)) { crep = 1508; tperd(); } if ((j > 1) && (h > 8) && (! perdu)) { crep = 1502; tperd(); } } L2: mennor(); } void sv_game(int n); void ld_game(int n); void tecran() { const char idem[] = "Idem"; const int lim = 20000; int temps = 0; char inkey = '\0'; bool oo, funct = 0; clsf3(); oo = false; ctrm = 0; if (! iesc) { draw_menu(); imen = true; temps = 0; key = 0; funct = false; inkey = '.'; do { mdn(); tinke(); mov_mouse(funct, inkey); CHECK_QUIT; temps = temps + 1; } while (!((choisi) || (temps > lim) || (funct) || (anyone))); erase_menu(); imen = false; if ((inkey == '\1') || (inkey == '\3') || (inkey == '\5') || (inkey == '\7') || (inkey == '\11')) { change_gd((uint)pred(int, ord(inkey)) >> 1); return; } if (choisi && (msg[3] == sauve)) sv_game(msg[4] & 7); if (choisi && (msg[3] == charge)) ld_game((msg[4] & 7) - 1); if (inkey == '\103') { /* F9 */ temps = do_alert(stpou, 1); return; } else if (inkey == '\77') { if ((mnumo != no_choice) && ((msg[3] == action) || (msg[3] == saction))) { msg[4] = mnumo; ecr3(idem); } else return; } else if (inkey == '\104') { if ((x != 0) && (y != 0)) num = 9999; return; } } if (inkey == '\73') { arret = true; tmaj3(); } else { if ((funct) && (inkey != '\77')) return; if (temps > lim) { repon(2, 141); if (num == 9999) num = 0; } else { mnumo = msg[3]; if ((msg[3] == action) || (msg[3] == saction)) mnumo = msg[4]; if (! anyone) { if ((fouil) || (obpart)) { if (y_s < 12) return; if ((msg[4] == sonder) || (msg[4] == soulever)) { oo = true; if ((msg[4] == soulever) || (obpart)) { finfouil(); caff = s.mlieu; crep = 998; } else tsuiv(); mennor(); } } } do { if (! oo) tsitu(); if ((ctrm == 0) && (! perdu) && (! solu)) { taffich(); if (okdes) { okdes = false; dessin(0); } if ((! syn) || (col)) repon(2, crep); } } while (!(! syn)); if (ctrm != 0) tctrm(); } } } /* NIVEAU 1 */ void theure() { vj = ord(s.heure); vh = vj % 48; vj = vj / 48; vm = vh % 2; vh = vh / 2; heu = vh; if (vm == 1) min = 30; else min = 0; } void tjouer() { antegame(); do { tecran(); CHECK_QUIT; } while (!((arret) || (solu) || (perdu))); if (solu) tmaj1(); else if (perdu) tencore(); } } // End of namespace Mortevielle