/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #ifndef MORTEVIELLE_SAVELOAD_H #define MORTEVIELLE_SAVELOAD_H #include "common/savefile.h" #include "common/serializer.h" #include "graphics/palette.h" #include "graphics/scaler.h" #include "graphics/thumbnail.h" #define SAVEGAME_VERSION 1 namespace Mortevielle { struct SavegameHeader { uint8 version; Common::String saveName; Graphics::Surface *thumbnail; int saveYear, saveMonth, saveDay; int saveHour, saveMinutes; int totalFrames; }; class MortevielleEngine; class SavegameManager { private: MortevielleEngine *_vm; byte _tabdonSaveBuffer[391]; void sync_save(Common::Serializer &sz); public: SavegameManager(MortevielleEngine *vm); bool loadSavegame(const Common::String &filename); Common::Error loadGame(const Common::String &filename); Common::Error saveGame(int n, const Common::String &saveName); Common::Error loadGame(int slot); Common::Error saveGame(int slot); void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName); static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header); static SaveStateList listSaves(const Common::String &target); static SaveStateDescriptor querySaveMetaInfos(const Common::String &fileName); }; } // End of namespace Mortevielle #endif