/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "common/scummsys.h" #include "mortevielle/sound.h" #include "mortevielle/mortevielle.h" namespace Mortevielle { /** * Constructor */ PCSpeaker::PCSpeaker(int rate) { _rate = rate; _oscLength = 0; _oscSamples = 0; _remainingSamples = 0; _volume = 255; } /** * Destructor */ PCSpeaker::~PCSpeaker() { } /** * Adds a new note to the queue of notes to be played. */ void PCSpeaker::play(int freq, uint32 length) { assert((freq > 0) && (length > 0)); Common::StackLock lock(_mutex); _pendingNotes.push(SpeakerNote(freq, length)); } /** * Stops the currently playing song */ void PCSpeaker::stop() { Common::StackLock lock(_mutex); _remainingSamples = 0; _pendingNotes.clear(); } void PCSpeaker::setVolume(byte volume) { _volume = volume; } /** * Return true if a song is currently playing */ bool PCSpeaker::isPlaying() const { return !_pendingNotes.empty() || (_remainingSamples != 0); } /** * Method used by the mixer to pull off pending samples to play */ int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); int i; for (i = 0; (_remainingSamples || !_pendingNotes.empty()) && (i < numSamples); ++i) { if (!_remainingSamples) // Used up the current note, so queue the next one dequeueNote(); buffer[i] = generateSquare(_oscSamples, _oscLength) * _volume; if (_oscSamples++ >= _oscLength) _oscSamples = 0; _remainingSamples--; } // Clear the rest of the buffer if (i < numSamples) memset(buffer + i, 0, (numSamples - i) * sizeof(int16)); return numSamples; } /** * Dequeues a note from the pending note list */ void PCSpeaker::dequeueNote() { SpeakerNote note = _pendingNotes.pop(); _oscLength = _rate / note.freq; _oscSamples = 0; _remainingSamples = (_rate * note.length) / 1000000; assert((_oscLength > 0) && (_remainingSamples > 0)); } /** * Support method for generating a square wave */ int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) { return (x < (oscLength / 2)) ? 127 : -128; } /*-------------------------------------------------------------------------*/ const int tab[16] = { -96, -72, -48, -32, -20, -12, -8, -4, 0, 4, 8, 12, 20, 32, 48, 72 }; // The PC timer chip works at a frequency of 1.19318Mhz #define TIMER_FREQUENCY 1193180 SoundManager::SoundManager(Audio::Mixer *mixer) { _mixer = mixer; _speakerStream = new PCSpeaker(mixer->getOutputRate()); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle, _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } SoundManager::~SoundManager() { _mixer->stopHandle(_speakerHandle); delete _speakerStream; } /** * Decode music data */ void SoundManager::decodeMusic(const byte *PSrc, byte *PDest, int NbreSeg) { int seed = 128; int v; for (int idx1 = 0; idx1 < (NbreSeg * 2); ++idx1) { for (int idx2 = 0; idx2 < 64; ++idx2) { byte srcByte = *PSrc++; v = tab[srcByte >> 4]; seed += v; *PDest++ = seed & 0xff; v = tab[srcByte & 0xf]; seed += v; *PDest++ = seed & 0xff; } } } void SoundManager::litph(tablint &t, int typ, int tempo) { return; } void SoundManager::playNote(int frequency, int32 length) { _speakerStream->play(frequency, length); } void SoundManager::musyc(tablint &tb, int nbseg, int att) { #ifdef DEBUG const byte *pSrc = &mem[0x5000 * 16]; // Convert the countdown amount to a tempo rate, and then to note length in microseconds int tempo = TIMER_FREQUENCY / att; int length = 1000000 / tempo; for (int noteIndex = 0; noteIndex < (nbseg * 16); ++noteIndex) { int lookupValue = *pSrc++; int noteCountdown = tb[lookupValue]; int noteFrequency = TIMER_FREQUENCY / noteCountdown; playNote(noteFrequency, length); } // Keep waiting until the song has been finished while (_speakerStream->isPlaying() && !g_vm->shouldQuit()) { g_vm->delay(10); } #endif } } // End of namespace Mortevielle