/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #include "common/scummsys.h" #include "mortevielle/sound.h" namespace Mortevielle { const int tab[16] = { -96, -72, -48, -32, -20, -12, -8, -4, 0, 4, 8, 12, 20, 32, 48, 72 }; /** * Decode music data */ void demus(const byte *PSrc, byte *PDest, int NbreSeg) { int seed = 128; int v; for (int idx1 = 0; idx1 < (NbreSeg * 2); ++idx1) { for (int idx2 = 0; idx2 < 64; ++idx2) { byte srcByte = *PSrc++; v = tab[srcByte >> 4]; seed += v; *PDest++ = seed & 0xff; v = tab[srcByte & 0xf]; seed += v; *PDest++ = seed & 0xff; } } } } // End of namespace Mortevielle