/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1987-1989 Lankhor */ #ifndef MORTEVIELLE_SOUND_H #define MORTEVIELLE_SOUND_H #include "audio/mixer.h" #include "common/mutex.h" #include "common/queue.h" #ifdef USE_TTS #include "common/text-to-speech.h" #endif namespace Audio { class QueuingAudioStream; } namespace Mortevielle { class MortevielleEngine; const int kNullValue = 255; const int kTempoMusic = 71; const int kTempoNoise = 78; const int kTempoF = 80; const int kTempoM = 89; struct SpeechQueue { int _val; int _code; int _acc; int _freq; int _rep; }; typedef int tablint[256]; class SoundManager { private: MortevielleEngine *_vm; byte *_ambiantNoiseBuf; byte *_noiseBuf; int _phonemeNumb; int _soundType; SpeechQueue _queue[3]; byte _wordBuf[1712]; byte _troctBuf[10576]; bool _buildingSentence; int _ptr_oct; int _tbi[256]; Audio::QueuingAudioStream *_audioStream; void loadPhonemeSounds(); void moveQueue(); void initQueue(); void handlePhoneme(); void spfrac(int wor); void charg_car(int &currWordNumb); void entroct(byte o); void cctable(tablint &t); void trait_car(); void regenbruit(); void litph(tablint &t, int typ, int tempo); public: SoundManager(MortevielleEngine *vm, Audio::Mixer *mixer); ~SoundManager(); Audio::Mixer *_mixer; #ifdef USE_TTS Common::TextToSpeechManager *_ttsMan; #endif //USE_TTS Audio::SoundHandle _soundHandle; uint16 *_cfiphBuffer; int decodeMusic(const byte *PSrc, byte *PDest, int size); void playSong(const byte *buf, uint usize, uint loops); void loadAmbiantSounds(); void loadNoise(); void startSpeech(int rep, int character, int typ); void waitSpeech(); }; } // End of namespace Mortevielle #endif