/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Mortville Manor DOS source code * Copyright (c) 1988-1989 Lankhor */ #ifndef MORTEVIELLE_SOUND_H #define MORTEVIELLE_SOUND_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/mutex.h" #include "common/queue.h" #include "mortevielle/var_mor.h" namespace Mortevielle { /** * Structure used to store pending notes to play */ struct SpeakerNote { int freq; uint32 length; SpeakerNote(int noteFreq, uint32 noteLength) { freq = noteFreq; length = noteLength; } }; /** * This is a modified PC Speaker class that allows the queueing of an entire song * sequence one note at a time. */ class PCSpeaker : public Audio::AudioStream { private: Common::Queue _pendingNotes; Common::Mutex _mutex; int _rate; uint32 _oscLength; uint32 _oscSamples; uint32 _remainingSamples; uint32 _mixedSamples; byte _volume; void dequeueNote(); protected: static int8 generateSquare(uint32 x, uint32 oscLength); public: PCSpeaker(int rate = 44100); ~PCSpeaker(); /** Play a note for length microseconds. */ void play(int freq, uint32 length); /** Stop the currently playing sequence */ void stop(); /** Adjust the volume. */ void setVolume(byte volume); bool isPlaying() const; int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } bool endOfStream() const { return false; } int getRate() const { return _rate; } }; class SoundManager { private: Audio::Mixer *_mixer; PCSpeaker *_speakerStream; Audio::SoundHandle _speakerHandle; public: SoundManager(Audio::Mixer *mixer); ~SoundManager(); void playNote(int frequency, int32 length); void decodeMusic(const byte *PSrc, byte *PDest, int NbreSeg); void litph(tablint &t, int typ, int tempo); void musyc(tablint &tb, int nbseg, int att); }; } // End of namespace Mortevielle #endif