/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/assets.h" namespace MutationOfJB { Assets::Assets(Game &game) : _toSayList("tosay.ger"), _responseList("response.ger"), _hardcodedStrings(game) {} Font &Assets::getSystemFont() { return _systemFont; } Font &Assets::getSpeechFont() { return _speechFont; } ConversationLineList &Assets::getToSayList() { return _toSayList; } ConversationLineList &Assets::getResponseList() { return _responseList; } InventoryItemDefinitionList &Assets::getInventoryItemDefList() { return _invItemDefList; } HardcodedStrings &Assets::getHardcodedStrings() { return _hardcodedStrings; } }