/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_ASSETS_H #define MUTATIONOFJB_ASSETS_H #include "mutationofjb/font.h" #include "mutationofjb/conversationlinelist.h" #include "mutationofjb/inventoryitemdefinitionlist.h" #include "mutationofjb/hardcodedstrings.h" namespace MutationOfJB { class Game; class Assets { public: Assets(Game &game); Font &getSystemFont(); Font &getSpeechFont(); /** * Access to "to say" list for conversations. * * @return Conversation line list. */ ConversationLineList &getToSayList(); /** * Access to "response" list for conversations. * * @return Conversation line list. */ ConversationLineList &getResponseList(); /** * Access to inventory definitions. * * @return Inventory item definiton list. */ InventoryItemDefinitionList &getInventoryItemDefList(); /** * Access to strings hardcoded in game executable. * * @return Hardcoded strings. */ HardcodedStrings &getHardcodedStrings(); private: Game &_game; SystemFont _systemFont; SpeechFont _speechFont; ConversationLineList _toSayList; ConversationLineList _responseList; InventoryItemDefinitionList _invItemDefList; HardcodedStrings _hardcodedStrings; }; } #endif