/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/bitmapvisibilitycommand.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/script.h" /** @file * "RB " " " " " * * Changes visibility of a bitmap in the specified scene. */ namespace MutationOfJB { bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { if (line.size() < 10 || !line.hasPrefix("RB ")) return false; const uint8 sceneId = (uint8) atoi(line.c_str() + 3); const uint8 bitmapId = (uint8) atoi(line.c_str() + 6); const bool visible = (line[9] == '1'); command = new BitmapVisibilityCommand(sceneId, bitmapId, visible); return true; } Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) { scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible; return Finished; } Common::String BitmapVisibilityCommand::debugString() const { return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false"); } }