/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/camefromcommand.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/script.h" #include "common/str.h" /* "CAMEFROM" This command tests whether last scene (the scene player came from) is sceneId. If true, the execution continues after this command. Otherwise the execution continues after first '#' found. */ namespace MutationOfJB { bool CameFromCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 10 || !line.hasPrefix("CAMEFROM")) { return false; } const uint8 sceneId = atoi(line.c_str() + 9); command = new CameFromCommand(sceneId); return true; } Command::ExecuteResult CameFromCommand::execute(ScriptExecutionContext &scriptExecCtx) { _cachedResult = (scriptExecCtx.getGameData()._lastScene == _sceneId); return Finished; } Common::String CameFromCommand::debugString() const { return Common::String::format("CAMEFROM %d", _sceneId); } }