/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_COMMAND_H #define MUTATIONOFJB_COMMAND_H namespace Common { class String; } namespace MutationOfJB { class Command; class ScriptExecutionContext; class ScriptParseContext; class CommandParser { public: virtual ~CommandParser(); virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) = 0; /* Old command - created by this parser. */ virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser); /* Called after parsing. */ virtual void finish(ScriptParseContext &parseCtx); }; class Command { public: enum ExecuteResult { None, Finished, InProgress }; virtual ~Command(); virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) = 0; virtual Command *next() const = 0; virtual Common::String debugString() const = 0; }; } #endif