/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_COMMAND_H #define MUTATIONOFJB_COMMAND_H namespace Common { class String; } namespace MutationOfJB { class Command; class ScriptExecutionContext; class ScriptParseContext; /** * Base class for command parsers. * * The parser's main job is to create a Command instance from input line. */ class CommandParser { public: virtual ~CommandParser(); /** * Parses the specified line and possibly returns a Command instance. * * @param line Line to parse. * @param parseCtx Parse context. * @param command Output parameter for newly created command. * @return True if the line has been successfully parsed by this parser, false otherwise. * @note You may return true and set command to nullptr. * That means the line has been successfully parsed, but no command is needed. */ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) = 0; /** * Called when transitioning parsing between two commands. * * For example, cmdParserA->transition(parseCtx, cmdA, cmdB, cmdParserB) is called after command B is done parsing * to notify command A parser about the transition from command A to command B. * This is useful for sequential commands, because at the time command A is being parsed, * we don't have any information about command B, so we cannot set the next pointer. * Transition method can be used to set the next pointer after command B is available. * * @param parseCtx Parse context. * @param oldCommand Old command (created by this parser). * @param newCommand New command (created by newCommandParser). * @param newCommandParser Command parser which created the new command. */ virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser); /** * Called after the whole script is parsed. * * Can be used for cleanup. * * @param parseCtx Parse context. */ virtual void finish(ScriptParseContext &parseCtx); }; /** * Base class for script commands. */ class Command { public: enum ExecuteResult { None, Finished, InProgress }; virtual ~Command(); virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) = 0; virtual Command *next() const = 0; virtual Common::String debugString() const = 0; }; } #endif