/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/ifpiggycommand.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/script.h" #include "mutationofjb/util.h" #include "common/str.h" /** @file * "IFPIGGY" * * IFPIGGY command tests whether current loaded APK file (character animation) is "piggy.apk". * If it is, execution continues to the next line. * Otherwise execution continues after first "#ELSE" or "=ELSE". * * Please note that this does not work like you are used to from saner languages. * IFPIGGY does not have any blocks. It only searches for first #ELSE, so you can have stuff like: * IFPIGGY * IFITEM someitem * #ELSE * ... * This is effectively logical AND. */ namespace MutationOfJB { bool IfPiggyCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line != "IFPIGGY") { return false; } _tags.push(0); command = new IfPiggyCommand(); return true; } Command::ExecuteResult IfPiggyCommand::execute(ScriptExecutionContext &scriptExecCtx) { _cachedResult = scriptExecCtx.getGameData()._currentAPK == "piggy.apk"; return Finished; } Common::String IfPiggyCommand::debugString() const { return "IFPIGGY"; } }