/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/loadplayercommand.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/script.h" #include "common/str.h" /** @file * "RABLOAD " " " " " " " " " * * Load player frames from APK file specified by apkFileName. * Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst. * Player's palette is loaded at index defined by palIndexFirst. */ namespace MutationOfJB { bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) { return false; } const uint8 apkFrameFirst = atoi(line.c_str() + 8); const uint8 apkFrameLast = atoi(line.c_str() + 12); const uint8 playerFrameFirst = atoi(line.c_str() + 16); const uint8 palIndexFirst = atoi(line.c_str() + 20); const Common::String apkFileName = line.c_str() + 24; command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName); return true; } Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) { scriptExeCtx.getGameData()._currentAPK = _apkFileName; return Command::Finished; } Common::String LoadPlayerCommand::debugString() const { return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str()); } }