/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/newroomcommand.h" #include "mutationofjb/script.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "common/str.h" /** @file * "NEWROOM " " " " " [ " " ] * * NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room. * However, after that, the execution goes back to the old script to finish commands after NEWROOM. * * All parameters are supposed to be 3 characters long. * SceneId is the scene to load, x and y are the player's new position and frame is the player's new frame (orientation). */ namespace MutationOfJB { bool NewRoomCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 19 || !line.hasPrefix("NEWROOM")) { return false; } const uint8 sceneId = atoi(line.c_str() + 8); const uint16 x = atoi(line.c_str() + 12); const uint16 y = atoi(line.c_str() + 16); uint8 frame = 0; if (line.size() >= 21) frame = atoi(line.c_str() + 20); command = new NewRoomCommand(sceneId, x, y, frame); return true; } NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId), _x(x), _y(y), _frame(frame), _innerExecCtx(nullptr) {} Command::ExecuteResult NewRoomCommand::execute(ScriptExecutionContext &scriptExecCtx) { Game &game = scriptExecCtx.getGame(); // Execute new startup section. ExecuteResult res; if (!_innerExecCtx) { Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); _innerExecCtx = new ScriptExecutionContext(scriptExecCtx.getGame(), newScript); res = _innerExecCtx->startStartupSection(); } else { res = _innerExecCtx->runActiveCommand(); } if (res == Finished) { delete _innerExecCtx; _innerExecCtx = nullptr; } return res; } Common::String NewRoomCommand::debugString() const { return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (unsigned int) _y, (unsigned int) _frame); } }