/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/playanimationcommand.h" #include "mutationofjb/game.h" #include "mutationofjb/room.h" #include "mutationofjb/script.h" /** @file * ( "FLB " | "FLX" ) " " * * Plays the specified frames from room animation. * * TODO: Parse all arguments of this command. * TODO: Actually play the animation instead of just showing last frame. */ namespace MutationOfJB { bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX "))) return false; const int fromFrame = atoi(line.c_str() + 4); const int toFrame = atoi(line.c_str() + 8); command = new PlayAnimationCommand(fromFrame, toFrame); return true; } Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) { scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1); return Finished; } Common::String PlayAnimationCommand::debugString() const { return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame); } }