/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/randomcommand.h" #include "mutationofjb/game.h" #include "mutationofjb/script.h" #include "common/debug.h" #include "common/random.h" /** @file * "RANDOM " * * RANDOM command randomly picks one of the command blocks that * follow it and jumps to its start. * * These blocks start with "/" and end with "\". The end of a random * block also ends the current section. The number of blocks must * match numChoices. */ namespace MutationOfJB { bool RandomCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { if (line.size() < 8 || !line.hasPrefix("RANDOM")) { return false; } int numChoices = atoi(line.c_str() + 7); if (parseCtx._pendingRandomCommand) { // Nested RANDOM commands are unused and not properly supported by the original game. warning("Ignoring nested RANDOM command."); } else if (numChoices >= 1) { RandomCommand *randomCommand = new RandomCommand(static_cast(numChoices)); parseCtx._pendingRandomCommand = randomCommand; command = randomCommand; } else { warning("Ignoring malformed RANDOM command with %d choices.", numChoices); } return true; } bool RandomBlockStartParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&) { if (line != "/") { return false; } if (!parseCtx._pendingRandomCommand) { warning("Unexpected start of RANDOM block"); } return true; } void RandomBlockStartParser::transition(ScriptParseContext &parseCtx, Command *, Command *newCommand, CommandParser *) { RandomCommand *randomCommand = parseCtx._pendingRandomCommand; if (newCommand && randomCommand) { randomCommand->_choices.push_back(newCommand); if (randomCommand->_choices.size() == randomCommand->_numChoices) { parseCtx._pendingRandomCommand = nullptr; } } } RandomCommand::RandomCommand(uint numChoices) : _numChoices(numChoices), _chosenNext(nullptr) { _choices.reserve(numChoices); } Command::ExecuteResult RandomCommand::execute(ScriptExecutionContext &scriptExecCtx) { assert(!_choices.empty()); Common::RandomSource &rng = scriptExecCtx.getGame().getRandomSource(); uint choice = rng.getRandomNumber(_choices.size() - 1); _chosenNext = _choices[choice]; return Finished; } Command *RandomCommand::next() const { return _chosenNext; } Common::String RandomCommand::debugString() const { return Common::String::format("RANDOM %u", _numChoices); } const RandomCommand::Choices &RandomCommand::getChoices() const { return _choices; } }