/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/renamecommand.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "common/algorithm.h" /** @file * "REN " " " * * Renames every door, static (in the current scene) and inventory item * with the name oldName to newName. */ namespace MutationOfJB { bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 7 || !line.hasPrefix("REN")) { return false; } Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' '); if (sep == line.end() || sep + 1 == line.end()) { return false; } const Common::String oldName(line.begin() + 4, sep); const Common::String newName(sep + 1, line.end()); command = new RenameCommand(oldName, newName); return true; } Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) { Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); for (int i = 1; i <= scene->getNoDoors(); ++i) { Door *const door = scene->getDoor(i); if (strcmp(door->_name, _oldName.c_str()) == 0) { strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH); } } for (int i = 1; i <= scene->getNoStatics(); ++i) { Static *const stat = scene->getStatic(i); if (strcmp(stat->_name, _oldName.c_str()) == 0) { strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH); } } scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); return Finished; } Common::String RenameCommand::debugString() const { return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str()); } }