/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_SEQCOMMAND_H #define MUTATIONOFJB_SEQCOMMAND_H #include "mutationofjb/commands/command.h" #include "common/scummsys.h" namespace MutationOfJB { class SeqCommandParser : public CommandParser { public: virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser) override; }; /** * Base class for sequential commands. */ class SeqCommand : public Command { public: SeqCommand() : _nextCommand(nullptr) {} void setNextCommand(Command *nextCommand); virtual Command *next() const override; private: Command *_nextCommand; }; } #endif