/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/setobjectframecommand.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/room.h" #include "mutationofjb/script.h" /** @file * "SETANIM " " " * * Draws the frame for the specified object without changing the object's current frame. * If the object is active, it is deactivated. */ namespace MutationOfJB { bool SetObjectFrameCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) { if (line.size() < 13 || !line.hasPrefix("SETANIM ")) return false; const uint8 objectId = (uint8) atoi(line.c_str() + 8); const unsigned int frame = atoi(line.c_str() + 11); command = new SetObjectFrameCommand(objectId, frame); return true; } Command::ExecuteResult SetObjectFrameCommand::execute(ScriptExecutionContext &scriptExecCtx) { Object *const object = scriptExecCtx.getGameData().getCurrentScene()->getObject(_objectId); object->_active = 0; // The object's current frame is not changed, so use frame override instead. scriptExecCtx.getGame().getRoom().drawObject(_objectId, _frame); return Finished; } Common::String SetObjectFrameCommand::debugString() const { return Common::String::format("SETOBJECTFRAME %u %u", (unsigned int) _objectId, (unsigned int) _frame); } }